Difference between revisions of "Demoman/da"
m (Fixed english link(s).) |
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}} | }} | ||
− | == | + | == Helbred == |
{{main|Health/da|Overheal/da|l1=Liv|l2=Overhelbred}} | {{main|Health/da|Overheal/da|l1=Liv|l2=Overhelbred}} | ||
{{Class health table|demoman}} | {{Class health table|demoman}} | ||
− | == | + | == Hastighed == |
{{main|Speed/da|l1=Hurtighed}} | {{main|Speed/da|l1=Hurtighed}} | ||
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− | == | + | == Kosmetiske ting == |
{{Main|Hats/da|l1=Hatte}} | {{Main|Hats/da|l1=Hatte}} | ||
{{Demoman class hat table}} | {{Demoman class hat table}} | ||
{{All class hat table}} | {{All class hat table}} | ||
− | == | + | ==Officielle klasse avatarer == |
{{Class avatars}} | {{Class avatars}} | ||
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* Fixed the [[Loch-n-Load]] death notice icon not being displayed correctly.}} | * Fixed the [[Loch-n-Load]] death notice icon not being displayed correctly.}} | ||
− | == | + | == Ubrugt Indhold (Engelsk) == |
+ | * The Demoman's [[Voice actors|voice actor]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], also voices the [[Heavy]] class. | ||
+ | * The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [http://www.teamfortress.com/post.php?id=1783] | ||
+ | * According to his biography, the Demoman lost his eye before being found by his real parents, but in the [http://www.teamfortress.com/war/demo/02.htm WAR! comic], there is a portrait of him with both eyes and his parents. | ||
+ | **According to [http://www.teamfortress.com/bombinomicon/ Bombinomicon], the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents. | ||
+ | * The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king". | ||
+ | ** From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death. | ||
+ | * The Demoman was originally going to have a pack of dynamite presumably instead of the [[Stickybomb Launcher]], as referenced to in a 2006 trailer. The mechanics were similar to those of the [[MIRV Grenade]] from Team Fortress Classic. | ||
+ | * The [[Non-player characters#BLU team (original)|first BLU team]] Demoman resembled [[w:Alfred Nobel|Alfred Nobel]]. | ||
+ | * The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of {{Patch name|11|19|2010}}. Other in-game appearances of the logo, such as the [[119th Update|119th Medals]] or the [[Carouser's Capotain]] remain unchanged. | ||
+ | ** On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the [http://www.teamfortress.com/screamfortress/ Scream Fortress page], the [http://teamfortress.com/post.php?id=5104 Shogun page] and the [http://www.teamfortress.com/australianchristmas/ Australian Christmas page]. This is also apparent in [http://www.youtube.com/watch?v=rxps--huGKY Meet the Demoman]. | ||
+ | *** The Demoman's alternative dynamite logo is seen on the promo pages of [http://www.teamfortress.com/pumpkinpatch/ Halloween 2009], the Demoman's page on the [http://www.teamfortress.com/demomanupdate/ WAR! Update], and in [[Meet the Pyro]]. | ||
+ | * In ''[[Poker Night at the Inventory]]'', an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck. | ||
+ | * The Demoman's eyepatch and beanie make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the player's worms. | ||
+ | * The Assault class in ''[[Monday Night Combat]]'' has a promo item with the Demoman's eyepatch and beanie named "Eye Lad". | ||
+ | |||
+ | |||
+ | == Paratviden == | ||
* Demomane'ns [[Voice actors/da|stemmeaktør]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], ligger også stemme til [[Heavy/da|Heavy'en]]. | * Demomane'ns [[Voice actors/da|stemmeaktør]], [http://www.imdb.com/name/nm0777229/ Gary Schwartz], ligger også stemme til [[Heavy/da|Heavy'en]]. | ||
