Difference between revisions of "Kritzkrieg"

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{{Quotation|'''The Medic''' on the Necessity of Proper Supplies|Eins, zwei, dr-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
 
{{Quotation|'''The Medic''' on the Necessity of Proper Supplies|Eins, zwei, dr-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
  
The '''Kritzkrieg''' is an unlockable secondary weapon for the [[Medic]] class. It is unlocked after 16 of the Medic achievements are completed, excluding Milestone 1. Just like the [[Medigun]], it can heal injured allies as well as disguised Spies, and will boost the total health of the target to 150% (also called [[overheal]]ing). As the Medic keeps his beam focused on a team-mate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster when healing injured team-mates or team-mates whose health is not at 150%. When the ÜberCharge is used, the gun of the person being healed emits team colored sparks and shoots 100% [[critical hits]] for the next 8 seconds, rather than giving invulnerability. This effect does not work in combination with the [[Axtinguisher]], but can be used with the [[Sniper Rifle]].  Additionally it causes any projectiles reflected by the [[Compression Blast]] to be critical hits. The Kritzkrieg charges 25% faster than the [[Medigun]]. While the [[Medigun]]'s beam has small cross symbols floating into the recipient, the Kritzkrieg has small yellow lines floating into the recipient as well. Due to its nature the Kritzkrieg's ÜberCharge carries no benefit to the Medic if he deploys it and has no healing target, unlike the [[Medigun]]'s ÜberCharge which can be used for defensive purposes.
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The '''Kritzkrieg''' is an unlockable secondary weapon for the [[Medic]] class. It is unlocked after 16 of the Medic achievements are completed, excluding Milestone 1. Just like the [[Medigun]], it can heal injured allies as well as disguised Spies, and will boost the total health of the target to 150% (also called [[overheal]]ing). As the Medic keeps his beam focused on a team-mate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster when healing injured team-mates or team-mates whose health is not at 150%. When the ÜberCharge is used, the gun of the person being healed emits team colored sparks and shoots 100% [[Critical hits]] for the next 8 seconds, rather than giving invulnerability. This effect does not work in combination with the [[Axtinguisher]], but can be used with the [[Sniper Rifle]].  Additionally it causes any projectiles reflected by the [[Compression Blast]] to be Critical hits. The Kritzkrieg charges 25% faster than the [[Medigun]]. While the [[Medigun]]'s beam has small cross symbols floating into the recipient, the Kritzkrieg has small yellow lines floating into the recipient as well. Due to its nature the Kritzkrieg's ÜberCharge carries no benefit to the Medic if he deploys it and has no healing target, unlike the [[Medigun]]'s ÜberCharge which can be used for defensive purposes.
  
 
The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. [http://www.teamfortress.com/post.php?id=1656 source]
 
The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. [http://www.teamfortress.com/post.php?id=1656 source]
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==Trivia==
 
==Trivia==
 
*The Kritzkrieg has a [[Community weapon]] variant.  
 
*The Kritzkrieg has a [[Community weapon]] variant.  
*The name "Kritzkrieg" is a pun on "Crits" (Critical Hits) and "[[Wikipedia:Blitzkrieg|Blitzkrieg]]", which is German for "lightning war", a technique used by the German army in World War II.
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*The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "[[Wikipedia:Blitzkrieg|Blitzkrieg]]", which is German for "lightning war", a technique used by the German army in World War II.
 
*Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[Overhealer]] that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all.  However, this was cancelled after playtesting. The model for the Kritzkrieg attachment still bears the filename 'Overhealer'.  
 
*Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[Overhealer]] that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all.  However, this was cancelled after playtesting. The model for the Kritzkrieg attachment still bears the filename 'Overhealer'.  
 
*The Kritzkreig has no "c_model" and is just a luminescent attachment to the normal Medigun's barrel.
 
*The Kritzkreig has no "c_model" and is just a luminescent attachment to the normal Medigun's barrel.

Revision as of 07:25, 18 August 2010

Template:Weapon infobox

Eins, zwei, dr-ugh... I do not think we brought enough body bags.
The Medic on the Necessity of Proper Supplies

The Kritzkrieg is an unlockable secondary weapon for the Medic class. It is unlocked after 16 of the Medic achievements are completed, excluding Milestone 1. Just like the Medigun, it can heal injured allies as well as disguised Spies, and will boost the total health of the target to 150% (also called overhealing). As the Medic keeps his beam focused on a team-mate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster when healing injured team-mates or team-mates whose health is not at 150%. When the ÜberCharge is used, the gun of the person being healed emits team colored sparks and shoots 100% Critical hits for the next 8 seconds, rather than giving invulnerability. This effect does not work in combination with the Axtinguisher, but can be used with the Sniper Rifle. Additionally it causes any projectiles reflected by the Compression Blast to be Critical hits. The Kritzkrieg charges 25% faster than the Medigun. While the Medigun's beam has small cross symbols floating into the recipient, the Kritzkrieg has small yellow lines floating into the recipient as well. Due to its nature the Kritzkrieg's ÜberCharge carries no benefit to the Medic if he deploys it and has no healing target, unlike the Medigun's ÜberCharge which can be used for defensive purposes.

