火箭发射器

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此页面是关于士兵的默认主要武器。如需其他的火箭发射器,参考火箭发射器(消歧义)

火箭发射器士兵的默认主武器。它是一把普通的火箭发射器,侧边有一块突出的金属,尾部有一个宽阔的排气口。

这把火箭发射器能够装上四发火箭并将它们以飞行物的形式射出,速度约为每秒1100HU,接近47英里每小时。这些火箭的轨迹不受重力影响;它们会直线飞行,直到它们撞上一个平面或玩家。火箭在一个范围内造成伤害;离爆炸中心越远,造成的伤害越少。普通火箭在长距离伤害明显减少,爆击火箭却不会有伤害减少。当用火箭杀敌时,敌人很可能会爆炸成碎片

因为火箭的伤害会造成击退,一个有经验的玩家可以进行连击。这么做可以在敌人落地时对他们造成落地伤害。玩家自己也可以使用击退来进行火箭跳,方法为向自己脚下的地面开火,并用冲击力把自己弹飞。跳的同时蹲下可以增加跳跃的高度和长度,同时减少自己受到的伤害。这个特技可以用来去到其他职业去不到的地方。

伤害和动作时间

另见: 伤害
伤害和作用时间
射击类型 飞行物
伤害
最大伤害 125% 112
基础伤害 100% 90
最小伤害 53% 48
近距离 105-112
中距离 50-90
远距离 45-60
爆击 270
迷你爆击 122-151
溅射伤害
最小溅射伤害 50% 10.6 ft
伤害减少 1% / 2.88
自受伤害 27-89
自受伤害(火箭跳 27-46
作用时间
攻击间隔 0.8 s
重新填装(第一发) 0.92 s
重新填装(第一发之后) 0.8 s
以上数值由社区玩家估定。

演示视频

奇异属性


相关的成就

Leaderboard class soldier.png 士兵

极速追杀
极速追杀
在敌人火焰兵把你的火箭吹开后 10 内杀死他。


可恶的爆击火箭
可恶的爆击火箭
连续射出两枚随机爆击的火箭。


枪声为谁而鸣
枪声为谁而鸣
使用火箭弹将敌人炸飞,并在落地之前使用霰弹枪杀死他们。


死从天降
死从天降
使用火箭跳跃,并在降落前杀死 2 名敌人。
同归于尽
同归于尽
在敌方狙击手杀死你之后,被你的火箭弹杀死。


一石三鸟
一石三鸟
仅用一枚爆击火箭杀死 3 名敌人。


翱翔的雄鹰
翱翔的雄鹰
使用跳和蹲完成最高的火箭跳跃

Leaderboard class pyro.png 火焰兵

热点烧烤
热点烧烤
反弹一枚爆击火箭弹杀死一个士兵


飞行明灯
飞行明灯
点燃一名火箭跳到半空中的士兵
热土豆
热土豆
反弹 100 个飞行物

Leaderboard class heavy.png 机枪手

烂瓦破砖
烂瓦破砖
爆击火箭弹直接命中后仍然幸存。


Leaderboard class sniper.png 狙击手

空中拦截
空中拦截
使用狙击步枪猎人短弓杀死一名火箭跳榴弹跳到半空中的敌人。

相关更新

2007年10月25日补丁
  • Fixed rocket explosions being able to impart damage through thin ceilings.

2007年12月20日补丁

  • Fixed Rocket trail effects sometimes existing permanently in world.

2008年2月28日补丁

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

2008年3月1日补丁(Xbox)

  • Fixed exploit with rockets causing damage through thin walls.

2008年3月6日补丁

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

2009年2月2日补丁

  • Increased Soldier's primary ammo count from 16 to 20.

2011年1月7日补丁

2011年2月22日补丁

  • [未记载] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.

2011年6月23日补丁

2011年6月28日补丁

  • Refined all Rocket Launcher recoil forces to feel more true to recoil animation.

2011年12月15日补丁 (Australian Christmas 2011)

2011年12月19日补丁

  • Festive Rocket Launchers can now be gifted.

2012年8月15日补丁 (Mann vs. Machine Update)

  • [未记载] Added Silver and Gold Botkiller variants.

2012年10月9日补丁

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

2012年12月20日补丁 (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

2013年5月13日补丁

  • Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.

Unused content

  • In the GCF's Rocket Launcher folder, there exists a texture of the old TFC Rocket Launcher. The texture is listed as new_worldrpg_combo.
  • Another Rocket Launcher is included in the GCF, with a white, outlined Rocket Launcher texture. It is in a folder listed as W_RPG. The texture is listed as w_rocketlauncher01.

错误

  • 在换弹时,士兵有时候会多上一发火箭,尽管装上的仍只有四发火箭。

相关细节

  • The weapon seems to be a heavily stylized RPG-7. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly over-sized and it seems to fire modified RPG-2 grenades.
  • It is actually possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War II era "Bazooka" the Soldier uses; these could only hold one rocket at a time.
  • Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, although the reload animation remains the same.
  • The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
  • The Soldier's Rocket Launcher is usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.

Gallery

See also