Soda Popper
“ | I'm not even winded!
Click to listen
— The Scout after generating hype
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” |
The Soda Popper is a community-created primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slit barrels. A can of Crit-a-Cola is fitted underneath.
The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, and reloads its entire clip at once. Compared to the Force-A-Nature, it has a 25% faster reload speed, and compared to the default Scattergun, it has a 50% faster firing speed. The Soda Popper's reload will discard any shells still left over in the chamber.
Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman's Home Run taunt. It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point blank shots from the Soda Popper, 16 close range Pistol shots, or 10 swings from the Bat.
When the HYPE meter is full, pressing Alt-Fire (default key: MOUSE2) while the weapon is active activates HYPE mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player will hear the same noise as being hit with the Disciplinary Action, and the Scout's active weapon will glow bright purple, in addition to the Scout's air jump particles turning purple. The Atomizer has no effect during Hype mode; it will not grant an additional jump or damage the user.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 104 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1-14.2 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Refined Metal | #1 Fan weapon | Bonk Boy | ||
x4 | + | = |
Reclaimed Metal | Soda Popper | Backburner | Phlogistinator | |||
+ | + | = |
Strange variant
[expand]Strange variant information |
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Update history
- The Soda Popper was added to the game. Hype activates automatically when filled and grants 8 seconds of mini-crits to all weapons; the weapon also cannot gain random critical hits.
- Fixed a problem that prevented the Soda Popper from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for the Soda Popper.
- Corrected the damage ramp for the Soda Popper.
- [Undocumented] Added Strange quality.
- [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.
- Improved model and texture.[1]
- Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
- Weapon functionality is unchanged.
- [Undocumented] Added Collector's quality.
- Changed attributes:
- Hype no longer grants mini-crits.
- Added Hypemode which grants up to 5 extra air jumps when active.
- Hypemode is triggered by Alt-Attack when hype is full.
- [Undocumented] Removed the "no random critical hits" attribute from the Soda Popper.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Added "On hit: build Hype"
- Removed "build hype by running around"
- Fixed being able to damage yourself to gain Hype while using the Soda Popper
- Strange Soda Poppers can now accept Critical Kills strange parts
Bugs
- The Hype meter can be activated during end of round humiliation time.
- On 4:3 resolutions, the Hype meter will overlap the objective HUD.
- Equipping the Soda Popper along with the Atomizer will cause the multi-jump sound effect to play on triple jump, even though the Hype Mode is not activated.
- When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion of the Soda Popper.
- When the Hype meter is activated, and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons until the Hype runs out.
Trivia
- The shells have the radiation hazard symbol (☢) on them. [2]
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
References
See also
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[expand]Weapons |
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