Difference between revisions of "User:Rarrasdas/Sandbox"

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(Trying out a 'April fools' thingy. Better too early then too late.)
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-09:50, 26 February 2012 (PST)
+
{{infobox class
 +
|image=Heavy.png
 +
|class=[[Image:Leaderboard class heavy.png|40px]]
 +
|type=[[Defensive]]
 +
|health='''{{Metrics/Health|C=heavy}}''' {{overheal tool|{{Metrics/Health|C=heavy}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 +
|speed='''77%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 +
|Voiced By=[[http://www.imdb.com/name/nm0777229/ Gary Schwartz]]
 +
}}
 +
{{Quotation|'''The Pootisheavy''' on intelligence|Some people think they can outsmart me - maybe... maybe. I have yet to meet one that can outsmart '''Pootis'''.}}
 +
The '''Pootisheavy''', or '''Heavy Pootis Guy''', is a towering hulk of a pootis that hails from the USSR. The Pootisheavy is the most poottis and possibly most dangerous class in ''Team Fortress 2''. Boasting the most default [[health]] and devastating firepower from his trusty [[Sandvich]], the Pootisheavy is no pushover. The Pootisheavy's Sandvich can inflict pootis healing at a high rate of nommin', allowing him to mow down most enemies in seconds. The Pootisheavy's movement [[speed]] is his main weakness. Sniffing on and eating his [[Sandvich]] brings his already unimpressive speed up to a Cheetas's pace, making him a very hard target for [[Sniper]]s and [[Spies]]. His slow speed makes him more dependent on support from [[Medic]]s and [[Engineers]] to keep him in the fight. Aside from decimating entire teams, the Pootisheavy is able to provide further support for his comrades with an oft-required health boost via his [[Minigun]], which, when consumed, is capable of hurting him to low health. It can also be dropped to provide an instant 50% less damage boost to his greedy teammates. However, if he isn't careful, an enemy may pick up the dropped Sandvich for a low-damage boost of their own.
 +
 
 +
The Heavy is the face of ''Team Fortress 2''. He appears prominently on box-art and promotional materials, starred in the very first [[Movies|Meet the Team]] video, and has appeared in all further videos to date.
 +
 
 +
__TOC__
 +
 
 +
=== Bio ===
 +
{{Class bio
 +
| name = Unknown
 +
|birthplace = {{W|Dzhugdzhur Mountains}}, {{W|Khabarovsk Krai}}, '''{{W|Soviet_union|USSR}}'''<ref>[http://www.tf2.com/post.php?id=4965 "From hell" TF2 Blog post, February 3, 2011]</ref>
 +
| job = Mow Down<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 +
| motto = "Shooting Good."<ref name="trailer 2" />
 +
| specialability =
 +
| description = Like a hibernating bear, the Heavy appears to be a gentle giant. Also [http://www.teamfortress.com/images/posts/soundbytes/SCOUT_bigshavedbear.mp3 like a bear], confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes you'd just shut up before he has to make you shut up.
 +
| image = Meettheheavy4.PNG
 +
| betaemblems = [[File:Heavy_emblem_RED_beta.png|50px]]&nbsp;&nbsp;[[File:Heavy_emblem_BLU_beta.png|50px]]
 +
}}
 +
 
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 
 +
{| class="wikitable grid"
 +
|-
 +
! class="header" | Modifier
 +
! class="header" | Normal Max
 +
! class="header" | Overhealed Max
 +
|-
 +
| '''Standard'''
 +
| align="center" |'''{{Metrics/Health|C=heavy}}'''
 +
| align="center" |'''{{overheal|{{Metrics/Health|C=heavy}}}}'''
 +
|-
 +
| While under [[Dalokohs Bar]] or [[Fishcake]]'s effect.
 +
| align="center" |{{Metrics/Health|C=heavy|S=fishcake}}
 +
| align="center" |{{overheal|{{Metrics/Health|C=heavy}}}}
 +
|-
 +
| [[Warrior's Spirit]] equipped.
 +
| align="center" |{{Metrics/Health|C=heavy|M=warrior's spirit}}
 +
| align="center" |{{overheal|{{Metrics/Health|C=heavy|M=warrior's spirit}}}}
 +
|-
 +
| While under [[Dalokohs Bar]] or [[Fishcake]]'s effect and with the [[Warrior's Spirit]] equipped.
 +
| align="center" |{{Metrics/Health|C=heavy|S=fishcake|M=warrior's spirit}}
 +
| align="center" |{{overheal|{{Metrics/Health|C=heavy|M=warrior's spirit}}}}
 +
|-
 +
|}
 +
 
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 
 +
{| class="wikitable grid"
 +
|-
 +
! class="header" | Modifier
 +
! class="header" | Speed
 +
|-
 +
| '''Standard'''
 +
| align="center" | {{Decimal Align | NUM = 77 | P = 2 | POSTFIX = % | FORMAT = B}}
 +
|-
 +
| With [[Minigun]], [[Natascha]], [[Iron Curtain]] or [[Tomislav]] revved.
 +
| align="center" | {{Decimal Align | NUM = 37 | P = 2 | POSTFIX = %}}
 +
|-
 +
| With [[Brass Beast]] revved.
 +
| align="center" | {{Decimal Align | NUM = 14.66 | P = 2 | POSTFIX = %}}
 +
|-
 +
| While using the [[Gloves of Running Urgently|G.R.U.]].
 +
| align="center" | {{Decimal Align | NUM = 99.67 | P = 2 | POSTFIX = %}}
 +
|-
 +
| When buffed by the [[Buffalo Steak Sandvich]].
 +
| align="center" | {{Decimal Align | NUM = 103.5 | P = 2 | POSTFIX = %}}
 +
|}
 +
 
 +
== Basic strategy ==
 +
{{main|Tips#Heavy|l1=Heavy tips|Basic Heavy strategy|l2=Heavy strategy}}
 +
[[File:Heavyava.jpg|right]]
 +
 
 +
* Hold {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to keep your Minigun spinning, ready for approaching enemies.
 +
* You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
 +
* Hit {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
* Your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.
 +
 
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Heavy strategy]] instead.
 +
    -->
 +
{{clr}}
 +
{{clr}}
 +
 
 +
== Weapons ==
 +
{{main|Weapons}}
 +
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 +
 
 +
===Primary===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="5%"  | Kill Icon
 +
! class="header" width="7%" | Ammo<br/>Loaded
 +
! class="header" width="5%"  | Ammo<br/>Carried
 +
! class="header" width="10%" | Damage Range
 +
! class="header" width="30%" | Notes / Special Abilities
 +
|-
 +
! {{Table icon|Minigun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Minigun}}
 +
| align="center"  rowspan="2"  |  200
 +
| align="center"  rowspan="2"  |  N/A
 +
| rowspan="2"  | '''Base''':
 +
:520 <small>/ sec.</small>
 +
'''[[Critical hits|Crit]]''':
 +
:1080 <small>/ sec.</small>
 +
| rowspan="2" |
 +
{{Info}}Secondary fire spins-up the barrel without firing.
 +
 
 +
{{Info}}Fires 4 bullets per unit of ammo used.
 +
|-
 +
! {{Table icon|Iron Curtain|Promotional}}
 +
| align="center" | {{Icon killicon|weapon=Iron Curtain}}
 +
|-
 +
! {{Table icon|Natascha|Unlock}}
 +
| align="center" | {{Icon killicon|weapon=Natascha}}
 +
| align="center" | 200
 +
| align="center" | N/A
 +
| '''Base''':
 +
:390 <small>/ sec.</small>
 +
'''[[Critical hits|Crit]]''':
 +
:810 <small>/ sec.</small>
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.
 +
 
