Difference between revisions of "Shortstop"
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* The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot. | * The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot. | ||
* The name is a very obvious reference to a position in the Scout's favorite sport; baseball. | * The name is a very obvious reference to a position in the Scout's favorite sport; baseball. | ||
− | * The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the | + | * The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits. |
== See also == | == See also == |
Revision as of 15:23, 1 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | I don't usually kill morons this fast.
Click to listen
— The Scout
|
” |
The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.
Although it is modelled after the Pistol, it is placed in the primary slot (i.e. the slot with Force-A-Nature and the Scattergun).
This weapon functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of inflicting Slow on the target for a short duration, during which the player can break from the fight or close in to deal more damage.
Damage
See also: Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.64
- Reload: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Trivia
- The design of the Shortstop is similar to the COP 357 Derringer.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
- Since it is a primary weapon, it is possible to have two pistols equipped (the regular Pistol or the Lugermorph).
- The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
- The name is a very obvious reference to a position in the Scout's favorite sport; baseball.
- The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.