Difference between revisions of "Bonk! Atomic Punch"
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* If a Scout consumes Bonk! Atomic Punch and is pushed off any size ledge, the drink's bar will deplete completely and the temporary invincibility effect will not occur. | * If a Scout consumes Bonk! Atomic Punch and is pushed off any size ledge, the drink's bar will deplete completely and the temporary invincibility effect will not occur. | ||
* Should a Scout under the effects of Bonk! Atomic Punch fall from a sufficient height, the fall damage sound will play despite the lack of damage. | * Should a Scout under the effects of Bonk! Atomic Punch fall from a sufficient height, the fall damage sound will play despite the lack of damage. | ||
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* Despite being unable to capture a [[Control Point (objective)|control point]] while under the effects of Bonk!, if a Scout is standing on the point when it's captured, the Scout will still receive points for the capture. | * Despite being unable to capture a [[Control Point (objective)|control point]] while under the effects of Bonk!, if a Scout is standing on the point when it's captured, the Scout will still receive points for the capture. | ||
Revision as of 23:22, 20 September 2011
“ | Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb
|
” |
Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It is a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry".
Upon consumption, Bonk! Atomic Punch provides invincibility from most incoming damage to the player for 6 seconds. This item does not, however, protect from environmental damage or telefragging. The player's view is forced into third-person mode upon drinking. There, they are able to maneuver and jump as they see fit, but will be unable to use weapons or the third jump ability of the Atomizer. When any type of bullet or projectile hits a Scout under Bonk's effects, a "Miss!" signal will appear above their head followed by one of many responses. The player has unlimited Bonk! cans at their disposal, but cannot take out another can until the item's cooldown period, shown in the HUD, is over.
Sentry Guns will not damage a Scout under the influence of Bonk! Atomic Punch, but he will still experience knockback. If a Scout is set on fire while he is drinking Bonk!, he will not take damage from further Flamethrower attacks or afterburn. He will resume being damaged by the flames should they persist after the drink's effects wears off though. It is possible to be soaked with Jarate or Mad Milk while under the effects of Bonk!, but it will only affect the damage taken after the drink's effects have worn off. A Scout cannot use Bonk! while carrying the Intelligence, or grab the Intelligence while still under the drink's effects. Scouts under the effects of Bonk! can neither capture nor defend objectives such as control points and the Payload cart. The effects of Bonk! will cease if a Scout using it activates a Resupply locker.
Being launched into the air by explosives, or being hit by the Force-A-Nature or a Flamethrower's compression blast will interrupt a Scout who is in the process of drinking Bonk! Atomic Punch. This cancels the use, but still counts as consumption and drains the recharge meter as such.
Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Consumption time | 1.2 s | |
Recharge time | 24 s | |
Effect duration | 6 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Bonk! Atomic Punch | Kritzkrieg | Crit-a-Cola | ||
+ | = |
Bonk! Atomic Punch | Batter's Helmet | Bonk Helm | ||
x2 | + | = |
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Reclaimed Metal | Bonk! Atomic Punch | Sandman | Atomizer | |||
+ | + | = |
Related achievements
Scout
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Update history
- The Bonk! Atomic Punch was added to the game.
- Scouts now drop the flag, if carrying it, when they drink this item.
- The ammo count can no longer be exploited through use of a resupply cabinet.
December 17, 2009 Patch (WAR! Update)
- Added recharge sound to abilities with a recharge bar.
- Fixed the lack of phase effect while using this item.
- The slowdown disadvantage after using the weapon is removed as a balance fixture. A cooldown bar is added before it can be used, similar to the Sandman's Ball.
- [Undocumented] This item was added in the Crit-a-Cola's crafting blueprint.
- [Undocumented] This item was added in the Bonk Helm's crafting blueprint.
- [Undocumented] This item was added in the Dalokohs Bar's crafting blueprint.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Scouts will always switch to a melee weapon upon using this item. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Scouts no longer default to their melee weapon upon using this item.
- [Undocumented] This item was removed from the Dalokohs Bar's crafting blueprint.
June 23, 2011 Patch (Über Update)
- [Undocumented] This item was added in the Atomizer crafting blueprint.
- [Undocumented] This item was added in the Soda Popper crafting blueprint.
- [Undocumented] Fixed the particle effect on the draw animation for weapon not showing in censored version.
- Added simplistic bot behaviors for Bonk! Atomic Punch.
- Fixed Natascha's bullets preventing Scouts from using Bonk! Atomic Punch
Bugs
- Performing an Action taunt while holding Bonk! Atomic Punch will drain the recharge meter.
- On-hit effects, such as the Black Box and hitting a Scout covered in Mad Milk, will trigger the on-hit effects as any normal attack would.
- The effects of Bonk! Atomic Punch will not protect the player from the damaging fires of torches on Egypt, or most other environmental hazards, as one would expect. This may or may not be intended.
- If the player uses the console command
kill
orexplode
to commit suicide while under the effects of Bonk!, the kill is awarded to the last player on the enemy team who dealt damage (using a weapon) against the original player, even if their character was temporarily invincible at the time the damage was taken. - Should a Scout consume Bonk! Atomic Punch immediately upon touching a Resupply locker, he will be granted an additional Bonk! drink as seen by the ammo counter. This extra drink can be consumed as soon as the first Bonk!'s effects have worn off.
- If a Scout consumes Bonk! Atomic Punch and is pushed off any size ledge, the drink's bar will deplete completely and the temporary invincibility effect will not occur.
- Should a Scout under the effects of Bonk! Atomic Punch fall from a sufficient height, the fall damage sound will play despite the lack of damage.
- Despite being unable to capture a control point while under the effects of Bonk!, if a Scout is standing on the point when it's captured, the Scout will still receive points for the capture.
Trivia
- An active adult's daily recommended sugar intake is around 90 Template:W. Assuming the contents of Bonk! Atomic Punch are as advertised – the drink is said to contain several hundred times the daily recommended amount – the can of Bonk! would weigh at least 9 kg. This would equate roughly to 20 Template:W.
- The labels for Bonk! Atomic Punch and Crit-a-Cola list the ingredients as water, radiation and sugar. Several lines of gibberish also appear on the label itself.
Gallery
Related merchandise
See also
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