 +
{{Info}}Fires 4 bullets per unit of ammo used.
 +
 
 +
{{Pro}}On hit slows down enemy players.
 +
 
 +
{{Con}}Deals 25% less damage.
 +
 
 +
{{Con}}30% longer spin-up time.
 +
 
 +
{{Info}}[[Slowdown]]-on-hit effect is reduced over distance.
 +
|-
 +
! {{Table icon|Brass Beast|Craft}}
 +
| align="center" | {{Icon killicon|weapon=brass beast}}
 +
| align="center" | 200
 +
| align="center" | N/A
 +
| '''Base''':
 +
:625 <small>/ sec.</small>
 +
'''[[Critical hits|Crit]]''':
 +
:1290 <small>/ sec.</small>
 +
|
 +
{{Info}}Secondary fire spins-up the barrel without firing.
 +
 
 +
{{Info}}Fires 4 bullets per unit of ammo used.
 +
 
 +
{{Pro}}+20% Damage done.
 +
 
 +
{{Con}}50% slower spin up time.
 +
 
 +
{{Con}}60% slower move speed when deployed.
 +
|-
 +
 
 +
! {{Table icon|Tomislav|Craft}}
 +
 
 +
| align="center" | {{Icon killicon|weapon=tomislav}}
 +
| align="center" | 200
 +
| align="center" | N/A
 +
| '''Base''':
 +
:450 <small>/ sec.</small>
 +
'''[[Critical hits|Crit]]''':
 +
:900 <small>/ sec.</small>
 +
|
 +
{{Info}}Secondary fire deploys the barrel without firing.
 +
 
 +
{{Info}}Fires 4 bullets per unit of ammo used.
 +
 
 +
{{Pro}}40% faster, silent spin up time.
 +
 
 +
{{Con}}20% slower firing speed.
 +
|}
 +
 
 +
===Secondary===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="5%"  | Kill Icon
 +
! class="header" width="7%"  | Ammo<br/>Loaded
 +
! class="header" width="5%"  | Ammo<br/>Carried
 +
! class="header" width="10%" | Damage Range
 +
! class="header" width="30%" | Notes / Special Abilities
 +
|-
 +
! {{Table icon|Shotgun|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Shotgun}}
 +
| align="center" | 6
 +
| align="center" | 32
 +
| align="center" |'''Base''': 60
 +
'''[[Critical hits|Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 +
|
 +
|-
 +
! {{Table icon|Sandvich|Unlock}}
 +
| align="center" | N/A
 +
| align="center" | 1
 +
| align="center" | ∞
 +
| align="center" | N/A
 +
|
 +
{{Info}}With primary fire or taunt key, restores 300 health over about 4 seconds.
 +
 
 +
{{Info}}With secondary fire, throws it for other players to restore 50% health.
 +
 
 +
{{Info}}Pick up your drop sandvich, refill recharge bar.
 +
 
 +
{{Info}}If injured, after use it must recharge (over about 25.7 seconds or with any [[Pickups|health pickup]] when at full health) to be used again.
 +
|-
 +
! {{Table icon|Dalokohs Bar|Craft}}
 +
| align="center" rowspan="2" | N/A
 +
| rowspan="2"  align="center" | 1
 +
| rowspan="2"  align="center" | ∞
 +
| rowspan="2"  align="center" | N/A
 +
| rowspan="2" |
 +
{{Info}}Restores 60 health points over about 4 seconds.
 +
 
 +
{{Info}}Raises maximum health by 50 points for 30 seconds.
 +
|-
 +
! {{Table icon|Fishcake|Promotional}}
 +
|-
 +
! {{Table icon|Buffalo Steak Sandvich|Craft}}
 +
| align="center" | N/A
 +
| align="center" | 1
 +
| align="center" | ∞
 +
| align="center" | N/A
 +
|
 +
{{Info}}While active, grants 35% faster speed movement.
 +
 
 +
{{Info}}While active, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].
 +
 
 +
{{Info}}While active, player can only use melee weapons.
 +
 
 +
{{Info}}Effects last for 15 seconds.
 +
 
 +
{{Info}}With secondary fire, throws it for other players to restore 50% health.
 +
 
 +
{{Info}}Pick up your drop sandvich, refill recharge bar.
 +
 
 +
{{Info}}After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
 +
 
 +
|-
 +
! {{Table icon|Family Business|Craft}}
 +
| align="center" | {{Icon killicon|weapon=Family Business}}
 +
| align="center" | 8
 +
| align="center" | 32
 +
| align="center" |'''Base''': 51
 +
'''[[Critical hits|Crit]]''': 153<br/><small>[5.1 dmg. &times; 10 pellets]</small><br/>
 +
|
 +
{{Pro}}+40% clip size.
 +
 
 +
{{Con}}-15% damage done.
 +
|}
 +
 
 +
=== Melee ===
 +
{| class="wikitable grid" width="100%"
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="5%"  | Kill Icon
 +
! class="header" width="7%"  | Ammo<br/>Loaded
 +
! class="header" width="5%"  | Ammo<br/>Carried
 +
! class="header" width="10%" | Damage Range
 +
! class="header" width="30%" | Notes / Special Abilities
 +
|-
 +
! {{Table icon|Fists|Stock}}
 +
| align="center" | {{Icon killicon|weapon=Fists}}
 +
| rowspan="4"  align="center" | N/A
 +
| rowspan="4"  align="center" | N/A
 +
| rowspan="4"  align="center" |  '''Base''': 65<br/>'''[[Critical hits|Crit]]''': 195
 +
| {{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
|-
 +
! {{Table icon|Saxxy|Distributed}}
 +
| align="center" | {{Icon killicon|weapon=saxxy}}
 +
|<small>Limited item from the [[Replay Update]].</small><br />
 +
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 +
|-
 +
! {{Table icon|Conscientious Objector|Drop}}
 +
| align="center" | {{Icon killicon|weapon=Conscientious Objector}}
 +
|
 +
|-
 +
! {{Table icon|Apoco-Fists|Promotional / Craft}}
 +
| align="center" | {{Icon killicon|weapon=Apoco-Fists}}
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Info}}Killing an enemy with a Critical hit or Mini-crit will turn the victim into [[Gibs]].
 +
|-
 +
! {{Table icon|Killing Gloves of Boxing|Unlock}}
 +
| align="center" | {{Icon killicon|weapon=K.G.B.}}
 +
| align="center" | N/A
 +
| align="center" | N/A
 +
| align="center" |'''Base''': 65
 +
'''[[Critical hits|Crit]]''': 195
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Pro}}On kill grants 5 seconds of guaranteed [[Critical hits]] for all weapons.
 +
 
 +
{{Con}}Has 20% slower swing rate.
 +
|-
 +
! {{Table icon|Gloves of Running Urgently|Craft}}
 +
| align="center" | {{Icon killicon|weapon=GRU}}
 +
| align="center" | N/A
 +
| align="center" | N/A
 +
| align="center" |'''Base''': 33
 +
'''[[Critical hits|Crit]]''': 99
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Pro}}When active, grants 30% faster speed movement.
 +
 
 +
{{Con}}When active, drains 6 health per second.
 +
 
 +
{{Con}}Deals 50% less damage.
 +
|-
 +
! {{Table icon|Warrior's Spirit|Craft}}
 +
| align="center" | {{Icon killicon|weapon=warrior's spirit}}
 +
| align="center" | N/A
 +
| align="center" | N/A
 +
| align="center" |'''Base''': 85
 +
'''[[Critical hits|Crit]]''': 250
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Pro}}+30% Damage done.
 +
 
