Graveyard
Graveyard | |
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Basic Information | |
Map type: | Arena |
File name: | arena_lumberyard_event
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Released: | October 5, 2021 Patch (Scream Fortress XIII) |
Variants: | Lumberyard |
Developer(s): | Liam "Diva Dan" Moffitt Benjamin "blaholtzen" Blåholtz Alex "FGD5" Stewart Seb "Tianes" Necula Aeon "Void" Bollig Erik "Colteh" Coltey Juniper |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pitfall, Pumpkin bombs, Skeletons, Horseless Headless Horsemann |
Magic spells: | Yes |
Map Items | |
Health Kits: | ×4 • ×2 |
Ammo Boxes: | ×4 • ×4 |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Welcome to Graveyard, a fresh, spooky new take on Lumberyard! When you die, your spirit leaves your body, haunting your enemies and healing your allies! Track your teammates through walls, fly to their position, and float around their body to provide the benefits of a level 1 dispenser! Will you group up and stack heals on a strong player, or pair up with a more frail friend to save them in their time of need?
— Graveyard publicity blurb
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” |
Graveyard is a community-contributed Arena map released during the Scream Fortress 2021 update. It is a Halloween-themed Arena map where the mercenaries fight for control of a recently installed crematorium inside a Charnel Church.
Similar to Lumberyard, the objective of this map is to kill all other players on the enemy team or capture the central control point once it is unlocked. Differing from conventional Arena maps, however, once a player dies, they become a miniature Dispenser-like ghost rather than spectating. As a ghost, players can passively heal their teammates and restore ammo similar to a Level 1 Dispenser. They are able to freely "fly" around, and can also say "Boo!" when using primary fire or attempting to use voice commands.
To win a game, a team has to win 4 rounds either by capturing the control point, or killing the entire enemy team. There is a 25% chance for a round to start with a Skeleton King. A Rare Spellbook also spawns 50 seconds after the round starts. After a minute and 10 seconds have elapsed, the control point becomes active. If both teams are still alive after another minute passes, the Horseless Headless Horsemann appears. If both teams are still somehow alive, the round ends in a stalemate.
Graveyard was contributed to the Steam Workshop.
Locations
- Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the upper floor.
- Charnel Church: The central building houses the Crematorium (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
- Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Charnel Church.
- Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: The purpose is to provide advice not covered elsewhere but specific only to the particular map. |
Update history
- Added Graveyard to the game.
- Fixed missing beacon particle to signify rare spell spawn locations.
- Fixed an issue with custom HUDs interfering with the map's own HUD.
- Fixed middle doors shutting themselves when blocked by a player.
- Fixed various props z-fighting inside of walls.
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines.
- Fixed an issue that caused players to remain in third-person at the beginning of a new round.
- Fixed spells dropped by the skeleton king persisting between rounds.
- Fixed pumpkin bombs generated from spells persisting between rounds.
- Fixed server lag caused by dynamic props.
- Reworked various VO to use new soundscript entries.
- Merasmus will now react to player deaths with varying degrees of sarcasm.
- Pumpkin bombs will now all refresh simultaneously at the start of every round.
- Added a "No entry" sign to the middle doors.
- Smoothed surfaces around the map to ease flying around as a ghost.
- Increased sound of the ghost Dispenser to improve healing feedback.
- Extended the warmup periods by 5 seconds (now 15 seconds).
- Nature & Wildlife preservation measures.
- Removed the Observer.
- Fixed a missing material in RED spawn.
- Changed the ghost particles in the 3d skybox.
- The team-colored ghosts that appear on round win now last longer and are more plentiful.
- The constant, purple-colored ghosts are now less abundant.
- Added various clipping improvements around the map.
- Added smoke to the chimneys.
- Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls.
- Removed the Observer.
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Updated
arena_lumberyard_event
to fix problems with the materials.
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Recreated the game mode in VScript.
- Significantly increased server performance.
- Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH.
- Updated the healing ghost appearance for RED team.
- Text pop-ups are now drawn in chat instead of in the middle of your screen.
- Reduced volume of the incoming spell.
- Removed the random Skeleton King and the Horseless Headless Horseman.
- Removed the rare spell given to the last player standing.
- Converted some medium health kits into small health kits.
- Removed small health kits from the second story of both churches.
- Fixed a pumpkin bomb that was stuck in the terrain.
Bugs
- One of Pumpkin bombs near RED spawn is incorrectly placed underground, therefore it cannot be exploded.[1]
Trivia
- A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within Team Fortress 2.
- If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the Thriller taunt, MONOCULUS, and a couple of Skeletons doing the Conga and Kazotsky Kick become observable on the out-of-bounds arch bridge for the rest of the game.[2]
- Internally, Graveyard is actually a Player Destruction map, with careful usage of map entities to recreate the Arena game mode.[3]
Gallery
- Tombstones
Due to the dark environment, fullbright
has been used on all images to better show off the contents.
"Here lieth the body of comic VII. We hardly knew ye."
- Easter eggs
Due to the dark environment, fullbright
has been used on some images to better show off the contents.
A crow eating the Melted Mop in RED spawn.
Two crows feasting on the buried Unarmed Combat near the cliff.
The Scotsman's Stove Pipe in a tomb near the cliff from RED side.
A pumpkin with the BINOCULUS!. It can be found on top of the bookcase on the upper floor from RED side, on the bench in RED spawn, and next to a truck near the right exit from RED spawn.
A pumpkin with the Twisted Topper and the BINOCULUS! under the stairs near the left exit from RED spawn.
A pumpkin with the Sir Pumpkinton and the BINOCULUS! in a shed near the cliff from BLU side.
A pile of pumpkins with the Towering Patch of Pumpkins at the top out of bounds near the cliff from RED side.
The Observer out of bounds on the bridge.
References
- ↑ Underground Pumpkin bomb
- ↑ Video example.
- ↑ Steam Workshop page, noted under Technical Notes.
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