Jungle Inferno Update/tr
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“ | Eğer Jurassic Park bize bir şey öğrettiyse, o hayatın her zaman bir yol bulduğudur. Eğer Jurassic Park bize iki şey öğrettiyse, hayat her zaman bir şeyin yaşanması için bir yol bulur ve bir güncelleme için Jurassic Park temasını çalmak iyi bir fikirdir. Ve eğer Valve'ın yasal takımı bize bir şey öğrettiyse, o da bize Jurassic Park'ın bize öğrettiği ikinci şeyi size söylemem gerektiği hakkında bana bağırmalarıdır.
Eğer insanların bize bağırması bize bir şey öğrettiyse, bu gürültü sesler bizi mutsuz ediyor ve biz boşluk tuşunun nerede oluduğunu unutturuyor, o yüzden biz sadece ötede duruyoruz ve ölümcül hayvanların parktan kaçması temalı tamamen orijinal güncellememizi yayınlmaktan mutluluk duyuyoruz. Çünkü hayat bir yol bulur, ki bu da bizim — TF2 Official Website
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Jungle Inferno Güncellemesi was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve-made map, 7 new taunts, 1 new kill taunt, over 40 new cosmetic items, and many rebalances for existing weapons as well as the Pyro class. It also introduced an overhaul to the contract system with the ConTracker, and introduced War Paint in place of weapon skins.
Konu başlıkları
Video
Announcements
Jungle Inferno güncellemesi sayfası resmi olarak 16 Ekim 2017'deTF2 Resmi Blog'undaki gönderiyle"Welcome to... Mercenary Park!" başladı.
Update progress
The Jungle Inferno Update was released over time through a four-day update.
- Day 1 included 7 new taunts, 6 new maps, and a short SFM trailer.
- Day 2 introduced War Paints and a new contract PDA with free and paid contracts, the free contracts giving out the new weapons and the paid ones giving out blood money and war paints along with images showing a few new cosmetics.
- Day 3 showed the new weapons: the Dragon's Fury (A flamethrower/primary), the Thermal Thruster (A jetpack/secondary which has a unique taunt kill called the Gas Blast), the Gas Passer (A toxic, flammable gas cloud/secondary), and the Hot Hand (A speed boosting glove/melee).
- Day 4 was the final day, accompanied by a blog post with the complete patch notes and a release date of 1 day away.
Day 1
Jungle Inferno güncellemesinin 1. gününde 1 yeni Valve haritası ve 5 yeni topluluk yapımı haritalar ile birlike 2 yeni Valve alay hareketi ve 5 yeni topluluk yapımı alay hareketi duyuruldu.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Banana Bay | Payload Race |
plr_bananabay
| |
Brazil | King of the Hill |
koth_brazil
| |
Enclosure | Payload |
pl_enclosure_final
| |
Lazarus | King of the Hill |
koth_lazarus
| |
Mercenary Park | 160px | Attack/Defend |
cp_mercenarypark
|
Mossrock | Attack/Defend |
cp_mossrock
|
Taunts
Pyro |
Servis | |
Heavy |
Rus Şınavı | |
Sovyet Kabalığı | ||
Engineer |
Hareketli Banjo | |
Ekskavatör | ||
All classes |
Yeti Yumruğu | |
Yeti Çarpması |
Gün 2
Gün 2 Jungle Inferno seferini ve Savaş Boyası kasalarını ,ki sözleşmelerdeki/seferlerdeki silah düşüşlerinin yerine getirilecek, ve silah kasalarını, 2 yeni kozmetik kasasını, ve yeni sefer sistemini duyurdu. Bu sefer toplam 36 sözleşmeden oluşuyor ve kooperatifle ("Co-op"la) tamamlanılabilir. Sözleşmelerin tamamlanması o sözleşmeye ait özel bir eşya veya "Kan Parası" kazandırabilir, ki bunlarla Savaş Boyası veya kasa alınabilir.
Sefer
Jungle Inferno Seferi Jungle Inferno Seferi Bileti'nin satın alımını gerektirir. Contracker PDA da duyuruldu, ki özelleştirilmiş sözleşme ilerlemesi ve Mercenary Park Hediyelik Eşya Mağazası'na erişim sağlar. Ayrıca Dost Ateşi şimdi mümkün, sözleşmeleri tamamlarken oyunculara kendi arkadaşlarına karşı oynamalarına ve birbirlerine yardım etmeye imkan veriyor eğer partide de sözleşmeler tamamlayan iki oyuncu varsa.
Kozmetikler
Sets
Heavy |
Monster Mash-Up Pack |
Katman-saçlı | |
Himalaya Saçı Gömleği | |||
Berbat Kar Pantolonu |
Tools
Berbat Kozmetik Kasası | |
Canavarı Serbest Bırak Kozmetik Kasası | |
Orman Cehennemi Sefer Bileti | |
Orman Cehennemi ConTracker |
Gün 3
Gün 3 Pyro için 4 yeni silahı ve bu Pyro silahlarından (the Termal İtici)nin öldürücü aley hareketi, Heavy'e bir yemek eşyası ve alev silahında değişiklikler duyuruldu.
