Carrier
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Carrier | |
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基本信息 | |
开发者: | 未知 |
地图资料 | |
环境: | 高山 |
设定: | 夜晚 |
危害: | 深渊(和它旁边的香蕉皮) 炸弹(仅属于携带者) |
地图照片 | |
地图俯视图 | |
“ | 化身机器人并摧毁红队导弹基地!
— Carrier宣传语
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” |
Carrier是一张社区制作的 进攻/防御模式地图。该地图取景自一座高山中的小镇,其中还坐落着红队的导弹基地。
该地图运用了一套独特的机制,蓝队玩家必须将炸弹运送至控制点中以占领控制点。携带炸弹的玩家会受到多种效果影响,其中有正面影响也有负面影响。当控制点被成功占领时,携带者背后的炸弹会爆炸,该爆炸会秒杀炸弹携带者。
Carrier是投稿于Steam创意工坊的作品。
位置
Control Point A
- BLU Spawn: a small room with a resupply cabinet.
- Bomb Pickup Area: a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is not considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the Advanced multiplayer options.
- High Ground: a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in fall damage.
- Arch: a thin building with an arch near the cliff.
- Green Building: a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.
- Yard: the big open area in front of the point.
- Bar: a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel.
- Shops: two buildings with interconnected interiors right next to the point, with an open window in the back.
- White Building: a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
- Point A: BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.
Control Point B
- Entrance: the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
- Shipping Path: a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring jumping techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
- Bifurcated Path: a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
- Capture Zone: the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
- Hatch: BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.
携带炸弹
A player carrying the bomb, referred to as the "Carrier", receives the following attributes:[1]
The Carrier is turned into a Robot version of their class (including Robot footsteps) 3 times the size of a normal player, their voice is pitched down, their weapons glow with Mini-Crit sparkles (similar to those gained from the Crit-a-Cola, Buffalo Steak Sandvich, and Cleaner's Carbine), they cannot taunt, and they explode on death (purely cosmetic, deals no damage)
The Pain Train and the Thermal Thruster are replaced with the stock weapon
Increased max health (see table below for specifics)
Immunity to backstabs
Immunity to fall damage
Projectiles that do not explode on impact (such as stickybombs) bounce off the Carrier at a greater speed than normal[2], except for the Scorch Shot[3]
80% reduction in push force taken from damage
100% reduction in airblast vulnerability
100% of ammo is restored every 5 seconds
-75% health from Medics
-95% health from health kits
-100% maximum overheal
-50% movement speed
Cannot cloak (Spies who try to pick up the bomb while cloaked are teleported back to spawn)
炸弹携带者生命值表格 | |||
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红队玩家数量 | 生命值 | 红队玩家数量 | 生命值 |
1 | 3125 | 7 | 3875 |
2 | 3250 | 8 | 4000 |
3 | 3375 | 9 | 4125 |
4 | 3500 | 10 | 4250 |
5 | 3625 | 11 | 4375 |
6 | 3750 | 12 | 4500 |
战术
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
更新历史
- Carrier被添加至游戏。
- 更新了
cp_carrier
以修复其中的一些视觉问题。
漏洞
- Using the Dead Ringer as a Spy while being the Carrier causes instant death.[4]
- The cloak meter on the watch itself may also be the wrong size.
- A player who becomes the Carrier while not at full health gains additional maximum health equal to the amount of health they were missing.[5]
- This happens because the game calculates the Carrier's health with the formula
x + 125 * RED player count
, where x is a base value defined per class. It then adds this to the Carrier's current max health using a max health attribute and then substracts their current health. As a Scout with 100 HP and with 1 player on RED, the game adds 2125 health, resulting in 2250 max health, then subtracts 100 from that, leaving the Carrier with 2150 max health instead of the intended 2125.
- This happens because the game calculates the Carrier's health with the formula
细枝末节
- Hitting the bell in one of the arched building's towers makes it ring.
画廊
参考内容
- ↑ scripts\vscripts\cp_carrier:L46-144
- ↑ Projectiles bouncing off
- ↑ Scorch Shot not bouncing off
- ↑ Video demonstrating instant death with Dead Ringer and oversized cloak meter.
- ↑ Max health bug.
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