 +
{{Con}}-20 Max health on wearer.
 +
 
 +
|-
 +
! {{Table icon|Fists of Steel|Craft}}
 +
| align="center" | {{Icon killicon|weapon=fists of steel}}
 +
| align="center" | N/A
 +
| align="center" | N/A
 +
| align="center" |'''Base''': 65
 +
'''[[Critical hits|Crit]]''': 195
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Pro}}-40% Damage done from ranged sources while active.
 +
 
 +
{{Con}}-20% Slower weapon switch.
 +
 
 +
{{Con}}+100% Damage done from melee sources while active.
 +
|-
 +
! {{Table icon|Eviction Notice|Craft}}
 +
| align="center" | {{Icon killicon|weapon=Eviction Notice}}
 +
| align="center" | N/A
 +
| align="center" | N/A
 +
| align="center" |'''Base''': 26
 +
'''[[Critical hits|Crit]]''': 78
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Pro}}+50% faster firing speed.
 +
 
 +
{{Con}}-60% damage done.
 +
|-
 +
! {{Table icon|Holiday Punch|Craft}}
 +
| align="center" | {{Icon killicon|weapon=Holiday Punch}}
 +
| align="center" | N/A
 +
| align="center" | N/A
 +
| align="center" |'''Base''': 65
 +
'''[[Critical hits|Crit]]''': 0
 +
|
 +
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
 +
 
 +
{{Pro}} Critical hit forces victim to laugh.
 +
 
 +
{{Pro}} Always critical hit from behind.
 +
 
 +
{{Pro}} On Hit: Force enemies to laugh who are also wearing this item.
 +
 
 +
{{Con}} Critical hits do no damage.
 +
|-
 +
|}
 +
 
 +
===Taunt Attack===
 +
{{Taunt
 +
| image = Heavytaunt3.PNG
 +
| weapon-1 = Fists
 +
| weapon-2 = Saxxy
 +
| weapon-3 = Apoco-Fists
 +
| weapon-4 = Holiday Punch
 +
| description = {{hatnote|Main article: [[Showdown]]}}
 +
With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts before blowing out the imaginary smoke from the "barrel".
 +
:[[Media:Heavy_niceshot02.wav|"Pow! Haha!"]]
 +
}}
 +
 
 +
== Item sets ==
 +
{{Set|The Hibernating Bear}}
 +
 
 +
{{Set|Black Market Business}}
 +
 
 +
{{Set|The FrankenHeavy}}
 +
 
 +
==Hats==
 +
{{Main|Hats}}
 +
{{Heavy class hat table}}
 +
{{All class hat table}}
 +
 
 +
==Official class avatars==
 +
 
 +
{{Class avatars}}
 +
 
 +
== Achievements ==
 +
{|
 +
| [[File:Achieved.png|65px|left]]
 +
| {{Main|Heavy achievements}}
 +
*'''Heavy pack''': 35 achievements, 3 [[Heavy achievements#milestones|milestones]].
 +
|}
 +
==Update history==
 +
{{update history|
 +
'''[[October 8, 2007 Patch]]'''
 +
* Fixed Heavy [[minigun]] exploit.
 +
 
 +
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
 +
* Added new speech for the Heavy.
 +
 
 +
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
 +
* Added [[Natascha]], [[The Sandvich]] and [[The Killing Gloves of Boxing]].
 +
* Added 35 new [[Heavy achievements]].
 +
* Fixed players getting stuck in a bad animation state when class switching while spinning the [[minigun]].
 +
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing.
 +
* {{Undocumented}}  Added a new [[Fists]] kill icon.
 +
** The previous kill icon is assigned to the Killing Gloves of Boxing.
 +
* {{Undocumented}} Showdown becomes a [[Taunts#Special_taunts|taunt kill]] attack.
 +
* {{Undocumented}} Added a new fist bodygroup to the Heavy model.
 +
 
 +
'''[[January 28, 2009 Patch]]'''
 +
* Fixed [[Natascha]] not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
 +
 
 +
'''[[February 2, 2009 Patch]]'''
 +
* Slight reduction (improvement) of the [[Minigun|minigun's]] spread.
 +
* Rewrote [[Natascha|Natascha's]] slowdown code to be more consistent.
 +
 
 +
'''[[February 16, 2009 Patch]]'''
 +
* Removed [[Natascha|Natascha's]] ammo belt in first person view model.
 +
 
 +
'''[[February 25, 2009 Patch]]'''
 +
* Players with full health can now pick up dropped [[Sandvich|Sandviches]].
 +
* Fixed the Heavy's hands disappearing when he's stunned while wearing the [[Killing_Gloves_of_Boxing|KGB]].
 +
 
 +
'''[[March 5, 2009 Patch]]'''
 +
* Fixed a bug that caused [[Natascha|Natascha's]] slow on hit effect to be inverted from 75% to 25%.
 +
 
 +
'''[[March 13, 2009 Patch]]'''
 +
* Fixed [[Natascha|Natascha's]] chain not being drawn on the view model.
 +
* Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
 +
 
 +
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
 +
* The Heavy and [[Sniper]] now have new custom death animations.
 +
* Added hat: [[Football Helmet]].
 +
 
 +
'''[[June 8, 2009 Patch]]'''
 +
* Added a [[backstab]] custom death animation to the Heavy.
 +
 
 +
'''[[June 25, 2009 Patch]]'''
 +
* Fixed the Heavy's [[Fists|punches]] not matching mouse button presses when the view models are flipped.
 +
 
 +
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 +
* Heavies spinning their [[Heavy#Primary|mini-guns]] will continue to spin when stunned (whether the left or right mouse button is pressed).
 +
* Fixed Heavy "[[civilian]]" exploit.
 +
* Added Hats: [[Officer's Ushanka]] and [[Tough Guy's Toque]].
 +
 
 +
'''[[August 21, 2009 Patch]]'''
 +
* Fixed being able to alt-fire with the [[fists]] while [[stunned]] as a [[Heavy]].
 +
 
 +
'''[[September 15, 2009 Patch]]'''
 +
* Alt-fire on the [[Sandvich]] now drops sandviches.
 +
** A single sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
 +
** A [[Heavy]] can regain his sandvich by collecting a healthkit while already being at full [[health]].
 +
** Eating a Sandvich using the [[taunt]] method now heals a Heavy to full health.
 +
** Dropped Sandviches heal 50% of the collector's health.
 +
 
 +
'''[[October 14, 2009 Patch]]'''
 +
* Fixed being able to eat your [[Sandvich]] (via [[taunt]]) and drop it in the same frame.
 +
* Fixed thrown Sandvich traveling through players before being activated.
 +
* Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.
 +
 
 +
'''[[December 7, 2009 Patch]]'''
 +
* Fixed the Heavy's [[fists]] being hidden while [[Taunts|taunting]].
 +
 
 +
'''[[December 22, 2009 Patch]]'''
 +
* Fixed the Heavy picking up his own thrown [[Sandvich]] if it was thrown while running forward.
 +
 
 +
'''[[December 22, 2009 Patch]]'''
 +
* Achievement fixes
 +
** Fixed the "Gorky Parked" [[Heavy_achievements|Heavy achievement]] being incremented by committing suicide on a control point.
 +
** Updated the "Big Pharma" ([[Medic]]) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life.
 +
 
