Quick-Fix
“ | Hmm hmm hmm...let's go practice medicine.
Click to listen
— The Medic
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” |
The Quick-Fix is a secondary weapon from the Team Fortress 2 Beta for the Medic. It is a prototype Medi Gun with a set of three gauges and a measuring jug for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions.
This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invincibility. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. So the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 33.6 / s (100.8 / s) |
Healing (out of combat) | 300% | 100.8 / s (302.4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.5625% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
The healing rate is based on how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. Cite error: Closing </ref>
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- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[1]
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
Gallery
References
See also
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