Shortstop
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— The Scout
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The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.
This weapon functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of inflicting Slow on the target for a short duration, during which the player can break from the fight or close in to deal more damage.
Damage
See also: Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.64
- Reload: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
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Trivia
- The design of the Shortstop is similar to the COP 357 Derringer.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a centre axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
- Since it is a primary weapon, it is possible to have two pistols equipped (the regular Pistol or the Lugermorph).
- The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.