Phlogistinator

From Team Fortress Wiki
Revision as of 04:31, 17 December 2011 by Fashnek (talk | contribs)
Jump to: navigation, search
Surging electrolysed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.
Phlogistinator publicity blurb

The Phlogistinator is a primary weapon for the Pyro.

With the Phlogistinator equipped, all fire damage done by the Pyro will increase a "Mmmph" bar. Once filled, it can be activated with the secondary fire command which performs a taunt that will refill health and enable a short crit boost. The weapon cannot gain random crits or use compression blasts.

It requires approximately 200 fire damage to completely fill the "Mmmph" bar, and the duration of the buff is around 10 seconds

Enemies killed by the Phlogistinator suffer a distinctive death by incineration wherein they disintegrate into smoldering orange cinders that quickly fade away.

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage
Flame damage (close) 100% 6.2/particle
Flame damage (far) 60% 3.72/particle
Critical 11-19/particle
Mini-crit 5-8/particle
Afterburn 3/tick
60 total
Afterburn (mini-crit) 4/tick
80 total
Function times
Attack interval 0.04 s
Ammo consumption interval 0.08 s
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Crafting

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

Update history

December 15, 2011 Patch (Australian Christmas 2011)

  • The Phlogistinator was added to the game.

December 16, 2011 Patch

  • Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
  • Fixed an exploit with The Phlogistinator where the effects could activate without taunting in high-lag situations.

Bugs

  • The Pyro does not fully grip the weapon in client view.
  • After activating "Mmmph" followed by switching class, the "Mmmph" glow effect will be present when taunting.

Trivia

  • Template:W is a theoretical fire-like element that was once believed to be contained within combustible objects.
  • This weapon's design seems to be inspired from the "Unnatural Selector", a model which can be bought here at Weta's online store.

See also