* I Demomanens tidlige udviklingsstadie, var det meningen at han skulle have haft et stereotypisk skotsk udseende, blandet andet med bleg hud og rødt hår. Det var senere droppet, og det blev i stedet en sort skotsk karakter, både fordi det tidligere valg manglede originalitet og det nyere udseende var lettere at skille ud fra alle de andre klasser. [http://www.teamfortress.com/post.php?id=1783] | * I Demomanens tidlige udviklingsstadie, var det meningen at han skulle have haft et stereotypisk skotsk udseende, blandet andet med bleg hud og rødt hår. Det var senere droppet, og det blev i stedet en sort skotsk karakter, både fordi det tidligere valg manglede originalitet og det nyere udseende var lettere at skille ud fra alle de andre klasser. [http://www.teamfortress.com/post.php?id=1783] | ||
Line 479: | Line 496: | ||
* Demomanens klap og hue gør en optræden i ''[[Worms: Reloaded]]'' som en af hattene man kan vælge til spillerens orme. | * Demomanens klap og hue gør en optræden i ''[[Worms: Reloaded]]'' som en af hattene man kan vælge til spillerens orme. | ||
* Assault-klassen i ''[[Monday Night Combat]]'' har en promo med Demomanens klap og hue, kaldet "Eye Lad". | * Assault-klassen i ''[[Monday Night Combat]]'' har en promo med Demomanens klap og hue, kaldet "Eye Lad". | ||
+ | |||
+ | == Galleri == | ||
+ | <br><gallery widths=150px heights=150px>. | ||
+ | File:Demoman_qwtf.png|Team Fortress Demoman model. | ||
+ | File:TFC_Demo.png|The [[Demoman (Classic)|Demoman]] class of ''[[Team Fortress Classic]]''. | ||
+ | File:Dm concept1.png|Konceptet for Demoman. | ||
+ | File:Dm concept2.png|Konceptet for Demoman. | ||
+ | File:Dm concept3.png|Konceptet for Demoman. | ||
+ | File:Dm concept3a.png|Konceptet for Demoman. | ||
+ | File:Dm concept4.png|Konceptet for Demoman. | ||
+ | File:Dm concept5.png|Konceptet for Demoman. | ||
+ | File:Dm concept5a.png|Konceptet for Demoman. | ||
+ | File:Dm concept6.png|Konceptet for Demoman. | ||
+ | File:Dm concept7.png|Konceptet for Demoman. | ||
+ | File:Dm concept8.png|Konceptet for Demoman. | ||
+ | File:Demo back.jpg|[[Trading cards|Trading card]] front. | ||
+ | File:Demo front.jpg|Trading card back. | ||
+ | </gallery> | ||
+ | {{clr}} | ||
+ | |||
+ | == Relateret tilbehør == | ||
+ | <gallery> | ||
+ | File:Merch_Demoman_Portrait.png|[http://store.valvesoftware.com/product.php?i=P3440 Demoman Portrait Poster] | ||
+ | File:Merch RED Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0225 RED Stickybomb Plush] | ||
+ | File:Merch BLU Sticky Plush.png|[http://store.valvesoftware.com/product.php?i=S0239 BLU Stickybomb Plush] | ||
+ | File:Merch demoman shirt.png|[http://store.valvesoftware.com/product.php?i=C01337 The Demoman T-Shirt] | ||
+ | File:Demoman Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF201 Demoman Class Decal, Black] | ||
+ | File:MeettheDemomanLithograph.png|[http://store.valvesoftware.com/product.php?i=P3415 Meet the Demoman Lithograph] | ||
+ | File:Merch Demo Figure RED.png|[http://www.store.valvesoftware.com/product.php?i=FTF204 Demoman Action Figure - RED] | ||
+ | </gallery> | ||
== Se også == | == Se også == |
Revision as of 19:49, 5 August 2013
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
Den engelske version af denne artikel har undergået ændringer. Denne side trænger måske til en ny oversættelse. Du kan se sidens kilde her. Hvis du har brug for hjælp, kan du skrive på talk-siden eller læse guiden til sprogoversættelse (Engelsk). |
Demoman | |
---|---|
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27 | |
Grundlæggende information | |
Ikon: | 40px |
Type: | Defensiv |
Helbred: | 175 / 260 (Se Liv nedenunder for flere detaljer) |
Hastighed: | 93% (Se hurtighed nedenunder for flere detaljer) |
Mød Demomanen | |
“ | En krydset ledning, en egensindig knivspids kalium chlorat, et vildfarent ryk... og kabum!
