Loose Cannon
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“ | Ya call those bombs, ya wee little romance novel? I'll show you bombs!
Click to listen
— The Demoman on old-fashioned bombs
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The Loose Cannon is a community-made primary weapon for the Demoman. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel.
The Loose Cannon fires explosive, glowing cannonballs that travel at approximately 1811 Hammer Units per second, 50% faster than the Grenade Launcher's projectiles. The cannonballs have a shorter, 1-second-long fuse, and will not explode on contact with an enemy, instead dealing less damage but inflicting potent knockback. The impact damage is considered explosive damage for the purposes of Damage Resistance.
Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. Cannonballs inflict 50% less damage once they have touched a surface, so priming them correctly is key to achieving maximum efficiency. It should be noted, however, that this damage penalty isn't applied to self-damage: cannonballs inflict full damage to the Demoman, even after touching a surface. If a cannonball is timed carefully so that it deals both impact and explosive damage to the same enemy within half a second, the explosive damage will be a mini-crit and a "double-donk" effect will play over their head.
Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the Beggar's Bazooka overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump known as a cannon jump.
The Loose Cannon was contributed to the Steam Workshop under the same name.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Base damage | 100% | Direct: 57-77 Splash: 22-64 Bounce: 11-32 |
Critical | Direct: 202 Splash: 101-192 Bounce: 50-96 | |
Mini-crit | Direct: 91-104 Splash: 29-91 Bounce: 23-43 | |
Splash damage | ||
Minimum splash | 50% | 3 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | Splash: 56-104 Bounce: 56-104 Overload: 97-109 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.24 s | |
Reload (consecutive) | 0.6 s | |
Maximum charge time | 1 s | |
Values are approximate and determined by community testing. |
Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage.
Demonstration
Crafting
Blueprint
Loch-n-Load | Reclaimed Metal | Loose Cannon | ||
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Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Related achievements
Demoman
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Foundry achievements
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Astro-chievements
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Update history
December 20, 2012 Patch (Mecha Update)
- The Loose Cannon was added to the game.
- Fixed missing text in the recipe description for The Loose Cannon.
- Fixed not hearing the Loose Cannon impact sound when playing on dedicated servers.
- Changed attributes:
- Range no longer affects direct cannonball impact damage.
- Reduced charge time to 1 second.
- Added Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects.
- Double-Donk damage now mini-crits.
- [Undocumented] Removed hidden +50% damage bonus.
- Updated the Loose Cannon description to match the updated gameplay.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
Bugs
- Reflected cannonballs do not deal mini-crit damage.
- This weapon does not glow when crit boosted.
- If the player taps the attack button and switch weapons before the weapon starts priming, the priming sound will still play.
- This also happens when the player dies as they are priming the weapon.
- Since the cannonball impact is considered to be explosive damage, it will gib players on kill.
Trivia
- A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control.
Gallery
See also
[expand]Weapons |
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