 +
'''[[January 13, 2010 Patch]]'''
 +
* [[Shotgun]] reload for Heavy & [[Pyro]] changed to feel more appropriate now.
 +
 
 +
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 +
* Added weapon: [[Dalokohs Bar]].
 +
* Added hat: [[Hound Dog]].
 +
 
 +
'''[[April 28, 2010 Patch]]'''
 +
* [[Minigun]] spin-up/down time reduced by 25%.
 +
* Minigun firing movement speed increased to just under half-normal (from 80 to 110).
 +
* Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point).
 +
 
 +
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 +
* Added hat: [[Heavy Duty Rag]].
 +
 
 +
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 +
* The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
 +
 
 +
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 +
* Added Weapon: [[Gloves of Running Urgently]].
 +
* Added Hats: [[Pugilist's Protector]] and [[Hard Counter]].
 +
* [[Achievement]] tuning
 +
** [[Heavy achievements|Heavy achievement]] "Krazy Ivan" changed to 50 from 100.
 +
* {{Undocumented}} Removed the cooldown timer from the [[Sandvich]] and the [[Dalokohs Bar]] when eating.
 +
** This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the Heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
 +
* {{Undocumented}} Added unused "Hi-five" taunt.
 +
 
 +
'''[[October 6, 2010 Patch]]'''
 +
* Fixed the [[Sandvich]] cooldown not occurring when the [[Heavy]] is hurt.
 +
* Fixed the Heavy's hands being invisible.
 +
* The [[Pugilist's Protector]], The [[Hard Counter]], [[Football Helmet]] paint effects are more noticeable.
 +
* The [[Gloves of Running Urgently]] now using the [[Heavy_taunts|boxing taunt]] and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists".
 +
 
 +
'''[[October 8, 2010 Patch]]'''
 +
* Fixed an [[exploit]] that allowed people to bypass the [[Gloves of Running Urgently|Gloves of Running Urgently's]] damage taking penalty.
 +
 
 +
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 +
* Added hat: [[Cadaver's Cranium]].
 +
* {{Undocumented}} Added the [[Cadaver's Cranium]] and [[Heavy Duty Rag]] to the store.
 +
 
 +
'''[[November 3, 2010 Patch]]'''
 +
* Added the [[Dealer's Visor]] for players who pre-purchase Poker Night from Telltale Games.
 +
 
 +
'''[[November 19, 2010 Patch]]'''
 +
* Added Telltale Games items:
 +
** [[The Iron Curtain]]: The Heavy's first love (equipped by the Heavy, obviously).
 +
* Fixed a Heavy [[exploit]] that let him run at full speed while shooting.
 +
* Fixed the [[shotgun]] reload animations for the Heavy looping endlessly.
 +
 
 +
'''[[December 7, 2010 Patch]]'''
 +
* Fixed a bug that enabled players to weapon switch away from the [[Iron Curtain]] during spin down.
 +
 
 +
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 +
* '[[Natascha]]' changes:
 +
** Spin-up time increased.
 +
** Slowdown-on-hit effect is reduced over distance.
 +
* Added '[[The Hibernating Bear]]' item set.
 +
* Added new weapons: '[[The Fists of Steel]]', '[[The Buffalo Steak Sandvich]]', '[[The Brass Beast]]' and '[[The Warrior's Spirit]]'.
 +
* Added new hats: '[[Big Chief]]', '[[Magnificent Mongolian]]' and '[[Coupe D'isaster]]'.
 +
 
 +
'''[[December 21, 2010 Patch]]'''
 +
* The following hats are now [[Paint_can|paintable]] or have had their paintability improved: [[Coupe D'isaster]].
 +
 
 +
'''[[December 22, 2010 Patch]]'''
 +
* The [[Buffalo Steak Sandvich|Buffalo Steak Sandvich's]] speed boost no longer stacks with other speed boosts.
 +
 
 +
'''[[January 7, 2011 Patch]]'''
 +
* {{Undocumented}} The spin-up and spin-down animations of the Heavy's [[Heavy#Primary|miniguns]] were changed.
 +
 
 +
'''[[January 19, 2011 Patch]]'''
 +
* Added a new plate model to be used when a Heavy throws the [[Buffalo Steak Sandvich]] to heal teammates.
 +
* {{Undocumented}} Textures of The [[Iron Curtain]] were updated.
 +
 
 +
'''[[February 3, 2011 Patch]]'''
 +
* Updated sounds for the [[Brass Beast]].
 +
 
 +
'''[[February 22, 2011 Patch]]'''
 +
* Updated the [[RED|Red]] team skin for the [[Fists of Steel]].
 +
 
 +
'''[[February 28, 2011 Patch]]'''
 +
* The [[Hard Counter]] and [[Pugilist's Protector]] were added to the [[Mann Co. Store]].
 +
 
 +
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 +
* Added hat: [[Dread Knot]].
 +
 
 +
'''[[March 15, 2011 Patch]]'''
 +
* Crafting recipe for the following weapons changed [[Brass Beast]], [[Buffalo Steak Sandvich]], [[Dalokohs Bar]], [[Gloves of Running Urgently]] and [[Warrior's Spirit]].
 +
** Items from [[The Hibernating Bear]] set crafted before this patch were made [[Vintage]].
 +
 
 +
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 +
* Item changes:
 +
** Removed item cool down meter and ammo count when using the [[Dalokohs Bar]].
 +
** Increase [[Fists of Steel]] deploy times 20% and Ranged damage reduced 40% (down from 60%).
 +
 
 +
'''[[April 28, 2011 Patch]]'''
 +
* Added [[Fishcake]].
 +
 
 +
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
 +
* Added new hats: [[Large Luchadore]] and The [[Team Captain]].
 +
* Fixed the [[Gloves of Running Urgently]] not using the correct skin in the character loadout screen.
 +
 
 +
'''[[May 6, 2011 Patch]]'''
 +
* {{Undocumented}} Removed the ability to craft the [[Fishcake]] using a secondary slot token.
 +
 
 +
'''[[May 25, 2011 Patch]]'''
 +
* Added the [[Fishcake]] to the list of weapons allowed in [[Medieval mode]].
 +
 
 +
'''[[June 8, 2011 Patch]]'''
 +
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
 +
 
 +
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 +
* Added weapons: [[Tomislav]], [[Family Business]] and [[Eviction Notice]].
 +
* Added hat: [[Capo's Capper]].
 +
* Added misc: [[Pocket Medic]].
 +
 
 +
'''[[June 28, 2011 Patch]]'''
 +
* [[Tomislav]] spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower).
 +
* Tuned [[Brass Beast]] recoil to have less of an impact on your aiming reticle.
 +
 
 +
'''[[July 1, 2011 Patch]]'''
 +
* Added hats: [[Big Steel Jaw of Summer Fun]] and [[Copper's Hard Top]].
 +
* Added misc: [[Security Shades]].
 +
* Fixed a bug allowing players to switch from the [[Saxxy]] to Heavy's primary weapon after eating a [[Buffalo Steak Sandvich]].
 +
* Fixed an exploit with the Heavy's [[Buffalo Steak Sandvich]].
 +
 
 +
'''[[July 7, 2011 Patch]]'''
 +
* {{Undocumented}} Fixed [[Buffalo Steak Sandvich]] allowing the user to switch to a primary weapon.
 +
 
 +
'''[[July 18, 2011 Patch]]'''
 +
* [[Copper's Hard Top]], [[Big Steel Jaw of Summer Fun]] and [[Security Shades]] became [[Crafting|craftable]].
 +
 
