Difference between revisions of "Gunslinger"
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The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that [[bodygroup|replaces]] the Engineer's right hand. | The '''Gunslinger''' is an unlockable [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that [[bodygroup|replaces]] the Engineer's right hand. | ||
− | + | Using this grants the Engineer an additional 25 max health, raising his total health to 150 and promoting more offensive play at the cost of no random [[critical hit]]s. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or the counter will reset. | |
− | The | + | The Gunslinger also enables the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun. |
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Switching from the Gunslinger to a different melee weapon will destroy all existing buildings. | Switching from the Gunslinger to a different melee weapon will destroy all existing buildings. |
Revision as of 02:10, 13 September 2011
“ | The hand is quicker than the eye!
Click to listen
— The Engineer on mechanical prosthetics
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” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.
Using this grants the Engineer an additional 25 max health, raising his total health to 150 and promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or the counter will reset.
The Gunslinger also enables the Engineer to build the Combat Mini-Sentry Gun instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
Taunting with the Gunslinger will perform the Organ Grinder Kill taunt.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
Contents
Damage and function times
Damage and function times | ||
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Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Scrap Metal | Gunslinger | Short Circuit | |||
+ | + | = |
Related achievements
Engineer
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Update history
July 8, 2010 Patch (Engineer Update)
- The Gunslinger was added to the game.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the Gunslinger.
- [Undocumented] Replaced the -25% damage attribute with no-crit.
- Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons
Bugs
- If the Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
- There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
- A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply locker.
- It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
- The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- The weapon does not feature a team-colored glow when guaranteed critical hits are deployed on the Engineer.
- Occasionally, in the client view of a primary or secondary weapon, the Gunsliner will flash between Engineer's normal glove and the Gunslinger
Trivia
- The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
- The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate.
Gallery
See also
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