Hydro
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Информация
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Автор(-ы): |
Неизвестно
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Снимки карты
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Вид на карту сверху
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Hydro — это карта режима Контроль территории. Она была одной из первых 6-ти карт, включённых в игру. Пока что это единственная карта режима Контроль территории. Вероятно, это вызвано большой сложностью разработки карт этого типа.
Описание
В каждом новом раунде обе команды получают по одной точке: свою нужно защищать, а чужую, соответственно, захватывать. Если одна команда захватывает чужую точку, то на карте в случайном порядке выбирается одно из 6 мест. Если 4 раза подряд команда захватит контрольную точку, то проигрывающей команде придётся защищать свою базу и если они её проиграют, то они будут считаться окончательно проигравшими. Если же они выиграют сражение, то их владения перенесутся на 2 точки вперёд. Дальше места боя будут снова выбираться случайно.
Если в течении определённого времени точка не будет захвачена (за исключением защиты базы), то начнётся режим мгновенной смерти.
Цель
Цель игры — захватить всю карту целиком, не сдав ни одной точки.
Вступительное видео
Места
Карта режима Контроль территории
Красные КТ1: Радиолокационное Блюдо
Контрольная точка в тарелке радара
Большое блюдо радара. Точка захвата расположена в центре.
- Входы от наводнения области: The radar dish is connected to the flooded area of the map via a pair of ground level tunnels.
- Entrances from the turbine room: The turbine room is connected to the radar dish by a large suspended rock formation. This formation is split into two paths with a hole in the middle, the paths splitting left and right at the radar dish end, and connecting to the turbine room at the other end.
- Entrances from the bridge area: There are three paths from the radar dish to the bridge area. The first is the large path on the right hand side of the map. The other two paths are to the left of the main path, one of which goes off to the left (either down to the ground or onto a catwalk), while the middle one connects directly to the raised rocky ledge of the bridge area.
- Under the stairs: All of the stairs in the radar dish area can be shot through, and are a common place for Sentry Guns.
BLU CP1: The Power Plant
Контрольная точка в комнате с турбиной
The turbine room capture point is located on a metal bridge suspended in the middle of the building.
- Entrances from the flood area: The flood area connects to the turbine room via three paths. The two left paths connect to an open area outside of the turbine room, which in turn allows access to either the lower area of the building, or the room with the large pipes. The third path is on the right, and goes from the flooded area through a small tunnel and meets with the lower left path.
- Entrances from the bridge area: The turbine room is connected to the bridge area by a main road, sewer tunnels, and the ventilation system. The main road leads to an area outside of the turbine room that allows access either to the lower or middle levels of the building. The sewers connect the bridge area to the lower area of the turbine building, while the vents connect the roof of the bridge area to the room full of pipes next to the main building.
- Entrances from the radar dish: The radar dish connects to the turbine room via a rock formation. Once inside the building, you can either exit onto the cat walk, or follow the stairs down to the middle of the room.
- Service room: There is a small windowed room that is next to the bridge. This room is often used as a hiding place for Engineers as it allows them to see attackers without being shot at.
RED CP2: The Dam
Контрольная точка у плотины
The flood area control point is located on top of a raised concrete block in the middle of a large open area with standing water.
- Entrances from the bridge area: The bridge area connects to the flood area via an upper and lower path. Both paths converge in a cavern that then splits into an upper, lower, and sewer path. The upper path connects to the ledge overlooking the bridge. The lower path follows the water along the ground under the ledge. The sewer path exits in front of a truck just next to the bridge.
- Entrances from the radar dish: The flood area is connected to the radar dish by a pair of small tunnels. One tunnel comes out near the flood area spawn room, while the other comes out behind the flood area point.
- Entrances from the turbine room: The turbine room connects to the flood area via three paths. One path leads from the ground level and to the right, and eventually connects to the the long stairs in the flood area. The second path follows the ground around to the left, and can either stay at ground level, or connect to the top of the long stairs. The final path branches off the second path, and leads down a small tunnel to the water area behind the flood area capture point.
- Second story windows: The flood area spawn room has a second floor that Snipers often use as a nest.
BLU CP2: The Warehouse
Контрольная точка на мосту
The bridge area control point is on a low concrete bridge outside of a large building.
- Entrances from the radar dish: The bridge area is connected to the radar dish via three paths. The main path hugs the left side of the map. The second path connects the bridge area ledge to the middle of the radar dish area, while the right path comes out on the ledge on the radar dish side.
- Entrances from the flood area: The flood area connects to the bridge area by two paths. The upper path connects exits above the flood area capture point, while the lower path comes out in the water behind the flood area capture point.
- Entrances from the turbine room: The bridge area connects to the turbine room via the road, the sewers, and the vents. The road leads to a small area that connects to the middle and lower levels of the turbine room. The sewers lead to the lower level of the turbine room, and the vents connect to the room full of pipes adjacent to the main building.
BLU & RED Base
Контрольная точка у базы Красных
Контрольная точка у базы Синих
Стратегии
- One of the keys with Hydro is understanding just how a Territorial control map works and which parts of Hydro are currently in play. At the start of each round you will emerge from your spawn area and will be connected to one of the enemy territories detailed above. A key to good play is working this out quickly and getting your assault underway.
- There is always more than one route to the opposition's control point.
- As with all other maps familiarize yourself with all these various routes.
- For defending the Dish CP Demomen should place their sticky bombs on the ceiling to hide them from the enemy.
- Engineers can defend the Dish CP well by placing Sentry Guns on the metal catwalks adjacent to the the three exits - the mountain ramp leading from the Turbine CP, the walkway nearest the spawn, which covers the paths diverging from the Bridge CP, and the walkway leftmost of the spawn, which can prevent entrance into the point from the Flood Area tunnels.
- On most sections of Hydro, it is a long trip between the spawn room and the enemy Capture Point. Engineers would do well to construct a Teleporter early in the round to help their teammates move forward.
- Always keep an eye on your own Control Point, and be near enough to defend it if necessary. A hard fought battle for the enemy CP can be lost by just a few seconds' inattentiveness.
Время захвата контрольных точек
4 центральные контрольные точки
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×1
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×2
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×3
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×4
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Финальные контрольные точки
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×1
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×2
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×3
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×4
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Связанные достижения
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Ни шагу назад Победите на карте Hydro, не сдавая ни единой позиции.
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