Shortstop

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Template:Weapon infobox

I don't usually kill morons this fast.
The Scout

The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.

Although it is modelled after the Pistol, it is placed in the primary slot (i.e. the slot with Force-A-Nature and the Scattergun).

This weapon functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of inflicting Slow on the target for a short duration, during which the player can break from the fight or close in to deal more damage.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.64
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • The design of the Shortstop is similar to the COP 357 Derringer.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • Since it is a primary weapon, it is possible to have two pistols equipped (the regular Pistol or the Lugermorph).
  • The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
  • The name is a very obvious reference to a position in the Scout's favorite sport, baseball.
  • The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
  • Because the Shortstop is also considered a Pistol, when you have the normal Pistol equipped, they both draw from the same reserve pool of 36 ammo
  • The 4 pellets from each round of the Shortstop appear to have little to no bullet spread (they go straight out and are very accurate), unlike the Scattergun, Force of Nature, and Shotgun. Practically, this increases the effective range of the Shortstop by a considerable margin.

See also