Klik for at høre
— Demomanen om erhvervsbetingede risici
|
” |
Demomanen er en scrumpy-drikkende nedrivningsekspert fra det skotske højland, og en af de mest alsidige medlemmer af holdet. Til trods for at hans våben ikke er særlig præcise på langere afstand, er Demomanen yderst kraftfuld og uforudsigelig, hvilket gør ham i stand til at kunne klare sig selv i stort set hver en situation. Han er en sprængningsmester, som udmærker sig ved indirekte og kampe på mellem afstand. Udstyret med hans granatkaster og klæbebombekaster, bruger Demomanen sit eneste gode øje og sin kendskab til det omkringliggende miljø til veltimede detoneringer, som sender hans fjender i vejret, ofte i flere stykker. Skulle nogen komme forbi hans eksplosioner, vil de bliver chokeret over at lære at Demomanen også er dygtig til nærkamp, og er en af de farligste klasser i spillet med en række kraftige nærkampsvåben at kunne låse op for i sit arsenal.
Demomanen udmærker sig ved hurtig ødelæggelse; han kan skyde hans granater i kreative vinkler, og skabe ravage hos fjendtlige Sentry Guns mens han selv er udenfor rækkevidde. Hans klæbebomber er det perfekte redskab til områdebenægtelse, og er også effektiv til at holde fjender væk fra vogne, kontrolpunkter og efterretninger, som han kunne betragte som forbudt område.
Demomanen er stemmelagt af Gary Schwartz
Indholdsfortegnelse
Biografi
|
Helbred
Klasse | Helbred | Overheling | Hurtige Fiks Overheling |
---|---|---|---|
Scout | 125 | 185 | 158 |
Udstyret med Ole Lukøje | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
Udstyret med Forsvarsfanen | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
Udstyret med Ali Babas Små Futter | 200 | 300 | 251 |
Udstyret med Højlandsklingen, Hesteløse Hovedløse Hestemanns Hovedtager eller Nessies Nier-jern (Ingen hoveder) | 150 | 225 | 189 |
Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 1 hoved | 165 | 245 | 208 |
Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 2 hoved | 180 | 270 | 226 |
Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 3 hoved | 195 | 290 | 245 |
Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder) | 210 | 315 | 264 |
Udstyret med Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron (ingen hoveder) | 175 | 260 | 220 |
Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 1 head taken | 190 | 285 | 239 |
Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 2 head taken | 205 | 305 | 258 |
Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 3 head taken | 220 | 330 | 276 |
Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder) | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under effekten af Dalokohs Bar eller Fiskefrikadelle | 350 | 500† | 426 |
With the Stålnæverne equipped | 300 | 390 | 346 |
With the Stålnæverne equipped and while under the effects of the Dalokohs Bar or Fiskefrikadelle | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
Udstyret med Roprotesen | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
Udstyret med Vita-saven | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
Udstyret med Store Indtjener | 100 | 150 | 126 |
Udstyret med Kynikerens Kunai | 70 | 105 | 89 |
Maksimal overheling fra Kynikerens Kunai' rygstik | Ugyldig | 210 | Ugyldig |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Hastighed
Ændrer | Hurtighed |
---|---|
Standard | 93% |
Udstyret med Skottens Kraniekløver | 79.33% |
Udstyret med Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron med 1 hoved | 100.67% |
Udstyret med Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron med 2 hoveder | 108% |
Udstyret med Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron med 3 hoveder | 115.67% |
Udstyret med Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladts (4 eller flere hoveder) | 123% |
Løber med Angrebsskjoldet eller Splendid Screen | 250% |
Løber med Angrebsskjoldet eller Splendid Screen og udstyret med Skottens Kraniekløver | 212.5% |
Basis strategi
- Brug Mouse1 til at skyde klæbebomber og brug mouse2 til at detonere dem på et senere tidspunkt.
- Med klæbebombekasteren, jo længere du holder skyde knappen nede, jo længere vil bombem flyve.
- Detoner klæbebomber under dine fødder for at 'klæbebombe-hoppe' op til store højder
- Skyd klæbebomber på vægge og lofte hvor de er svære at se.
