Shortstop
Revision as of 05:50, 1 October 2010 by A Sassy Dog (talk | contribs) (I changed the capitalization of the trivia line because it is referring to pistols (including physical ones), not the in-game Pistol.)
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Template:Weapon infobox The Shortstop is a primary weapon for the Scout and is part of the community-created Polycount Pack released with the Mann-Conomy Update. It appears as a four-barreled Pistol.
Damage
See also: Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.64
- Reload: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Trivia
- Its design is similar to the COP 357 Derringer.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a centre axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
- Since it is a primary weapon, it is possible to have two pistols equipped (the Shortstop and the regular Pistol or the Lugermorph).