 +
'''[[July 22, 2011 Patch]]'''
 +
* {{Undocumented}} Changed [[Tomislav]] Description "This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".
 +
 
 +
'''[[August 2, 2011 Patch]]'''
 +
* Added hat: [[Pilotka]].
 +
 
 +
'''[[August 3, 2011 Patch]]'''
 +
* Added hat: [[Tamrielic Relic]].
 +
 
 +
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
 +
* Added misc [[Purity Fist]].
 +
 
 +
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])
 +
* Added hats: [[Gym Rat]], [[One-Man Army]] and the [[Outdoorsman]]
 +
* Added a previously unused fist swing line
 +
* Fixed [[Buffalo Steak Sandvich]] not having a cooldown if the Heavy is at full health
 +
* Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the [[Critical hits#Mini-crits|mini-crits]] but not removing the melee weapon restriction
 +
 
 +
'''[[October 27, 2011 Patch]]''' ([[Very Scary Halloween Special]])
 +
* Added hat: [[Can Opener]].
 +
* Added Misc: [[Soviet Stitch-Up]] & [[Steel-Toed Stompers]].
 +
 
 +
'''[[November 10, 2011 Patch]]'''
 +
* Added weapon: [[Apoco-Fists]]
 +
* Added misc: [[Cold War Luchador]]
 +
 
 +
'''[[November 16, 2011 Patch]]'''
 +
* Added hat: [[War Head]]
 +
 
 +
'''[[November 22, 2011 Patch]]'''
 +
* Added new [[FrankenHeavy]] set taunt
 +
 
 +
'''[[November 23, 2011 Patch]]'''
 +
* Updated the [[Cold War Luchador]] and the [[Apoco-Fists]] so they can be crafted and traded.
 +
*{{Undocumented}} Updated the [[Cold War Luchador]] and the [[Apoco-Fists]] so they can be gifted.
 +
 
 +
'''[[November 29, 2011 Patch]]'''
 +
* {{Undocumented}} Fixed the [[Capo's Capper]] backpack icon not being consistent between out of game backpack viewers and in-game.
 +
 
 +
'''[[December 1, 2011 Patch]]'''
 +
* {{Undocumented}} Changed description of the [[Pocket Medic]] to be "Pocket Buddy" rather than a "Badge"
 +
 
 +
'''[[December 9, 2011 Patch]]'''
 +
* Made [[War Head]] craftable and tradable.
 +
 
 +
'''[[December 15, 2011 Patch]]''' ([[Australian Christmas 2011]])
 +
* Added weapon: [[Holiday Punch]].
 +
* Added misc items: [[Sandvich Safe]] & [[All-Father]]
 +
* {{Undocumented}} Added weapon: [[Festive Minigun]]
 +
* {{Undocumented}} Re-implemented the [[Community]] phong boost on the [[Brass Beast]]
 +
 
 +
'''{{patch name|12|21|2011}}'''
 +
* Added crit forces for the Holiday Punch
 +
 
 +
'''{{patch name|1|26|2012}}'''
 +
* {{Undocumented}} Updated the texture for the [[Pocket Medic]]
 +
 
 +
'''{{patch name|2|2|2012}}'''
 +
* Fixed a server crash caused by [[Holiday Punch]] [[Critical hit|critical attacks]] on physics objects.
 +
 
 +
'''{{Patch name|2|9|2012}}'''
 +
* [[Pilotka]] was made [[paint]]able.
 +
* [[Cold War Luchador]] was made paintable.
 +
* {{undocumented}} [[Holiday Punch]] now makes fabric sounds when moved around in backpack.
 +
 
 +
'''{{Patch name|2|14|2012}}'''
 +
*Updated the Heavy's Sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the Sandvich is by eating it.
 +
}}
 +
 
 +
==Bugs==
 +
* The Heavy's bullet chain slung around his large body clips through his front and back quite noticeably in world view.
 +
* In third-person, the Heavy's gloves appear to be a dark brown, where in first-person the gloves are black.
 +
* Sometimes when the Heavy dies while firing the Minigun, a glitch appears after the respawn that shows a muzzle flash and the sound of shooting while the gun itself is unrevved.
 +
* Depleting all of the ammo of any Minigun by lightly tapping the primary fire while keeping it spun-up with secondary fire allows the Heavy to appear to be firing indefinitely despite having no ammunition. Sounds will play and a muzzle flash is visible, but no damage will be dealt.
 +
* A Heavy with any melee weapon as his active weapon can continue to attack while [[stun]]ned, albeit with invisible animations.
 +
* If a Heavy spins up his primary and taunts while keeping the secondary fire held down, the barrel will not spin. This can be fixed by firing or stop spins.
 +
 
 +
== Trivia ==
 +
* The Heavy's [[Voice actors|voice actor]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Demoman]].
 +
* The songs the Heavy may sing as part of his [[Heavy responses|response rules]] include [http://www.youtube.com/watch?v=4cgCDHz6G1s Mily Balakirev's 'Song of the Volga Boatmen'], [http://www.youtube.com/watch?v=Q5UrVdvk1Ao Chopin's 'Funeral March'], [http://www.youtube.com/watch?v=gqg3l3r_DRI Khachaturian's 'Sabre Dance'].
 +
* The emblem on the Heavy's sleeve was originally a skull and crossbones. This is still visible in Meet the Heavy and in a backdrop for TF2's library page on Steam.
 +
* The Heavy is the mascot of "Heavy Gulp," a brand of drink sold in ''[http://left4dead.wikia.com/wiki/Left_4_Dead_2 Left 4 Dead 2]''.
 +
* In the ''Left 4 Dead'' comic [http://www.l4d.com/comic/ "The Sacrifice"], a RED Heavy statue appears on Louis' work desk during his recollection. [http://www.l4d.com/comic/comic.php?page=25]
 +
* The Heavy takes a starring role as one of the four main characters in Telltale Games' ''[[Poker Night at the Inventory]]''.
 +
** Players can unlock the [[Iron Curtain]] for use in ''Team Fortress 2'' by knocking him out of a tournament in which he buys with the weapon instead of the normal $10,000.
 +
** An in-game conversation suggests that the Heavy is very educated, having gone to college and receiving a PhD in Russian literature. When asked if he uses his education in his line of work, he responds with "More than you'd think."
 +
** An image of the Heavy makes a cameo as the King of Diamonds in the "Team Fortress 2", "Poker Night" and "Poker Night Alternative" decks, respectively, as well as the King of Hearts in the "Team Fortress 2" deck.
 +
* The Heavy makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Dustbowl]]. A plastic mask of the Heavy also makes an appearance as one of the hats selectable for the player's worms.
 +
* The Gunner class of ''[[Monday Night Combat]]'' has a promo item resembling the Heavy's ammo belt, named "Bavcon".
 +
** The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. Bacon is a running gag throughout ''Monday Night Combat.''
 +
* The Heavy lives in a remote log mansion in the {{W|Dzhugdzhur Mountains}}.<ref name="Dzhugdzhur Mountains">[http://teamfortress.com/post.php?id=4965&p=1 "From Hell !" – TF2 Official Blog post, February 3, 2011.]</ref>
 +
* The [[Non-player characters#BLU team (original)|first BLU team]] Heavy resembled {{w|John_Henry_(folklore)|John Henry}}.
 +
* Heavy posted his first blog post on April 7, 2011 <ref name="April 7, 2011"> [http://teamfortress.com/post.php?id=5244&p=1 "This is Very Good Title to Blog Post" – TF2 Official Blog post, April 7, 2011.]</ref> while Soldier was on jury duty.
 +
* In the ''[http://www.teamfortress.com/meetthedirector/?p=7 Meet the Director]'' comic, it was revealed that Heavy sleeps in a bed next to Sasha, who is in a smaller bed.
 +
** It was also [http://www.teamfortress.com/meetthedirector/?p=4 mentioned] that the Heavy's father was a "counter-revolutionary" who was executed, and that his mother, sisters and himself were sent to a north Siberian Gulag in September 1941. The gulag was destroyed and all prisoners escaped in December of the same year.
 +
* In the ''[http://www.teamfortress.com/bombinomicon/?p=3 Bombinomicon]'', it was revealed that the Heavy works to feed his family, meaning he is still in contact with them.
 +
* The Heavy appears as a Familiar, a pet in the game {{w|Dungeon Defenders}} with a special bonus that helps the heroes in-game. There's three other Familiars in the same game which is [[Pyro]], [[Medic]] and [[Engineer]].
 +
** Heavy appears in the teaser trailer in {{w|Dungeon Defenders}}, where he fights against the [[BLU]] team on the [[Gravel Pit]] and gets pulled by the hero character Huntress in a [[Portal 2|portal]] to the Dungeon Defenders universe.
 +
 
