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Steel(Steel)是一张在机枪手更新里加入的社区制作的攻防型控制点地图。Steel是其中一张因其高质量而被Valve加入游戏中作为官方地图的社区自制地图。
不像大多数的控制点地图,占领一个控制点会更改地图的结构并为两队开关一些路线。因此进攻方拥有可影响游玩进程的不同的战术选择,包括:
- 占领 A 点会开启额外的通往 B 点和 E 点的路线。
- 占领 B 点会改变红队的重生位置并开启额外的通往 C 点的路线。
- 占领 C 点会在 E 点附近架起桥梁。
- 占领 D 点会阻止红队通往 E 点的近路并在桥梁上升起护栏。
与普通的线性控制点地图不同,Steel允许进攻方,即蓝队,在任何时候占领最终控制点,不论其它控制点是否被占领。然而,蓝队占领的控制点越多,通往最终控制点的路径也就越多,同时还能使红队的重生点后撤并关闭他们的路径。每占领一个控制点蓝队就会获得 1 分,奖励 3 分钟。如果 E 点被占领,蓝队本回合就会总计获得 5 分,不论有多少个控制点被占领。
介绍视频
位置
注:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。
重生点
- 蓝队重生点:这是一座位于红队初始重生点北部的火车站。这个基地拥有三条出口,两条通往控制点 A (一条路线笔直通往控制点,另一条路线可达通往红队后方的边缘),而另一条通往控制点 B。从重生位置来看,控制点 A 位于右侧而控制点 B 位于左侧。
- 红队初始重生点:一个小房间,可通往点 A、B 和 E。从重生位置来看,A 点位于左侧,B 点位于右侧而 E 点位于前方。
- 红队第二重生点:在蓝队占领控制点 B 后,红队会强制在控制点 C 和 D 之间的重生点重生。从重生位置来看,C 点位于左侧,D 点位于右侧而 E 点位于前方。 在蓝队占领了控制点 D 后,通往 E 点的出口关闭。
控制点 A
- 装卸平台:控制点 A 是位于红队初始重生点左侧的装卸平台。蓝队需要攀爬一小段山坡以到达顶部的控制点,围绕着点的一些墙壁阻止红队直接向点内开火。蓝队基地更高的出口通往一堵墙的顶部。占领控制点 A 会立即开启点右侧通往控制点 B 的门,同时缓慢开启点正前方通往 D 点和 E 点的门,还会关闭红队重生点通往 A 点的门。
控制点 B
- 卡车停车场:Point B is located to the right of RED's initial spawn and is partially protected by a small wall facing the RED spawn. There is only one path leading to B before A is captured while capturing A opens up another. RED's entrance to point B leads into a small 2-story building with a window at the top that can shoot out onto the whole B area except for the closest half of point B. BLU's spawn exit has a passageway off the side which leads to a small overlook and a shack that Snipers may use in attacking B. To the left of point B and just off of the building in front of RED's spawn is a passageway that leads to point E and then a ledge in the C area. Capturing point B causes a door to slowly open to point C and also moves RED's spawn to the opposite side of point E.
控制点 C
- 峡谷:Point C is located on an elevated platform north of point B. The hill leading up from B spikes down into a canyon. Several large rocks provide cover from incoming fire on the B side. There are two sets of stairs to get onto C, one on the outside with no cover, and one on to the right which is a small tunnel. RED has a choice of 2 doorways to defend from, one of which includes a small wall on the B side. Capturing C causes three bridges to extend to point E very slowly.
控制点 D
- 仓库:Point D is located directly next to RED's second spawn, on the opposite side of C. A narrow hallway with a small ledge connects C and D, but one must travel in front of RED's back spawn. RED can also see anyone moving through this hallway by way of a window above their exit to point E, but the window is closed off when the exit is. Capturing D raises guardrails on the bridges and also seals off RED spawn's closest exit to E.
控制点 E
- 发射平台:Point E is located in the center of the base, on a small platform above a deep pit. At first, only Scouts, Soldiers, Demoman, and Pyros using the Detonator, Scorch Shot, or Thermal Thruster can easily reach it, but once C is captured, bridges appear and allow all classes to get to the point. Point E is available from the start of the round, but capturing all the other points makes E quicker to capture. If RED successfully defends E to the end of the round, the rocket above the point starts to blast off, pulling in and killing anyone caught in its exhaust path.
