Background01
Background01 | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it can still be seen in its intended form by going into the Developer Console and typing startupmenu
or map_background background01
.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- Interestingly enough, most of the 3d skybox isn't visible even though it's still included.
- Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
- However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's addition, these now show as "ERROR" models.
- This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- The camera position differs from the playable map's spectator cameras.
- The Cornwell sign overlay on the silo is missing.
- The RED team sign facing inwards is also missing.