Silahlar
Pyro |
Ejderhanın Öfkesi | |
Gaz Kaçağı | ||
Sıcak El | ||
Termal İtici | ||
Heavy |
İkinci Muz |
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Changed: Airblast hit detection for both players and projectiles is now a consistent cone |
Changed: Airblast strength increased | |
Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control | |
Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction | |
Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force | |
Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy |
İyileştirilmiş Silahlar
Class | Weapon | Changes |
---|---|---|
Pyro |
Alev Silahı + Variants |
Changed: Daha iyi görülebilir senkronize alevler, daha tutarlı (no visuals/damage mismatch) |
Changed: Yeni parçacık efektleri |
Day 4
Gün 4 Jungle Inferno Güncellemesi için yama notlarını (Silah iyileştirmelerinide içeriyor), yeni silahlar hakkında bilgi, çoklu hata düzeltmelerini ve maç yapma sistemindeki değişiklikleri yayınladı. Birde birincil şahıs silah inceleme mekaniğini bütün silahlara geldiğini duyurdu.
İyileştirilmiş Silahlar
Class | Changes |
---|---|
Heavy |
Changed: 1-saniye hasar ve isabet cezası şimdi silahın namlusunu döndürürken ki ilk saniyesini etkiliyor, Heavy'nin ateş edip etmemesini ilgilendirmiyor. Önceden, 1-saniye hasar cezası sadece 1 saniye ateş edildikten sonra ortadan kalkıyordu. |
Changed: İsabet ve hasar cezaları şimdi Heavy namluyu döndürmeyi bırakınca sıfırlanıyor(Heavy ateş etmeyi bırakınca böyle olması yerine). Bu şu anlamına geliyor, eğer 1 saniyeden fazla döndürürsen ve hasar, ateş ve isabet 100%'de kalacak. | |
Engineer |
Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period |
Tweaked Weapons
Class | Weapon | Changes | |
---|---|---|---|
Scout |
Bonk! Atomik Kuvvet |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | |
Note: The slow effect lasts 5 seconds | |||
Kritik Kola |
Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | ||
Removed: Marked-For-Death when effect expires | |||
Removed: +10% damage taken pernalty | |||
Removed: +25% move speed bonus | |||
Tatlı Oğlanın Cep Tabancası |
Added: -25% clip size (9 shots) | ||
Changed: +15% firing speed (from 25% slower firing speed) | |||
Changed: Up to +7 hp per hit (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
Uçan Giyotin |
Added: Long range hits reduce rechange (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
Uyku Perisi |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15) | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
Püskürtücü |
Added: Melee attacks done while airbone mini-crit | ||
Added: 50% deploy time penalty | |||
Changed: Reduce damage penalty vs players to -15% (from -20%) | |||
Changed: Triple-jump is now only possible while the bat is deployed | |||
Removed: Self-inflicted damage when triple jump | |||
Removed: Attack speed penalty | |||
Soldier |
İnek Mengenesi 5000 |
Added: Granted/earned Crits will converted to Mini-Crits instead | |
Removed: Cannot be Crit boosted | |||
Tabanlar |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
Dürüst Bizon |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number on times they can hit the same target(s) | |||
Changed: Projectile velocity increased to 1200 (from 840) | |||
Changed: Deals 20 damage per tick (down from 45) | |||
Demoman |
Meşhur İskoç Kılıcı |
Note: This weapon has been reverted to its previous design | |
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kill | |||
Heavy |
Gerçek Randımana Ulaştırıcılar |
Isıran Ekmek |
Added: Max health is drained while item is active (-10/sec), and regenerated while holstered |
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: Marked-For-Death effect while active | |||
Removed: 25% damage pernalty | |||
Çelik Yumruk |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
Tahliye İhbarı |
Added: Max health is drained while item is active (-5/sec), and regenerated while holstered | ||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: 20% damage vulnerability | |||
Engineer |
Hızır Polis |
Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | |
Medic |
Akıncının Arbaleti |
Changed: Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat | |
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | |||
Vitatestere |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
Sniper |
Jiletsırt |
Added: Shield regenerated after 30 seconds | |
Added: -100% overheal penalty | |||
Darwin'in Tehlike Kalkanı |
Added: Afterburn immunity | ||
Added: +50% fire resist | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
Spy |
Elçi |
Changed: Headshot damage is now subjected to distance falloff effects | |
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
Ebedi Ödülün |
Wanga Dikeni |
Added: Non-kill disguises require (and consume) a full cloak meter | |
Added: Increased cloak drain rate by 33% | |||
Removed: "Cannot disguise" penalty | |||
Kusursuz Kopya |
Added: Ammo kits and dispensers no longer refill the Spy's cloak meter | ||
Removed: No cloak meter from ammo boxes when invisible | |||
Removed: -35% cloak meter from ammo boxes | |||
Soldier Pyro |
Yedek Atışçı |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
Soldier Demoman |
S.E.R.B.E.S.T. Atlayıcı |
Added: Reduced amount of air control while deployed by 50% | |
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
Soldier Pyro Heavy Engineer |
Panik Atak |
Added: 50% more pellets | |
Added: 30% less damage | |||
Added: Fires a wide, fixed shot pattern (regardless of server settings) | |||
Changed: 50% faster switch speed (previously deployed 50% faster) | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | |||
Removed: 50% faster reload time | |||
Removed: Fire rate increases as health decreases | |||
Removed: Hold fire to load up to 4 shells |
Update Delay
On the expected day for the update's release, Day 4, a blog post gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
Trivia
- The last update that followed a four-day-long system of daily content previews was the Über Update back in 2011.
- This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
- Several new weapons were teased in the days prior to their reveal:
- At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
- On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
- At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
- At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.
Gallery
Day 1. Maps and taunts.
Day 2. Campaign Pass and cosmetics.
Day 4. Final Patch-notes.
External links
- Welcome to... Mercenary Park!
- Jungle Inferno Update Day 1
- Hit the Campaign Trail!
- Update Day 2
- Hot Stuff!
- Update Day 3
- We're Almost Live!
- Update Day 4
- Jungle Inferno is Live!
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