Patagonia
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Patagonia | |
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Basic Information | |
Map type: | Payload |
File name: | pl_patagonia
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Released: | December 11, 2024 Patch (Smissmas 2024) |
Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller João "Hoppkins" Marcos Stuffy360 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | The Bureau aims to take control of Argentum mining operations from Bolefuego Sindicato that have been taking place in West Patagonia, a long forgotten element that is usefull(sic) for Rocket Fuel or anything flamable(sic). Join both teams to face the calm forest of patagonia, argentina, sabotage railway and melt giant glaciers.
— Patagonia publicity blurb
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” |
Patagonia is a community-created Payload map with three stages. The action mainly focuses around a silver mine.
Patagonia was contributed to the Steam Workshop.
Contents
Locations
Stage 1
Checkpoint A
- Ridge: Located to the left side of BLU spawn is a small ridgeline running along the edge of the map.
- Cliffside: A Flank path located on the opposite side of the Ridge, bordering a deadly pitfall.
- Gardening Shed: The first building cart passes by on its journey is a wooden shed with various gardening tools inside.
- Mineshaft Entry: Location of the First Checkpoint, it is a large multi-floor wooden structure that houses the entrance to an inaccessible Argentum mine.
Checkpoint B
- Shortcut: Once Checkpoint A is secured, a previously-closed shutter door on the Mineshaft Entry's left side will open.
- Canyon: A small cliffside overlooking a canyon with water at the bottom.
- Ore Depository: After clearing the Mineshaft Entry, the cart makes a right turn and passes through the Ore Depository; two interconnected buildings with an ore chute at the top.
- Cliffside Shed: As it descends down, the cart drives by two buildings, the first one being a wooden house bordering a Pitfall on its right.
- Damaged House: The second house is a two-story building with a gaping hole in its side.
- Second Cliffside: Another flanking path going along a cliff, this one being located in between the Cliffside Shed and Elevator Control Building.
- Argentum Stash: With the descent complete, the cart climbs onto a wooden platform, passing over a large stash of Argentum.
- Elevator: A metal platform that brings the cart to the same level as the stash of Argentum, aswell as to the final Checkpoint of this stage. It automatically lowers once the cart steps on to it.
- Elevator Control Building: Next to the Elevator, a flanking building with a control panel.
Stage 2
- Spawns: On this stage, RED team has two seperate spawns while BLU has three. Once Checkpoint A is captured, the RED team's initial spawn is moved inside the Patagonia State Main Yard where it stays for the rest of the round. This is followed by BLU whoose spawn also moves to the Yard after Point B's capture, albeit outside of it. Finally, after Point B's fall, BLU's spawn is moved to where RED's initial spawn used to reside.
- Trains: Every couple of minutes, a steam train passes through the Patagonia State Main Yard, killing anyone in its path and continuing onto the Railways Bridge, followed by exiting the map shortly thereafter.
Checkpoint A
- Waterfall: On the left side of the cart's starting position is a small waterfall that produces a stream over which the cart passes.
- Rapids: To the cart's right, the aforementioned stream forms shallow rapids that descend into a pitfall.
- Cavern: A hollowed out hill which the cart goes through before exiting it on the other side.
- Stairwell: A metal stairwell connecting the Cavern to the top of the hill.
Checkpoint B
- Ore Refinery: A wooden structure housing equipment for refining the Argentum, found just behind Point B. Next to it is a gentle slope down which the cart descends after exiting the Cavern.
Checkpoint C
After Point B's capture, the trains that regularly come through the map cease. If a train is nevertheless present at the moment of capture, it continues on and exits the map. Afterwards, one last train will come through the State Yard, this time coming to a screeching halt and stopping once on the Railway Bridge, where it will remain indefinitely.
- Railway Bridge Underpass: Continuing on, the cart makes a rapid descend as it passes underneath the Railway Bridge; followed by it climbing up a steep slope.
- Shortcut: Capturing Checkpoint B opens up a previously closed shutter door atop the Railway Bridge.
- Cliffiside Warehouse: With the Underpass now behind it, the cart goes by a large wooden building on the left, after which it goes down yet another slope.
- Rock: On the Cart's right side is a large vertical rock, located in-between the Railway Bridge and the Cliffside Mansion.
Checkpoint D
- Double Gate: Once it has descended, cart comes infront of a pair of closed metal gates. After a couple of seconds, the Gates briefly open up and quickly let the Cart through to the other side. Players are not permitted through the Gates even when they are open; standing infront of the cart as it gets pushed through gets one killed via crushing.
- Fuse Box Shed: Connected to the Gates is a small shed housing a fuse box.
- Patagonia State Main Yard: The largest and most prevalent building in the entire map, stretching from one side of the stage to the other. It is a large building complex housing a railway yard and multiple wagons, as well as occasionally having a steam train pass through it. Although it has multiple entrances, it is inaccessible to BLU for most of the round.
- Main Entrance: A large gate serving as an exit for trains going through the main Yard and proceeding onto the Railway bridge. It is only traversable by RED due to an invisible wall covering it. After Checkpoint B is captured and the last train goes through, its gates are permanently closed for both teams.
- Side Entrance: The entrance through which the cart enters the Main Yard, it is oriented perpendicular to the Main Entrance.
- Auxiliary Entrance: Found parallel to the Side Entrance, useful for BLU players trying to flank.
- Dropdown: Also parallel to the Side Entrance, but on the opposite side of the Auxiliary Entrance. It leads to the Rock, until Point D is captured by BLU, afterwhich it closes down.
Stage 3
Checkpoint A
- Row Boat House: Cart starts in shallow stream before going under a bridge and doing a U-turn around the Row Boat House.
- Garage: A small bunkder adjacent to a cliff, located to the cart's right side after it finishes its U-turn.
- Shortcut: Cart proceeds to make another U-turn and passes by the Shortcut to its right, which opens up after Checkpoint A is captured.
- Wooden Arch: After passing underneath the Wooden Arch and climbing up an incline, the cart reaches Checkpoint A.
Final Checkpoint
- White Mansion: Located to the left of Checkpoint B is a large white house containing some health and ammo.
- Final Cliffside Shed: Connected to the White Mansion via a sky bridge is yet another Final Cliffside Shed that leads to the Glacier Viewpoint.
- Courtyard: A grassy clearing located in between the White Mansion and the Final Cliffside Shed.
- Glacier Viewpoint: A metal balcony hanging of a cliff that overlooks the BLU's main target far away in the distance: ice glaciers.
- Scientific Reasearch Station: With Point B captured, the cart makes a 90-degree turn to the right and passes by a building with radar, satellites, and other communication and measuring devices on its roof.
- Slide: After one more U-turn, the cart enters a small enclosure and uncontrallaby slides down a steep incline, launching it into the glaciers that subsequently melt from its explosion.
Strategy
Main article: Community Patagonia strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 11, 2024 Patch (Smissmas 2024)
- Patagonia was added to the game.
Gallery
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