Each shot fires multiple pellets from four single chambers. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries such as the Scattergun and Force-A-Nature, but each shot has a smaller bullet spread (approximately 40% less in diameter), and the pellets will tend to fire in a tightly packed square, which makes this an ideal weapon to use where range and accuracy are a concern. Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, which results in an overall 20% lower base damage per shot. While active, the Shortstop also gives the Scout 20% increased healing from health packs, but in return the Scout receives an added 40% knockback from all damaging weapons and airblast. The Shortstop has a firing speed approximately 40% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.
September 30, 2010 Patch (
Mann-Conomy Update)
- The Shortstop was added to the game.
October 6, 2010 Patch
- The Shortstop is now affected by
tf_use_fixed_weaponspreads
.
October 8, 2010 Patch
- [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.
January 10, 2011 Patch
- [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
January 19, 2011 Patch
- Fixed not seeing the critboost effect for the Shortstop.
February 14, 2011 Patch
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Shortstop was added in the Winger's crafting blueprint.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Shortstop reload time has been slowed down by 50%.
April 27, 2012 Patch
- [Undocumented] Added Strange quality.
July 10, 2013 Patch
- Changed attributes:
- Added 20% bonus healing while deployed.
- Added 80% vulnerability increase to all push forces while deployed.
November 12, 2013 Patch
February 7, 2014 Patch
- Changed attribute:
- Reduced extra knockback penalty from 80% to 40%.
April 24, 2014 Patch
- Fixed the Shortstop not using its crit sound when firing crits.
July 2, 2015 Patch (Gun Mettle Update)
- Changed attributes:
- No longer uses secondary ammo and now uses primary ammo instead.
- Healing and knockback passives are only active when weapon is deployed.