Quick-Fix

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Revision as of 16:41, 13 March 2021 by Ashe (talk | contribs) (This is incorrect. All the medi guns have a limit of 450 of max overheal. The Dalokohs bar increases the max health, so 125% of 350 is 437.5, which doesn't exceed the max limit)
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War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
Quick-Fix publicity blurb

The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.

Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but it has half the overheal capabilities, only able to raise health to 125% of maximum instead of 150%. It remains able to maintain greater overheal that has been obtained from another source. Deploying the ÜberCharge triples the healing rate and also heals the Medic at the same rate, while also providing immunity to all movement-impairing effects, such as knockback, stun, and slowdown; the charge does nothing to reduce incoming damage, making it ineffective against lethal damage. While ÜberCharge is deployed, the Medic and his patient will not be able to capture a point or push the cart, but they can carry the intelligence.

Like the other Medi Guns, the Quick-Fix lets the Medic match the speed of the patient he is actively healing. However, it also allows him to copy a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and it only works on Medics directly healing the patient (it cannot be transferred across a chain of Medics). Finally, when healing a patient that fires a Grappling Hook, the Medic will travel in the same direction at the same speed as the patient, and remain suspended until the hook or the healing is released. Any kills that the patient gets is counted as an assist to the Medic.

The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, was also available for use in the beta.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 33.6 / s (100.8 / s)
Healing (out of combat) 300% 100.8 / s (302.4 / s)
Function times
Effect duration 8 s
Charge fill speed 2.75% / s (1.375% / s)
Maximum charge time 37 s (74 s)
Beam connect distance 432 (HU)
Beam disconnect distance 528 (HU)
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

As a crafting ingredient

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png

Strange variant


Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.

Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.

Leaderboard class pyro.png Pyro

Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.

Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.

Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.
Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.

Update history

December 23, 2010 Patch
  • [Undocumented] Added stats for Quick-Fix.

June 23, 2011 Patch (Über Update)

  • The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
  • [Undocumented] Lowered ÜberCharge rate from 40% to 25%.

June 27, 2011 Patch

  • Fixed the Quick-Fix showing the fire overlay when running in DX8.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Quick-Fix.

July 7, 2011 Patch

  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies.
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
  • [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.

July 18, 2011 Patch

  • [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

January 26, 2012 Patch

  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • [Undocumented] The Quick-Fix no longer maintains overheal.

April 18, 2012 Patch

  • Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's airblast.
  • Fixed the Quick-Fix not maintaining overhealed health.

June 27, 2012 Patch (Pyromania Update)

  • Medic mirrors blast jump of their heal target.
  • [Undocumented] The Quick-Fix now gains speed from all sources of speed increase, such as the Eyelander and Gas Jockey item set.

August 10, 2012 Patch

July 10, 2013 Patch

  • Changed attributes:
    • Added 50% Overheal.
    • Über now affects the Medic when there's no heal target.
    • Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über.

July 11, 2013 Patch

  • Fixed Quick-Fix infinite heal exploit.

July 24, 2013 Patch

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
  • [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.

August 28, 2013 Patch

  • Fixed an outdated tip for the Quick-Fix.

February 7, 2014 Patch

  • Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen.

October 30, 2014 Patch

  • Updated the equip_region for the Quick-Fix.

January 15, 2015 Patch #1

  • Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the flag.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 8, 2015 Patch #1

  • Fixed the Scorch Shot knockback from affecting Quick-Fix Über.

December 17, 2015 Patch (Tough Break Update)

  • During setup time, ÜberCharge build rate is now increased by 3x.
  • Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
  • Changed attribute:
    • Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.

January 7, 2016 Patch

  • Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.

July 7, 2016 Patch (Meet Your Match Update)

  • A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
  • Changed attributes:
    • ÜberCharge rate reduced to +10% (from +25%)

December 21, 2016 Patch (Smissmas 2016)

December 13, 2017 Patch

  • Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster.

Bugs

  • Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
  • Despite stating otherwise, the ÜberCharge increases healing by 200% to 300% of normal, rather than raising it 300%.
  • A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
  • Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
    • This can be fixed if the player disconnects, the map changes, or snd_restart is entered into the console.
  • Being set on fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  • The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
  • Specialized Killstreak sheens applied to the Quick-Fix will appear on the Medic's Backpack.
  • The attribute -50% max overheal is incorrectly listed as 50% max overheal.[citation needed]
  • A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.

Trivia

  • The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
    • The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
  • The Quick-Fix's ÜberCharge was known as the Megaheal in the beta.
  • A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stopping the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
  • Dove droppings are seen on the main body of the Quick-Fix.

Gallery

See also

External links