Gas Passer
“ | Heh dum dummad!
Click to listen
— The Pyro ("That's not Jarate!")
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” |
The Gas Passer is a secondary weapon for the Pyro. It is a bent team-colored gas canister with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.
This weapon has a "Gas" meter that fills up slowly over time, and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, will not fill or be affected by touching a Resupply locker, and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out.
The Gas Passer acts somewhat like the Jarate or Mad Milk; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud will slowly descend during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates.
Any enemy that comes in contact with the gas cloud will be doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, will suffer from Afterburn if they take any form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration will not reset.
Unlike the Jarate or Mad Milk, players soaked by this weapon are not considered as "wet", so it can not be used in conjunction with the Neon Annihilator to utilize its crits against wet players.
Taunting with the Gas Passer equipped will perform the Hadouken kill taunt.
The Gas Passer can be found through random drops. Alternatively, it can be earned by completing Pyroland contracts 1-3, which grants an untradable and unmarketable Gas Passer as a contract reward.
Contents
Function times
Function times (in seconds) | ||
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Effect | Any damage dealt inflicts afterburn to affected enemies. | |
Recharge time | 60 s | |
Effect duration | 10 s / 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Pyro
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Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added the Gas Passer to the game.
- Updated the description for The Gas Passer
- Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD.
- Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
- Damage from the upgrade no longer counts toward the refilling the item's charge meter.
- Fixed an issue where explosive damage could be reapplied for each target in the gas cloud.
- Fixed the triggering bot not taking explosion damage.
- Increased explosion damage to 350 (from 250).
- Added the Gas Passer to the list of weapons that can be found via random drops.
Bugs
- Being soaked by the Gas Passer, then jumping with Rocket Jumper or Sticky Jumper will still light the user on fire. This is due to the gas effect triggering based on what the game considers as "taking a hit", which includes harmless explosions and fall damage.
- The Gas Passer does not appear when inspected from the Backpack menu.
- The Gas Passer can go through thin walls, if thrown at a specific angle.
- The Gas Passer on the hands of a player (while in third-person) constantly goes up and down if said player is currently moving.
- When reflected by an enemy Pyro boosted by the Kritzkrieg, the Gas Passer's color will not change.
Gallery
See Also
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