Soda Popper
Revision as of 09:45, 24 June 2011 by DoktorAkcel (talk | contribs)
“ | Look at me!
Click to listen
— The Scout on hype building
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” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath.
The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is running. It takes approximately 5200 Hammer units of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds.
Damage and function times
See also: Damage
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
The #1 Fan | |
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Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
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Update history
- The Soda Popper was added to the game.
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