辅助俯瞰图
1.山坡
2.悬崖
3.装卸平台
4.仓库
5.峡谷
6.石头
7.卡车停车场
8.狭窄建筑
9.木制建筑
10.发射室
战术
![Strategy image.png](/w/images/thumb/e/eb/Strategy_image.png/60px-Strategy_image.png) | “孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注
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控制点占领时间
控制点 A
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×1
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×2
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×3
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×4
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×5
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控制点 B
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×1
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×2
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×3
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×4
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×5
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控制点 C
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×1
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×2
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×3
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×4
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×5
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控制点 D
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×1
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×2
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×3
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×4
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×5
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控制点 E
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×1
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×2
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×3
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×4
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×5
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更新历史
2008年8月19日补丁 (
机枪手更新)
2010年12月21日补丁
- Fixed Steel not loading properly, as it would return the user to the Main Menu instead.
2012年1月26日补丁
2013年7月10日补丁
- Fixed players blocking Blu's spawn exit door leading to capture point B
- Fixed collision on ledge near capture point B
- Players can no longer build inside Red spawn room.
- Blu spawn point over grate removed.
2023年7月12日补丁 #1 (2023 夏季更新)
- Prop collision cleanup and improved player clipping
- Explosive splash bug collisions on stairs, props, etc., around the map
- Spawn point issues (collision, prop blocking, clipping, etc.)
- Fix 火焰兵 door exploit on A
- Fix choke and spam issues into 蓝队和红队 spawns
- Fix Pixel walk collision issues
- Fixing ceiling clipping and stuck spots including exploits
- Clean up geometry in spawns, the spawn locations and their exits
- 修复了黏弹和火箭跳时遇到的地图可读性问题
- Fix rare double death bug when falling into pit
- Fix Cliff stuck spots and ledges in E pit
- Removed head glitch tele spawn on A-B connector
- Fix rare Overtime cap bug
- Fix Red team getting stuck in spawn door to A
2023年7月20日补丁 #1
- More blockbullet /clipbrush(sic) swaps where needed
- Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
- Fixed more small unnecessary prop collision/clip removals
- Fixed blatant texture misalignment
- Addressed perch spot outside Red spawn on wood beam
- Closed some accidental holes in geometry
- Additional fixes to a sticky/shooting exploit through and under Red's E platform area
- Increased pit damage to kill some certain class loadouts in a single trigger
- Moved Blu spawns forward a little to previous distance
- Extended projectile blocker brush along the top side of the Blu spawn building's roof
- Fixed Sniper sightline into Red's first spawn points from E
2023年7月25日补丁
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor
2023年8月31日补丁
- Added additional clipping where needed
- Fixed some windows clip and trip spots
- Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
- Capture point HUD layout now matches its map kin (Gravel Pit和Sulfur)
- Updated map menu images to the present day (1970)
- Reduced one-way door speed to stop ejecting players into orbit
- Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
- Fixing some props that fade too early
- Moved medium healthpack to the side between D->E to avoid accidental pickups
- Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
漏洞
- If an 工程师 builds a Dispenser in front of the supply locker in BLU spawn, and any class switches their loadouts to completely different weapons, the player goes into Civilian mode. This also can be done on Frontier.
- Additionally, if a Heavy changes his melee weapon while standing inside the Dispenser while equipping the 水牛排三明治, they are left with no melee weapon. If the Steak Sandvich is eaten, the Mini-Crits are granted to the Heavy's 转轮机枪 instead. This can also be done on Frontier.
- If a player attempts to go on the Launch Pad while one of the bridges is extending, they may be caught between the bridge and the control point, resulting in them being pushed inside the point. Being inside the control point counts as defending it on RED team, and counts as capturing it on BLU.
- It's possible to build on the higher level of the BLU spawn.
细枝末节
- 地图设计者,Jamie "Fishbus" Manson,的名称首字母缩写可以在俯瞰控制点 E 的其中一个上层房间中找到。这只能通过 noclip 命令做到。
- The increasing advantages awarded to the BLU team for capturing point A through to D were inspired by the Unreal Tourament 2004's assault map AS-Convoy and the side objectives that made it easier to attack the final objective.[1]
画廊
参考内容