Shortstop

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Template:Weapon infobox

I don't usually kill morons this fast.
The Scout

The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.

This weapon is unique in that it is modeled after the Pistol but is placed in the primary slot. It functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has little bullet spread, increasing the weapon's effective range and accuracy. Because it is a Pistol, however, it will draw from the same ammo reserves as the normal Pistol if both are equipped.

Each pellet fired is capable of inflicting 40% Slow on the target, during which the player can break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.


Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.5
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Item set

This item is part of the Special Delivery set. When the entire set is worn, the set provides this additional bonus:

  • +25 max health

The other set items are:

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • The design of the Shortstop is similar to the COP 357 Derringer.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • It's very likely that this weapon was to be a secondary weapon, but the newly added bonus for using all the weapons and hats from the same item sets must have made it necessary to be a primary.
  • The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
  • The name is a very obvious reference to a position in the Scout's favorite sport, baseball. (The Shortstop is the defensive field-man between Second and Third base) It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
  • The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
  • Unlike the Scattergun or Force-A-Nature, this weapon will Crit in the same fashion as the Pistol. If you Crit with the Shortstop, all consecutive shots will be Critical hits as well until you have to reload. Whether this is a feature or a bug is currently undetermined.

See also