Difference between revisions of "Dustbowl (Training)"
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− | '''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point | + | '''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" [[voice command]] until the player stands on the point. They will not use their melee weapons if they run out of ammo. |
== Introduction video == | == Introduction video == | ||
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The BLU team is attacking and must capture both [[control point (objective)|control points]] (A and B) in all three stages to win the match. The [[RED]] team must prevent the [[BLU]] team from achieving their goal by successfully defending their respective control points. | The BLU team is attacking and must capture both [[control point (objective)|control points]] (A and B) in all three stages to win the match. The [[RED]] team must prevent the [[BLU]] team from achieving their goal by successfully defending their respective control points. | ||
− | + | == Differences from standard Dustbowl == | |
+ | The training version of Dustbowl has various changes from its "stock" counterpart. | ||
+ | |||
+ | *[[Team]] switching is disabled; because of this players are forced to participate on the BLU team, which is the team on the [[offensive]]. | ||
+ | **Teams will have uneven numbers at some points, but [[autobalance]] will not occur. | ||
+ | *There is no timer, making it impossible for the RED team to win no matter how long the player stalls. | ||
+ | *There are a few extra [[health]] and [[ammo]] pickups, such as directly in front of the point 1A's building. | ||
== Round 1 == | == Round 1 == |
Revision as of 05:28, 25 January 2013
Dustbowl (Training) | |
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300px | |
Basic Information | |
Variants: | Attack/Defend |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Dustbowl (Training) is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the Mac Update. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" voice command until the player stands on the point. They will not use their melee weapons if they run out of ammo.
Contents
Introduction video
Dustbowl (Training) uses the exact same introduction video as the original Dustbowl.
Goal
The BLU team is attacking and must capture both control points (A and B) in all three stages to win the match. The RED team must prevent the BLU team from achieving their goal by successfully defending their respective control points.
Differences from standard Dustbowl
The training version of Dustbowl has various changes from its "stock" counterpart.
- Team switching is disabled; because of this players are forced to participate on the BLU team, which is the team on the offensive.
- Teams will have uneven numbers at some points, but autobalance will not occur.
- There is no timer, making it impossible for the RED team to win no matter how long the player stalls.
- There are a few extra health and ammo pickups, such as directly in front of the point 1A's building.
Round 1
The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in Target.
The teams change even as one progresses through the levels.
These are the teams at the first capture point:
BLU (3 players) | RED (5 players) |
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These are the teams at the second capture point:
BLU (3 players) | RED (3 players) |
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* This represents the player's class (the other participants are bots).
Round 2
This round introduces the Medic and explains the basics of his abilities. The Medic on the player's team will focus almost entirely on healing the player throughout the match.
The teams during Round 2 do not change.
BLU (5 players) | RED (4 players) |
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Round 3
This round introduces the Engineer and demonstrates the functions of his buildings. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the Sentry Gun. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.
These are the teams before capturing the first point. The RED team players are only temporary.
BLU (2 players) | RED (3 players) |
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These are the teams after destroying the enemy Sentry Gun.
BLU (9 players) | RED (5 players) |
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Control point timing
All control points have the same capture times.
Control Point | Multiplier | Seconds | ||
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All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
June 10, 2010 Patch (Mac Update)
- Added this map to the game.