Process
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Needs more detailed locations |
Process | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Cheers, mate!
Click to listen
— The Demoman winning a round on Process
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” |
Process is a community-created Control point map that was officially added to the game in the Summer Event 2013. It is set in an alpine facility.
This map is commonly played in the competitive 6v6 community, and is in rotation for most major competitive leagues including RGL, ETF2L, UGC, and Ozfortress.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
- Control Point: The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
- Entrances: Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
- Platform: The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
- Behind: The exit behind the stack of crates is perpendicular to the platform and adjacent to the rocks. It provides direct access to both team's platforms.
- Choke: The choke point is located in the corners of the central area. The sightline is blocked by a large rock.
- Control Point: The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.
Control Points 2 & 4
- Control Point: This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
- Entrances: There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the center. There are two more from the backside entrance to the centre, and a final entrance through the choke.
- Spire: The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
- Valley: The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the center.
- Balcony: The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.
Control Points 1 & 5
- Control Point: The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
- Lobby: The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack.
- Platform: The Platform sits directly in the middle of the room. It is overlooked by the Balcony.
- Balcony: The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
- Hallways: On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.
Helpful overview
1.Platform 2.Behind 3.Sewers 4.Choke 5.It/PC 6.Spiral 7.Balcony 8.Rollout 9.Tunnel 10.Upper
Re/blue diagonal lines: RED/BLU first spawn Red/blue double diagonal lines: RED/BlU second spawn Red/blue double diagonal lines with a circle: RED/BLU third spawn
Red circle: Third/middle point Green circles: Second/fourth points Yellow circles: First/fifth points
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Related achievements
Process has 1 map-specific achievement.
Process of Elimination Win 140 Rounds. |
Screenshots
- Cp process middle point.jpeg
The middle point
- Cp process blu 2.jpg
The BLU second point
- Cp process red 2.jpg
The RED second point
- Cp process blu last.jpg
The BLU final point
- Cp process red last.jpg
The RED final point
- Cp process it entrance.jpg
An entrance into BLU 2nd
- Cp process blu lobby.jpg
The BLU lobby area
- Cp process blu balcony.jpg
Balcony at BLU last
- Cp process red sewer lower.jpg
Lower area of an entrance to RED 2nd
- Cp process red sewer upper.jpg
Upper area of an entrance to RED 2nd
- Hiding frog on Process.jpg
The frog hiding beneath BLU's final control point
Update history
July 10, 2013 Patch (Summer Event 2013)
- Added Process to the game.
- Adjusted HDR lighting in
cp_process
.
November 21, 2013 Patch (Two Cities Update)
- Added achievements for Snakewater, Process, and Standin.
- Updated several maps to support Competitive Mode.
- Fixed incorrect skin for the Red radio tower.
Trivia
- A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using
noclip
.
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