 +
== Gallery==
 +
 
 +
<br><gallery widths=150px heights=150px>
 +
File:Heavy_qwtf.png|Team Fortress Heavy Weapons Guy model
 +
File:HeavyTFC.png|The [[Heavy (Classic)|Heavy]] class of ''[[Team Fortress Classic]]''
 +
File:Heavyprofileconcept.png|Concept art of the Heavy Weapons Guy
 +
File:Heavy concept r.png|Concept art of the Heavy Weapons Guy
 +
File:Heavycon2.png|Concept art of the Heavy Weapons Guy, with a mullet
 +
File:Heavycon3.png|Concept art of the Heavy Weapons Guy
 +
File:Heavycon4.jpg|Concept art of the Heavy Weapons Guy
 +
File:Heavystuff2 concept.jpg|Concept art of the Heavy Weapons Guy
 +
File:Hwguy old concept.jpg|Concept art of the Heavy Weapons Guy
 +
File:Hwguy old concept2.jpg|Concept art of the Heavy Weapons Guy
 +
File:Heavysketch1.png|Concept art of the Heavy Weapons Guy
 +
File:Heavy back.jpg|[[Trading cards|Trading card]] front
 +
File:Heavy2.jpg|Trading card back
 +
File:Heavymugshot.png|The Heavy's mugshot from the [[Über Update]]
 +
File:Card_tf2deck_heavy_kd.png|The Heavy King of Diamonds card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
 +
File:TF2-KingHearts.png|The Heavy King of Hearts card from the "Team Fortress 2" deck as seen in ''Poker Night at the Inventory''
 +
File:PN-KingDiamonds.png|The Heavy King of Diamonds card from the "Poker Night" deck as seen in ''Poker Night at the Inventory''
 +
File:Card_maxdeck_heavy_kd.png|The Heavy King of Diamonds card from the "Poker Night Alternative" deck as seen in ''Poker Night at the Inventory''
 +
File:Heavyworm.png|The Heavy Weapons Guy mask as a selectable ''Worms: Reloaded'' worm hat
 +
File:Bavcon.png|The in-game item for ''Monday Night Combat''; "Bavcon"
 +
File:class_card_heavy.jpg|Class card as seen on the [[TF2 Official Website]]
 +
File:arsenal_heavy.jpg|The Heavy's default arsenal
 +
File:PCGe001-heavy.jpg|Advertisement for the first ''PC Gamer Digital'' episode as seen in the Steam store
 +
</gallery>
 +
<!--
 +
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 +
* The Heavy, taking into account the historical setting of the game, appears very apathetic towards the USSR. While stereotypes and clichés often show soviets placing the USSR in very high regards, the Heavy barely makes references to it. In fact, only the [[Soldier]] seems to acknowledge his place of origin (in domination lines). In addition, the Heavy himself seems to be able to get along fine with the [[Soldier]], the [[Scout]], the [[Engineer]], and the [[Medic]], whose national backgrounds would seem to be potentially problematic. However, this may be because of his childhood in a gulag.
 +
* Though, despite the fact that his family was sent to a gulag, he himself seems to be somewhat patriotic, printing the hammer and sickle on the Iron Curtain. 
 +
* In the Russian version of Meet the Heavy, the Heavy appears much more intelligent than he is in the other versions. This may suggest the Heavy is smarter than he seems, but doesn't speak English well. The Russian version also uses updated models for the Heavy, such as more defined ears.
 +
* Instead of most translations, "Пулеметчик" in the Russian version means simply "machinegunner".
 +
* In his [[HUD]] icon, the Heavy is not wearing his fingerless gloves because the image was originally used in the TF2 Beta and has not yet been altered.
 +
* In the beta Heavy had 4 different skins: The Beta, Trailer 2 skin, Meet the team videos and the original.
 +
* In Poker Night at the Inventory, the [[Heavy]] appears to have green eyes instead of his usual blue eyes. Also, in a recent trailer for the game, the [[Heavy]] sounds significantly different from normal, even though it has been confirmed Gary Schwartz will be voicing the [[Heavy]] in the game.
 +
-->
 +
 
 +
==Related merchandise==
 +
<gallery>
 +
File:Merch Sandvich Shirt Front.png|[http://store.valvesoftware.com/product.php?i=C01675 The Sandvich T-Shirt]
 +
File:Merch heavy tee.png| The Heavy T-Shirt
 +
File:GamingHeadsHeavyRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=84 The Heavy RED Figurine]
 +
File:GamingHeadsHeavyBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=82 The Heavy BLU Figurine]
 +
File:Zoom TF2-litho.heavy.jpg|[http://store.valvesoftware.com/product.php?i=L0650 The Heavy Poster]
 +
File:Merch TF2 Poster Heavy Anatomy.jpg|[http://store.valvesoftware.com/product.php?i=P0116 Anatomy of Heavy Weapons Guy Poster]
 +
File:Minigun1.png|[http://store.valvesoftware.com/product.php?i=P0108 The Minigun Poster]
 +
File:Merch_TF2_Poster_Sandvich.jpg‎|[http://store.valvesoftware.com/product.php?i=P0118 The Sandvich Poster]
 +
File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad]
 +
File:Heavy Decal White.png|[http://store.valvesoftware.com/product.php?i=STF207 Heavy Class Decal, White]
 +
File:Heavy Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF205 Heavy Class Decal, Black]
 +
</gallery>
 +
 
 +
== See also ==
 +
 
 +
* [[Meet the Heavy]]
 +
* [[Meet the Sandvich]]
 +
* [[Heavy match-ups]]
 +
* [[Anti-Heavy strategy]]
 +
* [[Heavy taunts]]
 +
* [[Heavy responses]]
 +
* [[Heavy voice commands]]
 +
* [[Basic Heavy strategy]]
 +
* [[Community Heavy strategy]]
 +
* [[List of references (Heavy)]]
 +
* [[Heavy Weapons Guy (Classic)]]
 +
 
 +
== References ==
 +
 
 +
<references />
 +
 
 +
== External links ==
 +
* [http://tf2.com/classes.php?class=heavy Heavy page on the Official TF2 Website]
 +
* [http://www.steamgames.com/tf2/heavy "A Heavy Update"]
 +
* [http://www.teamfortress.com/post.php?id=1670 TF2 Official Blog - A Heavy Problem]
 +
* [http://www.teamfortress.com/post.php?id=1688 TF2 Official Blog - So much blood!]
 +
* [http://www.teamfortress.com/post.php?id=1738 TF2 Official Blog - Incoming Heavy!]
 +
* [http://www.teamfortress.com/post.php?id=5244 TF2 Official Blog - This is Very Good Title to Blog Post]

Revision as of 18:38, 26 February 2012

The outcome was never really a doubt.
Spy on sandboxes

Under this line is pure testing!



