Sawmill (Capture the Flag)

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Seriously... is there anything this map can't do?
— The Classless Update

Sawmill (prefixed as CTF_Sawmill) is a Capture the Flag map and was released with the Classless Update as an official map. CTF_Sawmill offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include addition of intel areas for each team, blocking off the shed access to each side area (Lumber shack and Waterfall) as well as replacing the center point with a small health pack.

Overview

Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!

Goal

To win your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.

Locations

  • Waterfall: The waterfall is on the side of the map that is right out of the RED base. It has logs to cross the water with one of the two health packs in the level. There is also a hidden path that goes behind the waterfall.
  • Center Shed: The middle shed is one of the sheds in Sawmill, that housed the control point in the Arena and KotH versions of the map [in this version, the control point is covered by planks and is unusable]. It has two giant, invincible saws that kill anyone slow, dumb, or just unfortunate enough to get in the way.
  • Intel Room: Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.

Common strategies

  • Use the rooftops to give yourself the high ground advantage. The tops of the stairs in the central area are also good for picking off enemies down on the main point.
  • Remember, instant kill for anyone who stands in front of (or is pushed next to) the 2 giant saws in the middle. Gain the advantage with knockback weapons (FaN, Sentries and explosives.)
  • Scouts work wonders here, use the rooftops and you will be on the enemy's intel room in a blast.

Trivia

  • Thunder occurs every 11 or 12 seconds.
  • Just like in Lumberyard and the Arena version of Sawmill, there is a missile silo underneath the capture point.
  • The waterfall and lake side routes have been blocked off, but it is still possible to get past that way by jumping on the metal sheets on the wall and jumping onto the main shed roof.

External links