Difference between revisions of "Dustbowl (Training)"
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Gamer 7601 (talk | contribs) (Removed "Related Achievements" because I don't think it's possbile to earn them on this map.) |
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==See also== | ==See also== |
Revision as of 09:39, 25 November 2010
Dustbowl (Training) | |
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300px | |
Basic Information | |
Variants: | Attack/Defend |
Developer(s): | Unknown |
Dustbowl (Training) is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the Mac Update. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point unless you are there. If you are away from the point they will simply say the Go! Go! Go! Command until you stand near the point. They will not use their melee weapons if they run out of ammo.
Introduction video
Dustbowl (Training) uses the exact same introduction video as the original Dustbowl.
Goal
BLU is attacking and must capture both control points (A and B) in all three stages to win the match. RED team must prevent BLU team from achieving their goal by successfully defending their respective control points.
However, team switching is disabled in this training version of Dustbowl; because of this you are forced to participate on BLU team, which is the team on offensive.
Round 1
The first round introduces you to basic mechanics of gameplay, specifically the capturing of control points. The round is also intended to allow you to apply the skills learnt in Target.
The teams change even as one progresses through the levels.
These are the teams at the first capture point:
BLU (3 players) | RED (5 players) |
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These are the teams at the second capture point:
BLU (3 players) | RED (3 players) |
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* This represents the player's class (the other participants are Bots)
Control Point Timing
All Control points have the same capture times.
Control Point | Multiplier | Seconds | ||
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All control points | ×1 |
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×2 |
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×3 |
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×4 |
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See also