Vanguard

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Vanguard
Cp vanguard.png
Basic Information
Map type: Control Point
File name: cp_vanguard
Released: December 17, 2015 Patch
(Tough Break Update)
Developer(s): Maxime "Mimas Torres" Dupuis
Kevin "Ravidge" Brook
Gavin "Equinoxo" Sawford
Map Info
Environment: Construction
Setting: Daytime
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×14  •  Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×15
Map Photos
Loading screen photos.
Map Overview
Vanguard overview.png
Map Stamp
Item icon Map Stamp - Vanguard.png
Supporters Leaderboard

Vanguard is a community-created Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.

Vanguard was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

The middle capture is located in the center of the yard, underneath a suspended board.

  • Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
  • Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
  • Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
  • Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.

Control Point 2 & 4

The second and fourth control points are on a piece of scaffolding next to an elevator.

  • Elevator: To the side of the control point is an inactive elevator tower. The elevator is on the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout and a teleporter hiding spot.
  • Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
  • Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
  • Left Building: The structure to the left of the control point that links to the elevator.

Control Point 1 & 5

The final Control Point is to the side in the middle of a section of computer terminals.

  • Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
  • Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
  • Control Area: The terminal area with the control point.

Helpful overview

Vanguard's locations
1.Center Yard
2.Scaffoldings
3.Right Balcony
4.Center Scaffoldings 
5.Elevator
6.Left Building
7.Observation rooms
8.Air Vent
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Pink circle: Middle/third points
Yellow circles: Second/fourth points
Green circles: First/fifth points

Strategy

Main article: Community Vanguard strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Point 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

December 17, 2015 Patch (Tough Break Update)

  • Added Vanguard to the game.

January 7, 2016 Patch

  • Updated Vanguard to fix an exploit related to spawn room doors.

February 2, 2016 Patch

  • Added new path to the last point.
  • New geometry to reduce sightlines on the middle point.
  • Reorganized spawn points to better exit final spawns.
  • Fixed Red forward spawn door blocking when held open.
  • Fixed some material issues.

February 29, 2016 Patch

  • Removed teleporter exploit on second point.
  • Various minor fixes (lighting, collision, optimization).

April 25, 2016 Patch

Trivia

  • Behind the vault doors near both spawns, there is a small room with a single banana peel.

Gallery