Våben
OBS: Skaden af et våben er omtrentlig og er skrevet som basisværdi. Se de individuelle sider for våben for at få flere supplerende tal.
Primære
Våben | Drabsikon | Ammunition Ladt |
Ammunition Båret |
Skadesrækkevidde | Noter / Specielle evner |
---|---|---|---|---|---|
Standard Granatkaster |
4 / 6 | 16 / 30 | Ved fuldtræffer:
Basis: 100
Basis: 22–64 |
Granater har ingen skade nedfald hvis man rammer fjenden direkte. Granater exploderer ved kontakt med en fjendtlig spiller eller bygning, hvis de ikke har hoppet inden. | |
Smedearbejde Loch-n-Laderen |
3 | 16 | Ved fuldtræffer:
Basis: 100
|
Granater har ingen skade nedfald ved direkte slag. Granater exploderer ved kontakt med en fjendtlig spiller eller bygning. | |
Smedearbejde Ali Babas Små Futter |
Ugyldig | Ugyldig | Ugyldig | Ugyldig | Øger ens maksimale liv med 25. Øger evnen til at dreje mens man charger med 200%. |
Smedearbejde Smugleren | |||||
Smedearbejde Løse Kanon |
4 | 16 | Ved fuldtræffer:
Basis: 30-50
Basis: 29-47 |
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Holding down the fire key for too long will cause a misfire. | |
Smedearbejde B.A.S.E.-hopperen |
Ugyldig | Ugyldig | Ugyldig | Ugyldig | Allows player to activate a parachute whilst midair, slowing their descent. |
Smedearbejde Jernkæmpen |
4 | 16 | Ved fuldtræffer:
Basis: 100
Basis: 29-47 |
Grenades have zero range falloff on a direct hit. Grenades explode on contact with an enemy player or building, provided they have not bounced first. |
Sekundære
Våben | Drabsikon | Ammunition Ladt |
Ammunition Båret |
Skadesrækkevidde | Noter / Specielle evner |
---|---|---|---|---|---|
Standard Klæbebombekaster |
8 | 24 | Basis: 103—138 Krit: 353 |
Primær angreb skyder klæbebomberne, sekundær angreb får dem til at eksplodere på en gang. Hvis man holder primær angreb nede, vil bomberne flyve længere. Klæbebomber sætter sig fast til de fleste overflader og bliver der intil spilleren enten detonerer dem eller dør. | |
Oplåsning Angrebsskjoldet |
Ugyldig | Ugyldig | Fuld ladning: 50 + 5 per Hoved (op til 5 hoveder) |
Sekundær angreb får spillere til at løbe hurtigt fremad, hvilket tilføjer mini-krits halvvejs og fuldt kritisk angreb ved fuldt angrebsløb, til hvilket som helst nærkamps våben. Hvilken som helst fjende som bliver ramt af skjoldet tager 50 eller mere skade. 50% modstandsdygtighed mod flammekaster for bæreren. | |
Oplåsning Skotske Modstand |
8 | 36 | Basis: 103—138 Krit: 353 |
Klæbebomber kan ses gennem vægge og andre forhindringer, og man kan vælge hvilke man vil detonere ved at sigte på dem og bruge sit sekundære angreb. Klæbebomber kan ødelægges med hvilket som helst våben som skyder kugler, med nærkamps våben eller med en eksplosion fra den skotske modstand. | |
Smedearbejde Klæbehopperen |
Ugyldig | 8 | 72 | Basis: 0 Krit: 0 |
200% maks. sekundær ammunition for bæreren. Ingen selvforskyldt sprængskade taget. |
Smedearbejde Pragtige Skærm |
Ugyldig | Ugyldig | Fuld ladning: 85 + 8.5 per Hoved (op til 5 hoveder) |
Sekundær angreb får spillere til at løbe hurtigt fremad, hvilket tilføjer kritisk skade ved hvilken som helst længde i angrebsløber, til hvilket som helst nærkamps våben. Hvilken som helst fjende som bliver ramt af skjoldet tager 85 eller mere skade. 20% modstandsdygtighed mod flammekaster for bæreren. | |
Smedearbejde Tidevandsvenderen |
Ugyldig | Ugyldig | Fuld ladning: 50 + 5 per Hoved (op til 5 hoveder) |
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron. Charging removes debuffs. | |
