Shortstop

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Revision as of 22:38, 12 October 2010 by Mechlord (talk | contribs) (normal pistol?)
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Template:Weapon infobox

I don't usually kill morons this fast.
The Scout on the speed of your death

The Shortstop is a craftable primary weapon for the Scout class. It appears as a four barreled Pistol, namely a peppergun. The back of the weapon visible to the player is reflective.

Each chamber of this weapon fires multiple pellets, demonstrating it is a hybrid of a Pistol and Shotgun. Each shot fires 60% less pellets than the Scattergun, but will deal twice the damage, resulting in an overall 20% lower damage output than the Scattergun. The Shortstop does not share the increased damage ramp of the Scattergun and Force-A-Nature, but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.

Like the standard Shotgun and the Scattergun, the Shortstop's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random scatter is disabled, one pellet will hit slightly to the left, one slightly to the right, and one slightly below the central pellet.

Slowdown

Each pellet fired is capable of inflicting 40% Slow on the target, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.

Class Slowed Speed Notes
Scout 80% of "normal"* (240v) Same speed as a Soldier
Soldier 48% of "normal"* (144v) around 37% slower than a typical Heavy
Demoman 56% of "normal"* (168v) around 26% slower than a Heavy
Heavy 42% of "normal"* (138v) Speed of a Sniper with the Huntsman drawn.
Medic 64% of "normal"* (192v) around 18% slower than a Heavy
Pyro, Engineer, Sniper, Spy 60% of "normal"* (180v) around 22% slower than a Heavy
*"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
See the wiki's speed page for more information on different movement speeds.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.36
  • Reload: 1.01

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Demonstration

Trivia

  • The name is a reference to a position in the Scout's favorite sport, baseball. The Shortstop is the infielder between Second and Third base. It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
  • This weapon is unique in that it is modeled after the default Pistol but is placed in the primary slot
  • The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • The Shortstop will draw from the same ammo reserves as the Pistol or Lugermorph if either is equipped.
  • Unlike the other primary weapons for the Scout, this weapon will deliver Critical hits in the same fashion as the Pistol; all consecutive shots will be Critical hits until the player reloads.
  • A server console command can be used to disable random bullet spread for the Shortstop, along with other pellet weapons like the Shotgun. When activated, any shots with the Shortstop will form a T-Shape consisting of the centre row and bottom centre position of a 3x3 square.
  • If the reload animation is slowed down an incredible amount, the fresh ammunition model can be seen falling down through the gun. The empty shell models then rise up into the chambers. This is done to prepare for the next reload animation.
  • There is currently a glitch that exists with the Shortstop. After the Shortstop is reloaded, parts of the magazine can be seen through the side of the gun. This happens if the player keeps his reload button pressed all the time or if they have auto-reload enabled. These bugs are similar to the ones of Counter-Strike shotguns.

Gallery

See also