Shortstop

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Template:Weapon infobox

I don't usually kill morons this fast.
The Scout

The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.

This weapon functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of inflicting Slow on the target for a short duration, during which the player can break from the fight or close in to deal more damage.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.64
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • The design of the Shortstop is similar to the COP 357 Derringer.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a centre axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • Since it is a primary weapon, it is possible to have two pistols equipped (the regular Pistol or the Lugermorph).
  • The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.

See also