The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. source

The Kritzkrieg beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In Options > Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button.

Taunting with the Kritzkrieg equipped results in the Oktoberfest taunt attack, which heals the Medic for 11 health but leaves him temporarily vulnerable.

Damage

None. Heals ally for 24-72 health per second.

Function times

ÜberCharge Percentage Gain rate is doubled if target is at 142.5% health or higher. All times are in seconds. Times are approximate and determined by community testing.

Related Achievement

Tf medic assist pyro.png Autoclave

Assist in burning 5 enemies with a single ÜberCharge on a Pyro.

Tf medic freezecam ragdoll.png Autopsy Report

Provide an enemy with a freezecam shot of you taunting above their ragdoll.

Tf medic heal achiever.png Bedside Manner

Be healing a teammate as he achieves an achievement of his own.

Tf medic assist heavy long.png Big Pharma

Assist a Heavy in killing 10 enemies where neither of you die.

Tf medic assist soldier.png Blast Assist

Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.

Tf medic assist heavy.png Blunt Trauma

Assist in punching 2 enemies with a single ÜberCharge on a Heavy.

Tf medic heal grind.png Chief of Staff

Accumulate 1,000,000 total health points.

Tf medic assist medic.png Consultation

Assist a fellow Medic in killing 5 enemies in a single life.

Tf medic assist vs nemeses.png Doctor Assisted Homicide

Assist in killing 20 nemeses.

Tf medic counter charge.png Double Blind Trial

Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.

Tf medic charge friends.png Family Practice

ÜberCharge 10 of your steam community friends.

Tf medic top scoreboard.png First Do No Harm

Play a full round without killing any enemies and score the highest on a team of six or more players.

Tf medic heal callers.png Grand Rounds

Heal 200 teammates after they have called for Medic.

Tf medic simul charge.png Group Health

Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.

Tf medic invite join charge.png House Call

Join a game that one of your friends is in and then deploy an ÜberCharge on him.

Tf medic kill healed spy.png Hypocritical Oath

Kill an enemy Spy that you have been healing.

Tf medic extinguish teammates.png Infernal Medicine

Extinguish 100 burning teammates.

Tf medic heal large.png Intern

Accumulate 7000 heal points in a single life.

Tf medic assist demoman.png Medical Breakthrough

Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.

Tf medic save falling teammate.png Medical Intervention

Save a falling teammate from dying on impact.

Tf medic heal engineer.png Midwife Crisis

Heal an Engineer as he repairs his Sentry Gun while it's under enemy fire.

Tf medic switch to medic.png Play Doctor

In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health.

Tf medic charge blocker.png Preventative Medicine

Block the enemy from capturing a control point with an ÜberCharged teammate.

Tf medic heal under fire.png Quadruple Bypass

Heal a teammate who is taking fire from four enemies at once.

Tf medic charge juggle.png Second Opinion

ÜberCharge 2 teammates at once.

Tf medic heal huge.png Specialist

Accumulate 10,000 heal points in a single life.

Tf medic setup charge.png Surgical Prep

Have an ÜberCharge ready before the set up phase ends.

Tf medic rapid charge.png Trauma Queen

Deploy 3 ÜberCharges in less than 5 minutes and assist in 5 kills during that time.

Tf medic save teammate.png Triage

Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.

Tf medic assist capturer.png Ubi Concordia, Ibi Victoria

Assist in killing 3 enemies on an enemy control point in a single life.

Tf medic assist scout.png You'll Feel a Little Prick

Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Trivia

  • The Kritzkrieg has a Community weapon variant.
  • The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "Blitzkrieg", which is German for "lightning war", a technique used by the German army in World War II.
  • Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an Overhealer that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. However, this was cancelled after playtesting. The model for the Kritzkrieg attachment still bears the filename 'Overhealer'.
  • The Kritzkreig has no "c_model" and is just a luminescent attachment to the normal Medigun's barrel.
  • Like the Medigun, the Kritzkreig resembles the famous Proton Packs from the movie Ghostbusters

Gallery

See also