Difference between revisions of "Soda Popper"

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The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default [[Scattergun]]. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random [[critical hits]].
 
The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default [[Scattergun]]. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random [[critical hits]].
  
In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is moving with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds.  Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.
+
In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is moving with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal [[Critical_hits#Mini-crits|mini-crits]] for 8 seconds.  Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.
  
 
== Damage and function times ==
 
== Damage and function times ==

Revision as of 08:27, 3 December 2011

I'm not even winded!
The Scout after generating hype

The Soda Popper is a community-made primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath.

The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits.

In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds. Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 105
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.315 s
Reload 1.23 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Soda Popper Refined Metal Bonk Boy
Item icon Soda Popper.png + Item icon Refined Metal.pngx4 = Item icon Bonk Boy.png

Update history

June 23, 2011 Patch (Über Update)

  • The Soda Popper was added to the game.

June 27, 2011 Patch

  • Fixed a problem that prevented the new Scout items from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update

July 26, 2011 Patch

  • Corrected the damage ramp for the Soda Popper

December 1, 2011 Patch

  • [Undocumented] Added Strange Quality.

Bugs

  • On 4:3 resolutions, the Hype meter will overlap the objective HUD.
  • The Scout never pulls the Soda Popper's trigger when firing.

Trivia

  • The shells have the radiation Template:W (☢) on them.[1].
  • Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.

Gallery

References

See also