Badlands (Control Point)
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Basic Information
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Variants: |
Arena and King of the Hill
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Developer(s): |
Unknown
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Map Info
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Environment: |
Desert
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Setting: |
Dusk, cloudy
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Map Photos
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Map Overview
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Badlands is a remake of the Classic CTF Badlands from Team Fortress Classic, and was released in the February 14, 2008 Patch. Much of the map has been changed and the map type has been changed from Capture the Flag to Control Point. The map consists of a base for each team, an open second point for each team located on the top of a hill, and a center point on the bridge.
Introduction video
Locations
Overview of the map.(Large file)
Control Point 3
The middle capture point is located on the bridge that separates the map in half.
- Entrances: Each team has 3 paths to the bridge. One from either of the two buildings, and a third from the dirt ramps on the ends of the bridge.
- Valley: Each team also has a path that goes under the bridge. It is useful for making ambushes on the opposing team.
- Rail Cars: There are rail cars located on either side of the capture point. Not only do these cars serve as cover, they also divide the bridge in half. The boxes on top of the cars are slightly smaller than the cars themselves, which allows for any class to jump over them by first jumping onto the car.
- Window: There is a window and balcony on either side of the bridge. This spot is typically used as a Sniper nest.
- Pillars: Each side also has a pair of rock pillars that allow access from the bridge onto the balcony next to the window.
House leading to the point.
Valley area under bridge.
Control Points 2 & 4
The second capture points are located at the end of either dirt path leading off of the bridge. Both of these points are located on the top of a large rock spire.
- Entrances from the middle point: The second control point can be reached either by the dirt road at the end of the bridge, or by passing under the bridge.
- Deck: There is a small deck along the back side of either point. This is the only place on the top of the spire that Engineer's can build on.
- Ledge: When approaching from the dirt path, there is a small ledge against the edge of the map. This ledge allows Scouts to double-jump onto the spire. Soldiers and Demomen can rocket jump or sticky jump onto the spire from here too.
- Battlements: Both upper entrances lead onto the battlements, as well as the side entrance via a set of stairs. The battlements allow access to the final point via stairs down to the lower level (from both the sides and the atrium), as well as a pair of ledges that surround the point from either side.
- Dropdown: There is also an open vent that acts as a one way exit from the battlements onto the path that leads under the bridge. It is also possible to rocket/sticky/double jump into it.
Battlements next to the spire.
Lobby that leads from the battlements and to the final point.
Control Points 1 & 5
The final control points are located inside the complexes at either end of the map.
- Lower Left: The small doorway entrance leading from the lobby stairs that is next to the point and spawn door.
- Lower Middle: The main entrance to the final point, under the atrium entrances.
- Atrium: The main and side entrances both lead to a small atrium that looks directly at the final control point. There are stairs to the left that lead up to the battlements, and a small bit of cover in the form of metal barrels on the right.
Strategy
Control Point timing
Control Point 1 and 5
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×1
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×2
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×3
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×4
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Control Point 2 and 4
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×1
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×2
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×3
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×4
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Control Point 3
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×1
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×2
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×3
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×4
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Update history
February 14, 2008 Patch
February 19, 2008 Patch
- Fixed Badlands exploits and missing textures.
February 28, 2008 Patch
- Fixed Badlands never having Sudden death triggered.
March 20, 2008 Patch
- Updated Badlands with several exploit fixes.
July 10, 2013 Patch
- Updated Badlands with prop fixes.
July 24, 2013 Patch
- Opened the windows around the center point.
- Smoothed player clipping around doorways.
February 29, 2016 Patch
Trivia
See also