Bonk! Atomic Punch

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Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It appears as a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while the BLU version is "Blutonium Berry".

Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and telefragging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and jump as they see fit, but will be unable to use any weapons. When any type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period (shown in the HUD) is over.

Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. The effects of Bonk! will cease if a Scout using it activates a resupply cabinet.

Being hit by Natascha, the Flamethrower's compression blast or the Force-A-Nature while drinking will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.

Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.

Function times

Function times (in seconds)
Consumption time 1.2 s
Recharge time 24 s
Effect duration 6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

[[Scout Token|Template:Dictionary/items/scout token]] [[Secondary Token|Template:Dictionary/items/secondary token]] Scrap Metal Possible Results
Token scout large.png + Token secondary large.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png

Note: The blueprint simply makes a Scout's secondary weapon; there is still a chance of getting Crit-a-Cola or Mad Milk instead. There will be approximately a 33.33% chance of crafting this item.

As a Crafting ingredient

Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png


Batter's Helmet Bonk! Atomic Punch Bonk Helm
Item icon Batter's Helmet.png + Item icon Bonk! Atomic Punch.pngx2 = Item icon Bonk Helm.png

Related achievements

Leaderboard class scout.png Scout

Artful Dodger
Artful Dodger
Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

Update history

February 24, 2009 Patch

  • The item was added to the game.

April 20, 2009 Patch

  • Scouts now drop the flag if they're carrying it when they drink Bonk!.

June 25, 2009 Patch

January 13, 2010 Patch

  • The lack of phase effect on a Scout under the effects of Bonk! is fixed; it had previously been missing for a while.

April 28, 2010 Patch

  • The slowdown disadvantage after using the weapon is removed as a balance fixture. A cooldown bar is added before it can be used, similar to the Sandman's Ball.

May 12, 2010 Patch

  • [Undocumented] The weapon was added in the Crit-a-Cola's crafting blueprint.
  • [Undocumented] The weapon was added in the Bonk Helm's crafting blueprint.

September 30, 2010 Patch

  • [Undocumented] Scouts will always switch to a melee weapon upon drinking Bonk!. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.

December 17, 2010 Patch

  • [Undocumented] Scouts no longer default to their melee weapon when using Bonk!

Bugs

  • The afterburn from the Flare Gun cannot be "dodged" and will result in the Scout taking fire damage.
  • Drinking Bonk! with the Sandman equipped removes the Scout's baseball. If the ball's recharge meter is full, the ball will not be returned in any way other than restocking at a resupply cabinet.
  • On-hit effects still are granted to whomever hit the Scout. This includes the Übersaw, Black Box and hitting the Scout if he is covered in Mad Milk among others.
  • Touching the gate of a Payload map at the moment the round starts while under the influence of Bonk! Atomic Punch will make the Scout invulnerable for the whole round.
  • The effects of Bonk! Atomic Punch will not protect the player from the damaging fires of the torches of Egypt.
  • If a Scout uses Bonk! Atomic Punch to become invincible and whilst invincible uses console commands ("kill"; "explode") to commit suicide, the kill will be awarded to the last member of the enemy team to hit the Scout with their weapons, even if the Scout phased through the attack and received no damage.

Trivia

  • The ingredients of Bonk! and Crit-a-Cola are water, radiation and sugar. Looking closely, the rest of the ingredients are listed as random letters.
  • An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised several hundred times worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, or roughly 20 lbs.
  • The Sandman's Home Run is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
  • Bonk! Atomic Punch shares its texture files with the Bonk Helm.

Gallery

Related merchandise

See also

External links