Cloak (Control Point)
Revision as of 07:26, 16 July 2016 by OrigamiPiano (talk | contribs) (I wrote what you can find by noclipping in the description.)
This article is about the map. For the cloak ability, see Cloak.
Cloak (Control Point) | |
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Basic Information | |
Developer(s): | Unknown |
Map Items | |
None | |
Map Overview | |
“ | What the hell is that!?
Click to listen
— The Spy after visiting
cp_cloak |
” |
Cloak is a small Control Point map with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map, on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. If you use noclip to leave the intended area you can see a regular sized version of the 9 big models inbetween a bunch of red wooden cubes. The outside textures of the arena are a black and purple checkerboard below more wooden textures.
Control Point timing
Cloak | ||||
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Control Point | Multiplier | Seconds | ||
Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Notes
- The map lacks respawn room entities and respawn room visualizers, features that all maps should have.
- There are no ambient sounds in the map.
- The map is incorrectly sealed. It has a leak that is hidden by the use of a giant cube of skybox textures around the map.
- No geometry in the map is marked as detail geometry.
- The map geometry is not snapped to any reasonable grid size, making it difficult to work with.