Smedearbejde Korte Lunte |
4 | 24 | Basis: 88-117/109-147 Krit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Nærkamp
Våben | Drabsikon | Ammunition Ladt |
Ammunition Båret |
Skadesrækkevidde | Noter / Specielle evner |
---|---|---|---|---|---|
Standard Flaske |
Ugyldig | Ugyldig | Basis: 65 Krit: 195 |
||
Smedearbejde Skotske Håndtryk |
|||||
Promovering Stegepande |
|||||
Smedearbejde Militærnægteren |
|||||
Promoverende / Smedearbejde Frihedsstaven |
|||||
Drop Bat Fra Helvedet |
|||||
Distribueret Mindeskaberen |
|||||
Promoverende Skinkeskaftet |
|||||
Oplåsning Nekromantisk Nakker |
|||||
Udpakning Vejbetjenten |
|||||
Promoverende Prinny-machete |
|||||
Distribueret Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distribueret Gylden Stegepande |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Oplåsning Højlandsklingen |
Ugyldig | Ugyldig | Basis: 65 Krit: 195 |
Har 50% større nærkampsrækkevidde. Hvert drab hugger hovedet af fjenden, og forøger våbenets hoved tæller. Hvert afhugget hoved forøger brugerens hastighed (7.5%) og Helbreds Point (15), men dog maksimum 4 gange per liv. | |
Smedearbejde Hesteløse Hovedløse Hestemanns Hovedtager |
|||||
Smedearbejde Nessies Nier-jern |
|||||
Smedearbejde Torturtoget |
Ugyldig | Ugyldig | Basis: 65 Krit: 195 |
+1 Hurtigere erobringshastighed for bæreren. 10% sårbarhed over for kugler for bæreren. | |
Smedearbejde Skottens Kraniekløver |
Ugyldig | Ugyldig | Basis: 78 Krit: 234 |
Har 50% større nærkampsrækkevidde. +20% forårsaget skade. | |
Smedearbejde Claidheamh Mòr |
Ugyldig | Ugyldig | Basis: 65 Krit: 195 |
Har 50% større nærkampsrækkevidde. 0.5 sek stigning i angrebsløb-varighed. | |
Smedearbejde Ullapool-pælen |
Ugyldig | Ugyldig | Basis: 55 + 75
|
Ved slag på en fjende vil 'hovedet' eksplodere og give eksplosions skade til brugeren og alle fjender omkring ham. Eksplosionen kan også blive udløst ved at ramme overflader på banen og vil skyde brugeren op i luften. Efterfølgende, vil den vise tegn på skade og det vil kun være muligt at gøre normal nærkamps skade, og vil ikke eksplodere før brugeren respawner eller bruger et forsynings skab. Ingen tilfældig kritisk skade. | |
Promovering / Smedearbejde Halv-Zatoichi |
Ugyldig | Ugyldig | Basis: 65 Krit: 195 |
Ved drab: giver brugeren 100% helbred. Dette våben er ærebundet og kan ikke trækkes væk før det har drabt. | |
Smedearbejde Persiske Overtaler |
Ugyldig | Ugyldig | Basis: 65 Krit: 195 |
Halverer tiden det tager for at ens angrebsløb er fuldt opladt. Ingen tilfældig kritisk skade. |
Hån-angreb
Relaterede våben | Beskrivelse | Drabsikon | |
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Main article: Afhugning
Demoman'en svinger sværdet over hans hoved, og hugger ud foran ham, og tørrer bladet med hans hånd efter det. |
Genstands sæt
Ekspertens Artilleri | |
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Effekt |
Ingen effekt |
Et Tusinde og Én Demoriddere | |
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Effekt |
Ingen effekt |
Kosmetiske ting
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Officielle klasse avatarer
Officielle klasse-avatarer | ||
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Originale sæt | RED ÜberLadet sæt | BLU ÜberLadet sæt |
Få TF2-avatarer på Steam: Originale |
Præstationer
Hovedartikel: Demoman Præstationer
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Opdateringhistorik
- Fixed prediction error that caused jittery sticky bomb launcher behavior.
