Shortstop
“ | Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
— Shortstop publicity blurb
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The Shortstop is a community-made primary weapon for the Scout. It is a four-barreled pistol with a pearl grip modified into a peppergun and loaded with shotgun shells.
Each shot fires multiple pellets from four single chambers. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries such as the Scattergun and Force-A-Nature, but each shot has little bullet spread, and the pellets will tend to fire in a tightly packed square, which makes this an ideal weapon to use where range and accuracy are a concern. However, each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, which results in an overall 20% lower base damage per shot. The Shortstop also gives the Scout 20% increased healing from health packs while active, but in return the Scout receives an added 80% knockback from all damaging weapons and airblast at all times. The Shortstop has a firing speed approximately 40% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.
Like the stock Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled, any shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.
If the Shortstop is equipped alongside the Pistol, Lugermorph, Winger or Pretty Boy's Pocket Pistol, both weapons will draw from the same reserve of ammunition (while not increasing the maximum ammo carried). Critical hits are also delivered in a similar manner, granting 2 seconds of critical hits, as opposed to regular shotguns.
The kill icon for the Shortstop was contributed by Template:Steam profile link.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 18 / pellet |
Base damage | 100% | 12 / pellet |
Maximum fall-off | 52.8% | 6 / pellet |
Pellet count | 4 | |
Point blank | 69-72 | |
Medium range | 24-48 | |
Long range | 6-12 | |
Pellet spread | 50:1 | |
Critical | 36 / pellet | |
Mini-crit | 16.2-24.3 / pellet | |
Function times | ||
Attack interval | 0.36 s | |
Reload | 1.52 s | |
Values are approximate and determined by community testing. |
Item set
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Refined Metal | Special Delivery weapon | Milkman | ||
x4 | + | = |
Shortstop | Reclaimed Metal | Winger | ||
+ | = |
Reclaimed Metal | Shortstop | Baby Face's Blaster | ||
+ | x2 | = |
Strange variant
[expand]Strange variant information |
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Related achievements
Scout
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Update history
- The Shortstop was added to the game.
- This weapon is now affected by
tf_use_fixed_weaponspreads
.
- [Undocumented] This weapon was added to the crafting blueprint for the Milkman.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Removed the (non-functioning) slowdown effect from this weapon.
- [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
- Fixed not seeing the critboost effect for this weapon.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Shortstop was added in the Winger's crafting blueprint.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Shortstop reload time has been slowed down by 50%.
- [Undocumented] Added Strange quality.
- Changed attributes:
- Added 20% bonus healing while deployed.
- Added 80% vulnerability increase to all push forces while deployed.
- [Undocumented] Added Collector's quality.
- Reduced extra knockback penalty from 80% to 40%
Bugs
- The Shortstop does not increase healing from Medics, Dispensers and the Payload Cart.
Trivia
- The weapon's name is a reference to the shortstop, the fielding position between second and third base in the Scout's favorite sport, baseball. It also seems to be a pun on the weapon's old slowdown effect, which was meant to stop enemies for a short time.
- The Shortstop was modeled to resemble the COP 357 Derringer.
Gallery
See also
[expand]Weapons |
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