Ole Lukøje
“ | Bonk!
Klik for at høre
— Scout'en som lammer en fjende
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” |
Ole Lukøje er et nærkamps våben til Scout. Det kan fås som præstationsgenstand eller fundet tilfældigt.
Udover de samme skade og angrebshastighed som det normale bat, kan man med højre mussetast affyre en bold, som lammer den den rammer. Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig. Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente. Selvom bolden rammer kan den stadig samles op, men forsvinder efter 3 sekunder.
Ole Lukøje gives til alle som får 16 Scout præstationer.
Indholdsfortegnelse
Damage and function times
Melee damage
Skade og funktionstider | ||
---|---|---|
Skade | ||
Grundskade | 100% | 35 |
Klods hold | 30-40 | |
Kritisk | 105 | |
Småkritisk | 40-54 | |
Funktionstider | ||
Angrebsinterval | 0.5 s | |
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger. |
Baseball
Skade og funktionstider | ||
---|---|---|
Skudtype | Projectile | |
Effekt | Stuns proportionally to distance | |
Skade | ||
Grundskade | 100% | 15 |
Klods hold | 13-17 | |
Kritisk | 45 | |
Småkritisk | 17-23 | |
Funktionstider | ||
Angrebsinterval | 0.25 s | |
Opladningstid | 15 s | |
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger. |
Demonstration
Crafting
Blueprint
Klassepolet - Scout | Positionspolet - Nærkamp | Skrotmetal | Mulige resultater | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Ole Lukøje | Skrotmetal | Torturtoget | ||
+ | = |
Ole Lukøje | Genvundet Metal | Milde Makrel | ||
+ | = |
Ole Lukøje | Stammemandens Machete | Boston-baskeren | ||
+ | = |
Ole Lukøje | Bonk!-Atompunch | Genvundet Metal | Atombattet | |||
+ | + | = |
Strange variant
Related achievements
Scout
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Soldier
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Mann vs. Machievements
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Update history
- The Sandman was added to the game.
- Removed the damage reduction against non-stunned enemies on the new bat.
- Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
- Players who are stunned by a ball now take 50% less damage.
- The minimum distance to stun a player using this weapon was increased.
- Fixed kill descriptions for Force-A-Nature & Sandman so server logs can distinguish them.
13. august 2009-opdateringen (Classless Update)
- This weapon's stun effect went under numerous changes.
- Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their Miniguns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute was changed from "no double jump" to "-30 max health".
- [Udokumenteret] Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
- [Udokumenteret] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
17. december 2009-opdateringen (WAR! Update)
- This weapon will only stun on a max range hit.
- All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
- A recharge sound was added to this weapon's recharge ability.
22. december 2009-opdateringen
- Updated the Baseball's HUD indicator to stay on screen when full.
- Reduced the health penalty on The Sandman to "-15 max health".
- Fixed this weapon being able to bat balls through doors.
- Added a slight speed reduction to stunned players.
- [Udokumenteret] The Sandman was added to the Pain Train's crafting blueprint.
8. juli 2010-opdateringen (The Engineer Update)
- This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's kill icon.
30. september 2010-opdateringen (The Mann-Conomy Update)
- [Udokumenteret] The Sandman was added in the Holy Mackerel's crafting blueprint.
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! Atomic Punch.
21. december 2010-opdateringen
- [Udokumenteret] The Sandman was added in the Ullapool Caber's crafting blueprint.
- [Udokumenteret] The Sandman was added in the Boston Basher's crafting blueprint.
- This weapon was given a unique kill icon.
- Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).
- [Udokumenteret] The Sandman was removed from the Ullapool Caber's crafting blueprint.
- [Udokumenteret] The Sandman was added in the Atomizer's crafting blueprint.
July 12, 2011
- [Genstandsskema-opdatering] Added Strange Quality.
- [Udokumenteret] The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
- [Udokumenteret] Fixed a Head-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
21. december 2011-opdateringen
- Refined recoil force for the Sandman
- Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Bugs
- Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a Resupply locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
- It is possible to perform melee attacks while stunned with any of the Heavy's melee weapons.
- In instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
- If the Scout kills an enemy while that enemy is stunned, he gains 1.5 points, for the kill and the assist.
- Stunning opponents while they are taunting will make them able to move at the reduced stun speed before the taunt's completion, unless a moonshot is achieved.
- If the High Five! taunt is performed while holding the Sandman, the ball will disappear from the Scout's hand. It will only reappear if the secondary attack is used, and the ball recharges or is retrieved.
- If the player throws the baseball directly on his feet, he will immediately retrieve the ball, leading the Scout showing the animation, but not launching the ball.
- It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall.
Trivia
- The weapon's name refers to the Template:W reputed to induce sleep by putting sand or dust in the sleeper's eyes.
- The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the Template:W.
Gallery
See also
External links
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