28. september 2007-opdateringen
- Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce.
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.
- Fixed some edge cases where grenades could go through player or buildings.
- Fixed grenade explosions being able to impart damage through thin ceilings.
20. december 2007-opdateringen
- Dustbowl
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Dustbowl
- Fixed a few places where Demoman pipes could pass through non-solid models.
- Class balancing
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
29. april 2008-opdateringen (Gold Rush Update)
- Added new speech.
- Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.
- Fixed grenades being able to fire through grates at round starts.
11. december 2008-opdateringen
- Any weapons that fire bullets can now break apart the Demoman's stickybombs.
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman.
- [Udokumenteret] Demoman's bottle taunt has received a new `burp` sound.
- [Udokumenteret] Demoman's secondary weapon has been renamed to Stickybomb Launcher.
- Fixed exploit that allowed players to circumvent the force-fire timeout on the Grenade Launcher.
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to.
21. maj 2009-opdateringen (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added hat Demoman's Fro
13. august 2009-opdateringen (Classless Update)
- Removed self-inflicted Mini-Crits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- PLR_Pipeline
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe.
- Fixed pipebombs sticking to saw blades.
- Fixes Demoman taking too much damage from their pipebombs.
- Restored LOD for the Demoman player model.
15. september 2009-opdateringen
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
- Grenades/Pipes radius change: 132->159.
10. december 2009-opdateringen
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
17. december 2009-opdateringen (WAR! Update)
- Added 35 new Demoman achievements.
- Added 3 new Demoman items; the items added were the Chargin' Targe, Scottish Resistance, and Eyelander.
- Added new Demoman Domination lines.
18. december 2009-opdateringen
- Fixed a server crash caused by the Demoman's taunt kill.
- Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
- Updated the description of the "Bravehurt" achievement.
22. december 2009-opdateringen
- Fixed the motion blur on charging Demoman not always drawing.
- Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0.
- Capped the amount of overhealing from taking heads to the player's max buffed health.
- Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.
- Achievement fixes
- Fixed the "Second Eye" Demoman achievement.
- Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.
- Added backstab death animation.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%.
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher.
- More defined flesh hit/world hit force added for the Eyelander sword.
- Added swing forces for Eyelander sword.
- Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
- Fixed stickies being destructible before they're stuck to something.
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone.
- Fixed pipebombs not colliding correctly with players.
18. marts 2010-opdateringen (First Community Contribution Update)
- Added weapon: Pain Train.
- Added hat: Hustler's Hallmark.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- Fixed deflected remote-detonate pipebombs becoming Mini-Crits when detonated.
- Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted.
20. maj 2010-opdateringen (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter.
- Added hat: Tippler's Tricorne.
10. juni 2010-opdateringen (Mac Update)
- [Udokumenteret] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
- The Demoman's battleaxe now sounds like a sword.
8. juli 2010-opdateringen (Engineer Update)
- Scottish Resistance now shows location of stickies placed with glow effect.
30. september 2010-opdateringen (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher.
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- [Udokumenteret] The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- [Udokumenteret] Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.).
- [Udokumenteret] Added unused "Hi-five" taunt.
- The TF badge on the Glengarry Bonnet is no longer team-colored.
- Restored the appearance of the Tippler's Tricorne to the version prior to the Mann-Conomy Update. This item is now paintable.
- Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
- Made the Frying Pan tradable.
- Trading changes
- Fixed the Frying Pan not being tradable.
- [Udokumenteret] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
27. oktober 2010-opdateringen (Scream Fortress)
- Added a new Halloween weapon.
- Added the Sticky Jumper for Demomen to practice jumping.
- [Udokumenteret] Added the Hustler's Hallmark to the store.
- Fixed the Sticky Jumper doing damage to enemies.
- [Udokumenteret] Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
19. november 2010-opdateringen
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman).
- Updated some item capabilities:
- The Stickybomb Jumper can now be gift wrapped.
- [Udokumenteret] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
- Made the following hats paintable: Dangeresque, Too?.
17. december 2010-opdateringen (Australian Christmas)
- Added 'The Expert's Ordnance' item set.
