Overdose

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Revision as of 20:51, 26 June 2011 by TMBGFan (talk | contribs) (Unless I'm missing something, the Overdose has nothing in common with the beta syringe gun.)
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Hello, Fräuleins!
The Medic

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache.

This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 52.8% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Update history

June 23, 2011 Patch (Über Update)

  • The Overdose was added to the game.

Bugs

  • When reloading, the Overdose doesn't drop an airpump.
  • Occasionally, reloading only provides 4 needles rather than a full reload.

Unused Content

  • There are unique firing sounds for the weapon, in the GCF, that remain unused.

Trivia

  • The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011.

Gallery