Difference between revisions of "Beta Pocket Rocket Launcher"
ShadowGlove (talk | contribs) (Undo edit by GianAwesome (Talk) (812162) It's removed, it should be past tence, if it's here at all.) |
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:<small>Note: This variant was not actually given to players until the June 17th, 2011 patch.</small> | :<small>Note: This variant was not actually given to players until the June 17th, 2011 patch.</small> | ||
'''[[November 9, 2011 Patch (Beta)]] | '''[[November 9, 2011 Patch (Beta)]] | ||
− | *'''[Undocumented]''' Removed the | + | *'''[Undocumented]''' Removed the Beta Pocket Rocket Launchers. |
==Bugs== | ==Bugs== |
Revision as of 14:54, 10 November 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Thanks for the aid.
Click to listen
— The Soldier
|
” |
The Beta Pocket Rocket Launcher is a primary weapon for the Soldier that existed only in Team Fortress 2 Beta. It uses the Direct Hit model.
This weapon encourages the Soldier wielding it and a Medic to work together; the Soldier will take ten damage for each successful hit they score and the Medic's healing rate with the Medi Gun, Kritzkrieg, or Quick-Fix can make up for this downside, in addition to activating the weapon's upside.
Three variants of the weapon exist, each one offering a different upside. The standard Beta Pocket Rocket Launcher gives the Soldier a Mini-Crit boost for six seconds if the Medic healing him is killed. The Beta Pocket Rocket Launcher 2 increases the rate at which the Medic builds ÜberCharge by 15% while healing the Soldier. This effect does not work in the spawn room. Lastly, the Beta Pocket Rocket Launcher 3 allows the Soldier to reload his weapons faster while being healed.
All three versions of the weapon were scraped entirely with the beta patch on November 9, 2011. .
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added with the following stats:
- When the Medic healing you is killed, gain crit boost for 8 seconds.
- -10 health on hit
- Beta Pocket Rocket Launcher
- Now deals mini-crits instead of crits
- Time of mini-crit bonus reduced to 6 seconds from 8
- Beta Pocket Rocket Launcher 2
- New Rocket Launcher option
- +15% Übercharge rate for the Medic healing the Soldier. This effect does not work in the respawn room.
- -10 health on hit
- Note: This variant was not actually given to players until the June 17th, 2011 patch.
- Beta Pocket Rocket Launcher 3
- New Rocket Launcher option
- 50% faster reload time whilst Soldier is being healed by a Medic.
- -10 health on hit
- Note: This variant was not actually given to players until the June 17th, 2011 patch.
- [Undocumented] Removed the Beta Pocket Rocket Launchers.
Bugs
- When reloading, the Soldier's hand will animate as if he's putting in rockets; however, the rockets are not shown.
Trivia
- Pocket Soldier is the term used in competitive play to describe a Soldier pairing up with a Medic.
- A Pyro that successfully hits a target with a reflected rocket from this weapon will lose 10 health.
- An unused attribute, seemingly designed for another variant of this weapon, would cause the player who killed the Soldier's Medic to be marked for death, the attribute applied by the Fan O'War.
Gallery
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