Rarrasdas
Rarrasdas
Basic Information
Icon: Leaderboard class heavy.png
Type: Defensive
Health: 300 /Medic emblem RED.png450
(See Health below for further details)
Speed: 77%
(See Speed below for further details)

 

Some people think they can outsmart me - maybe... maybe. I have yet to meet one that can outsmart Pootis.
The Pootisheavy on intelligence

The Pootisheavy, or Heavy Pootis Guy, is a towering hulk of a pootis that hails from the USSR. The Pootisheavy is the most poottis and possibly most dangerous class in Team Fortress 2. Boasting the most default health and devastating firepower from his trusty Sandvich, the Pootisheavy is no pushover. The Pootisheavy's Sandvich can inflict pootis healing at a high rate of nommin', allowing him to mow down most enemies in seconds. The Pootisheavy's movement speed is his main weakness. Sniffing on and eating his Sandvich brings his already unimpressive speed up to a Cheetas's pace, making him a very hard target for Snipers and Spies. His slow speed makes him more dependent on support from Medics and Engineers to keep him in the fight. Aside from decimating entire teams, the Pootisheavy is able to provide further support for his comrades with an oft-required health boost via his Minigun, which, when consumed, is capable of hurting him to low health. It can also be dropped to provide an instant 50% less damage boost to his greedy teammates. However, if he isn't careful, an enemy may pick up the dropped Sandvich for a low-damage boost of their own.

The Heavy is the face of Team Fortress 2. He appears prominently on box-art and promotional materials, starred in the very first Meet the Team video, and has appeared in all further videos to date.

Bio

Health

Main articles: Health, Overheal
Modifier Normal Max Overhealed Max
Standard 300 450
While under Dalokohs Bar or Fishcake's effect. 350 450
Warrior's Spirit equipped. 300 450
While under Dalokohs Bar or Fishcake's effect and with the Warrior's Spirit equipped. 350 450

Speed

Main article: Speed
Modifier Speed
Standard
77 .00%
With Minigun, Natascha, Iron Curtain or Tomislav revved.
37 .00%
With Brass Beast revved.
14 .66%
While using the G.R.U..
99 .67%
When buffed by the Buffalo Steak Sandvich.
103 .50%

Basic strategy

Main articles: Heavy tips, Heavy strategy
Heavyava.jpg
  • Hold MOUSE2 to keep your Minigun spinning, ready for approaching enemies.
  • You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
  • Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A Base:
520 / sec.

Crit:

1080 / sec.

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.

Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A Base:
390 / sec.

Crit:

810 / sec.

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.

Pictogram plus.png On hit slows down enemy players.

Pictogram minus.png Deals 25% less damage.

Pictogram minus.png 30% longer spin-up time.

Pictogram info.png Slowdown-on-hit effect is reduced over distance.

Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A Base:
625 / sec.

Crit:

1290 / sec.

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.

Pictogram plus.png +20% Damage done.

Pictogram minus.png 50% slower spin up time.

Pictogram minus.png 60% slower move speed when deployed.

Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A Base:
450 / sec.

Crit:

900 / sec.

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.

Pictogram plus.png 40% faster, silent spin up time.

Pictogram minus.png 20% slower firing speed.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Sandvich
Unlock
Sandvich
N/A 1 N/A

Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seconds.

Pictogram info.png With secondary fire, throws it for other players to restore 50% health.

Pictogram info.png Pick up your drop sandvich, refill recharge bar.

Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.

Dalokohs Bar
Craft
Dalokohs Bar
N/A 1 N/A

Pictogram info.png Restores 60 health points over about 4 seconds.

Pictogram info.png Raises maximum health by 50 points for 30 seconds.

Fishcake
Promotional
Fishcake
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
N/A 1 N/A

Pictogram info.png While active, grants 35% faster speed movement.

Pictogram info.png While active, all damage dealt and damage taken are Mini-Crits.

Pictogram info.png While active, player can only use melee weapons.

Pictogram info.png Effects last for 15 seconds.

Pictogram info.png With secondary fire, throws it for other players to restore 50% health.

Pictogram info.png Pick up your drop sandvich, refill recharge bar.

Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.

Family Business
Craft
Family Business
Killicon family business.png 8 32 Base: 51

Crit: 153
[5.1 dmg. × 10 pellets]

Pictogram plus.png +40% clip size.

Pictogram minus.png -15% damage done.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fists
Stock
Fists
Killicon fists.png N/A N/A Base: 65
Crit: 195
Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues.

Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Apoco-Fists
Promotional / Craft
Apoco-Fists
Killicon apoco-fists.png

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram info.png Killing an enemy with a Critical hit or Mini-crit will turn the victim into Gibs.

Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png On kill grants 5 seconds of guaranteed Critical hits for all weapons.

Pictogram minus.png Has 20% slower swing rate.

Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png N/A N/A Base: 33

Crit: 99

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png When active, grants 30% faster speed movement.

Pictogram minus.png When active, drains 6 health per second.

Pictogram minus.png Deals 50% less damage.

Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png N/A N/A Base: 85

Crit: 250

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png +30% Damage done.

Pictogram minus.png -20 Max health on wearer.

Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png -40% Damage done from ranged sources while active.

Pictogram minus.png -20% Slower weapon switch.

Pictogram minus.png +100% Damage done from melee sources while active.

Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png N/A N/A Base: 26

Crit: 78

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png +50% faster firing speed.

Pictogram minus.png -60% damage done.

Holiday Punch
Craft
Holiday Punch
Killicon holiday punch.png N/A N/A Base: 65

Crit: 0

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png  Critical hit forces victim to laugh.

Pictogram plus.png  Always critical hit from behind.

Pictogram plus.png  On Hit: Force enemies to laugh who are also wearing this item.

Pictogram minus.png  Critical hits do no damage.

Taunt Attack

Heavytaunt3.PNG Associated items Description
Main article: Showdown

With a flick of the wrist, the Heavy mimics a quick-draw Pistol Showdown and shouts before blowing out the imaginary smoke from the "barrel".

"Pow! Haha!"

Item sets

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

Main article: Item sets
Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect

Main article: Item sets
The FrankenHeavy
Item icon FrankenHeavy.png
Effect

Allows the Heavy to perform the FrankenHeavy taunt.

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
128px 128px 128px
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Heavy achievements

Update history

October 8, 2007 Patch

April 29, 2008 Patch (Gold Rush Update)

  • Added new speech for the Heavy.

August 19, 2008 Patch (A Heavy Update)

  • Added Natascha, The Sandvich and The Killing Gloves of Boxing.
  • Added 35 new Heavy achievements.
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun.
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing.
  • [Undocumented] Added a new Fists kill icon.
    • The previous kill icon is assigned to the Killing Gloves of Boxing.
  • [Undocumented] Showdown becomes a taunt kill attack.
  • [Undocumented] Added a new fist bodygroup to the Heavy model.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Slight reduction (improvement) of the minigun's spread.
  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • Removed Natascha's ammo belt in first person view model.