- Added new weapons: 'The Claidheamohmor', 'The Ullapool Caber' and 'The Loch-n-Load'.
- Added new hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'.
- [Udokumenteret] Chargin' Targe no longer protects you against your own explosive damage.
- [Udokumenteret] Changed the Scottish Resistance model to use a combined world- and viewmodel.
- Added the laser attachment to the worldmodel of the Scottish Resistance.
- Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
21. december 2010-opdateringen
- Corrected the name of the "Claidheamh Mòr".
- Added Loch-n-Load kill icon.
- [Udokumenteret] Improved Ullapool Caber kill icon.
- [Udokumenteret] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- [Udokumenteret] The Scottish Resistance and the Stickybomb Launcher now drop the appropriate weapon on death on RED team.
- [Udokumenteret] If the player suicides with the Ullapool Caber it displays the Caber's kill icon.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Fixed particle effects on the Hustler's Hallmark.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- [Udokumenteret] Grenade Launchers using Name or Description Tags now properly use the
c_model
equivalent.
- Carouser's Capotain and Sober Stuntman were added to the Mann Co. Store.
10. marts 2011-opdateringen (Shogun Pack)
- Added Weapon: Half-Zatoichi.
- Added hat: Samur-Eye.
- Fixed the Demoman not using the correct animations for some of his weapons.
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
- Fixed the Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
- Crafting recipe for the following weapons changed Horseless Headless Horsemann's Headtaker, Loch-n-Load and Ullapool Caber.
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.
- [Udokumenteret] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
- Added new hat: Reggaelator.
14. april 2011-opdateringen (Hatless Update)
- Added 3 new training courses for the Demoman.
- Fixed taunt kills made with a Katana not counting towards honorbound kills.
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
- Added "styles" for the: Scotsman's Stove Pipe.
- Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Horseless Headless Horseman's Headtaker, The Ullapool Caber and The Claidheamohmor.
- Item changes:
- Loch-n-Load Damage increased by 10%.
- Bot changes:
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them.
- [Udokumenteret] Added phong shader on the Grenade Launcher grenades.
- Added a missing material for the Scotsman's Stove Pipe.
- [Udokumenteret] Replaced the -25% damage attribute with no-crit on the following weapons:
- [Udokumenteret] The Rimmed Raincatcher was added to the Mann Co. Store.
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins.
- Added the Conjurer's Cowl.
- Updated the Conjurer's Cowl to be paintable.
- [Udokumenteret] The Horseless Headless Horsemann's Headtaker and Claidheamh Mòr were assigned the Decapitation taunt.
- Removed Demoman's taunt from the Pain Train.
- Added an explosion sound effect for a successful hit with the Ullapool Caber.
- [Udokumenteret] New laughing taunt animations have been added but are currently unused.
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.
- Updated The Conjurer's Cowl so it can be crafted and traded.
- [Udokumenteret] The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.
23. juni 2011-opdateringen (Über Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties.
- Added hat: Sultan's Ceremonial.
- [Udokumenteret]
- Fixed an exploit with the Chargin' Targe that allowed greater turning control than intended.
- Demoman can now begin a charge while in midair.
- The charge meter for the Chargin' Targe is no longer fully depleted if the user is interrupted by a Compression Blast.
- The Chargin' Targe can now be refilled by resupply cabinets.
- The Scotsman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.
- The Horseless Headless Horsemann's Headtaker's recipe now shows the proper amount of metal in the crafting menu.
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Added new Hat Tam O' Shanter.
- Added new Weapon Nessie's Nine Iron.
- The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher or Loch-n-Load.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated The Private Eye so it can be equipped by the Demoman.
- Tam O' Shanter and Nessie's Nine Iron became craftable.
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces.
- [Udokumenteret] Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps.
- Added hat: Mask of the Shaman.
16. september 2011-opdateringen
- Fixed the Demoman not being able to charge while in the air.
13. oktober 2011-opdateringen (Manniversary Update & Sale)
- Added hats: The Buccaneer's Bicorne and The Tavish DeGroot Experience
- Added misc item: A Whiff of the Old Brimstone
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
- Saxxy kills will use the same lines as kills from the Frying Pan
- Taunting with the Pain Train or the Saxxy now plays the same taunt as the Grenade Launcher
- Added a taunt for the Ullapool Caber
27. oktober 2011-opdateringen (Very Scary Halloween Special)
- Add hats: Hair of the Dog.
