Bonk! Atomic Punch
“ | Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb
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” |
Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It appears as a small soda drinks can with a team appropriate label. RED's flavor of Bonk! is "Cherry Fission", while the BLU version is "Blutonium Berry".
The drink provides temporary invincibility to the class from any type of damage bar environmental. The player's view is forced into third-person mode at this time. When any of type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period (shown in the HUD) is over.
Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterbun, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.
Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. The same applies to Control points and Payload carts. These same rules apply to the Medic's ÜberCharge.
Contents
Function times
- Drinking: 1.2 (interruptable)
- Buff Duration: 6
- Re-Use Cooldown: 24 (after bonus wears off)
All times are in seconds, and determined by community testing.
Related Achievements
64px | Artful Dodger
Dodge 1000 damage in a single life using your Bonk! Atomic Punch. |
Recent Changes
- Until the April 28, 2010 Patch, Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, wearing him out. The patch traded in the slowdown period in favor of a cooldown bar. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of Crit-a-Cola).
Trivia
- The ingredients of Bonk! are water, radiation and sugar. (Cherry Fission also lists radioactive isotopes).wich are the same of Crit-a-Cola
- Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
- An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, about 20 lbs.
- The Sandman's Home Run is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
- A Scout hit by a Huntsman arrow will result in the projectile being lodged in the Scout body. This defies the concept of Bonk! giving the player the ability to "dodge" all forms of damage. Likewise, Scouts hit by rockets will experience knockback from the explosion; rockets do not explode unless they hit a target. Furthermore, bullets that hit the Scout will leave blood on nearby surfaces.
- Currently, a bug with Bonk! results in the afterburn from the Flare Gun not being "dodged".
- You cannot switch weapons when under the invulnerability effect. You can, however, switch weapons right after you drink the Bonk!
- Drinking a Bonk! and then walking into a Resupply Cabinet will cancel the effects of your Bonk!
Gallery
- Bonk! Atomic Punch 1st person blu cropped.png
BLU 1st person view.
- Bonk! Atomic Punch 1st person red cropped.png
RED 1st person view.
See also
External links