February 25, 2009 Patch

  • Players with full health can now pick up dropped Sandviches.
  • Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB.

March 5, 2009 Patch

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

May 21, 2009 Patch (The Sniper vs. Spy Update)

June 8, 2009 Patch

  • Added a backstab custom death animation to the Heavy.

June 25, 2009 Patch

  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped.

August 13, 2009 Patch (Classless Update)

August 21, 2009 Patch

September 15, 2009 Patch

  • Alt-fire on the Sandvich now drops sandviches.
    • A single sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
    • A Heavy can regain his sandvich by collecting a healthkit while already being at full health.
    • Eating a Sandvich using the taunt method now heals a Heavy to full health.
    • Dropped Sandviches heal 50% of the collector's health.

October 14, 2009 Patch

  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
  • Fixed thrown Sandvich traveling through players before being activated.
  • Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.

December 7, 2009 Patch

December 22, 2009 Patch

  • Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.

December 22, 2009 Patch

  • Achievement fixes
    • Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point.
    • Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life.

January 13, 2010 Patch

  • Shotgun reload for Heavy & Pyro changed to feel more appropriate now.

March 18, 2010 Patch (First Community Contribution Update)

April 28, 2010 Patch

  • Minigun spin-up/down time reduced by 25%.
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

  • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added Weapon: Gloves of Running Urgently.
  • Added Hats: Pugilist's Protector and Hard Counter.
  • Achievement tuning
  • [Undocumented] Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
    • This was later revealed to be a bug, as Valve tried to make the Sandvich/Dalokohs Bar only trigger the cooldown when the Heavy was hurt when he starts eating, likely in an attempt to revive "Heavy Picnics". It has since been correctly patched.
  • [Undocumented] Added unused "Hi-five" taunt.

October 6, 2010 Patch

October 8, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 3, 2010 Patch

  • Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games.

November 19, 2010 Patch

  • Added Telltale Games items:
  • Fixed a Heavy exploit that let him run at full speed while shooting.
  • Fixed the shotgun reload animations for the Heavy looping endlessly.

December 7, 2010 Patch

  • Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down.

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

December 22, 2010 Patch

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

January 19, 2011 Patch

February 3, 2011 Patch

February 22, 2011 Patch

February 28, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 15, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Item changes:
    • Removed item cool down meter and ammo count when using the Dalokohs Bar.
    • Increase Fists of Steel deploy times 20% and Ranged damage reduced 40% (down from 60%).

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

May 6, 2011 Patch

  • [Undocumented] Removed the ability to craft the Fishcake using a secondary slot token.

May 25, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

  • Tomislav spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower).
  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

July 1, 2011 Patch

July 7, 2011 Patch

July 18, 2011 Patch

July 22, 2011 Patch

  • [Undocumented] Changed Tomislav Description "This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".

August 2, 2011 Patch

August 3, 2011 Patch

August 18, 2011 Patch (Manno-Technology Bundle)

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added hats: Gym Rat, One-Man Army and the Outdoorsman
  • Added a previously unused fist swing line
  • Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health
  • Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction

October 27, 2011 Patch (Very Scary Halloween Special)

November 10, 2011 Patch

November 16, 2011 Patch

November 22, 2011 Patch

November 23, 2011 Patch

November 29, 2011 Patch

  • [Undocumented] Fixed the Capo's Capper backpack icon not being consistent between out of game backpack viewers and in-game.

December 1, 2011 Patch

  • [Undocumented] Changed description of the Pocket Medic to be "Pocket Buddy" rather than a "Badge"

December 9, 2011 Patch

December 15, 2011 Patch (Australian Christmas 2011)

December 21, 2011 Patch

  • Added crit forces for the Holiday Punch

January 26, 2012 Patch

February 2, 2012 Patch

February 9, 2012 Patch

February 14, 2012 Patch

  • Updated the Heavy's Sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the Sandvich is by eating it.

Bugs

  • The Heavy's bullet chain slung around his large body clips through his front and back quite noticeably in world view.
  • In third-person, the Heavy's gloves appear to be a dark brown, where in first-person the gloves are black.
  • Sometimes when the Heavy dies while firing the Minigun, a glitch appears after the respawn that shows a muzzle flash and the sound of shooting while the gun itself is unrevved.
  • Depleting all of the ammo of any Minigun by lightly tapping the primary fire while keeping it spun-up with secondary fire allows the Heavy to appear to be firing indefinitely despite having no ammunition. Sounds will play and a muzzle flash is visible, but no damage will be dealt.
  • A Heavy with any melee weapon as his active weapon can continue to attack while stunned, albeit with invisible animations.
  • If a Heavy spins up his primary and taunts while keeping the secondary fire held down, the barrel will not spin. This can be fixed by firing or stop spins.

Trivia

  • The Heavy's voice actor, Gary Schwartz, also voices the Demoman.
  • The songs the Heavy may sing as part of his response rules include Mily Balakirev's 'Song of the Volga Boatmen', Chopin's 'Funeral March', Khachaturian's 'Sabre Dance'.
  • The emblem on the Heavy's sleeve was originally a skull and crossbones. This is still visible in Meet the Heavy and in a backdrop for TF2's library page on Steam.
  • The Heavy is the mascot of "Heavy Gulp," a brand of drink sold in Left 4 Dead 2.
  • In the Left 4 Dead comic "The Sacrifice", a RED Heavy statue appears on Louis' work desk during his recollection. [1]
  • The Heavy takes a starring role as one of the four main characters in Telltale Games' Poker Night at the Inventory.
    • Players can unlock the Iron Curtain for use in Team Fortress 2 by knocking him out of a tournament in which he buys with the weapon instead of the normal $10,000.
    • An in-game conversation suggests that the Heavy is very educated, having gone to college and receiving a PhD in Russian literature. When asked if he uses his education in his line of work, he responds with "More than you'd think."
    • An image of the Heavy makes a cameo as the King of Diamonds in the "Team Fortress 2", "Poker Night" and "Poker Night Alternative" decks, respectively, as well as the King of Hearts in the "Team Fortress 2" deck.
  • The Heavy makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Dustbowl. A plastic mask of the Heavy also makes an appearance as one of the hats selectable for the player's worms.
  • The Gunner class of Monday Night Combat has a promo item resembling the Heavy's ammo belt, named "Bavcon".
    • The name "Bavcon" comes from bandolier, the type of ammo belt that Heavy wears. Bacon is a running gag throughout Monday Night Combat.
  • The Heavy lives in a remote log mansion in the Template:W.[3]
  • The first BLU team Heavy resembled Template:W.
  • Heavy posted his first blog post on April 7, 2011 [4] while Soldier was on jury duty.
  • In the Meet the Director comic, it was revealed that Heavy sleeps in a bed next to Sasha, who is in a smaller bed.
    • It was also mentioned that the Heavy's father was a "counter-revolutionary" who was executed, and that his mother, sisters and himself were sent to a north Siberian Gulag in September 1941. The gulag was destroyed and all prisoners escaped in December of the same year.
  • In the Bombinomicon, it was revealed that the Heavy works to feed his family, meaning he is still in contact with them.
  • The Heavy appears as a Familiar, a pet in the game Template:W with a special bonus that helps the heroes in-game. There's three other Familiars in the same game which is Pyro, Medic and Engineer.
    • Heavy appears in the teaser trailer in Template:W, where he fights against the BLU team on the Gravel Pit and gets pulled by the hero character Huntress in a portal to the Dungeon Defenders universe.

Gallery


Related merchandise

See also

References

External links