- Added Misc: Scottish Snarl & Pickled Paws.
- [Udokumenteret] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set.
22. november 2011-opdateringen
- Fixed the Loch-n-Load death notice icon not being displayed correctly.
Ubrugt Indhold (Engelsk)
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- According to Bombinomicon, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
- The seal in the the portrait of the aforementioned comic states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- From what his mother has told him, his father lost both eyes by the age of 30 and maintained 26 jobs until his death.
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- The first BLU team Demoman resembled Alfred Nobel.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of 19. november 2010-opdateringen. Other in-game appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009, the Demoman's page on the WAR! Update, and in Meet the Pyro.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
Paratviden
- Demomane'ns stemmeaktør, Gary Schwartz, ligger også stemme til Heavy'en.
- I Demomanens tidlige udviklingsstadie, var det meningen at han skulle have haft et stereotypisk skotsk udseende, blandet andet med bleg hud og rødt hår. Det var senere droppet, og det blev i stedet en sort skotsk karakter, både fordi det tidligere valg manglede originalitet og det nyere udseende var lettere at skille ud fra alle de andre klasser. [2]
- Ifølge hans biografi, mistede Demomanen sit øje før han blev fundet af hans rigtige forældre, men i WAR! comic, er det et portræt med ham og hans forældre, hvor han har begge sine øjne.
- I seglet bagerst i portrættet, kan man se følgende tekst "In Regionem Caecorum Rex Est Luscus.", på dansk betyder dette "I de blindes land, er den enøjede man konge".
- Demomanen havde i starten en pakke med dynamit, formentlig i stedet for klæbebombekasteren, som en reference til 2006 traileren. Mekanikken var lignende til dem som MIRV-granaten, fra Team Fortress Classic, havde.
- Template:W var hyret som den første Demoman.
- Emblemet på Demoman'ens arm var oprindeligt en bombe, men var senere ændret til dynamit. Fra 19. november 2010-opdateringen har det været en klæbebombe. Andre optrædener som logoet har i spillet, er ikke blevet ændret, som f.eks. 119th Medaljerne eller Drankerens Capotain.
- På mange reklameplakater, har Demomanen en blank emblem uden noget logo på sin arm. Dette kan ses på Scream Fortress-siden, Shogun-siden og Australsk Jul-siden. Dette forekommer også i "Meet the Demoman" videoen.
- Demomanens alternative dynamit logo kan ses på promo siden af Halloween 2009 og på Demomanens side på WAR! Update.
- På mange reklameplakater, har Demomanen en blank emblem uden noget logo på sin arm. Dette kan ses på Scream Fortress-siden, Shogun-siden og Australsk Jul-siden. Dette forekommer også i "Meet the Demoman" videoen.
- I Poker Night at the Inventory, gør Demomanen en optræden som knægten i hjerter og ruder, i "Team Fortress 2" dækket.
- Demomanens klap og hue gør en optræden i Worms: Reloaded som en af hattene man kan vælge til spillerens orme.
- Assault-klassen i Monday Night Combat har en promo med Demomanens klap og hue, kaldet "Eye Lad".
Galleri
The Demoman class of Team Fortress Classic.
- Demo back.jpg
Trading card front.
- Demo front.jpg
Trading card back.
Relateret tilbehør
Se også
- Mød Demomanen
- Demoman modstands-strategi
- Demoman hån
- Demoman svar
- Demoman talekommandoer
- Demoman bruger-guider
- Klæbebombehop
- Jonglering
- Demoman-strategi
- Demoman-scripts
- Liste over referencer
- Demoman (klassisk
Referencer
- ↑ a b Team Fortress 2 Trailer 2, udgivet i September 2006.
Eksterne links
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog - A Grim Bloody Fable!
- TF2 Official Blog - Attention Employees...
- TF2 Official Blog - The War Update!
- TF2 Official Blog - It's a Bloodbath!
- TF2 Official Blog - War, Day 2
- TF2 Official Blog - Casualties of War!
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