Difference between revisions of "Air Strike"

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The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While [[rocket jumping]], its attack speed is increased by 65%, explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The attack speed increase does not affect the shot that the Soldier uses to perform a rocket jump, meaning he still needs to wait the normal firing delay of 0.8 seconds before being able to unleash the more rapid barrage.
 
The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While [[rocket jumping]], its attack speed is increased by 65%, explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The attack speed increase does not affect the shot that the Soldier uses to perform a rocket jump, meaning he still needs to wait the normal firing delay of 0.8 seconds before being able to unleash the more rapid barrage.
  
If an [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] wielding Demoman kills a Soldier with kills on the counter, the number of kills will be transferred over to the Demoman's head count, as well as the Soldier's own head. The reverse is also true.
+
As an added advantage, if the player kills an enemy [[Demoman]] wielding the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]],or a [[Soldier]] wielding the [[Air Strike]], a [[Sniper]] wielding the [[Bazaar Bargain]] or a [[Medic]] wielding the [[Vita-Saw]], the player recives an amount of kills relative to the kills or organs stored by an item, of the enemy player.
  
 
The Air Strike was [http://steamcommunity.com/sharedfiles/filedetails/?id=90381722 contributed] to the Steam Workshop.
 
The Air Strike was [http://steamcommunity.com/sharedfiles/filedetails/?id=90381722 contributed] to the Steam Workshop.

Revision as of 21:01, 10 March 2021

I am the perfect avian killing machine!
The Soldier on air-to-land missiles

The Air Strike is a community-created primary weapon for the Soldier. It is a green atom bomb-shaped rocket launcher with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.

The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While rocket jumping, its attack speed is increased by 65%, explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The attack speed increase does not affect the shot that the Soldier uses to perform a rocket jump, meaning he still needs to wait the normal firing delay of 0.8 seconds before being able to unleash the more rapid barrage.

As an added advantage, if the player kills an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron,or a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain or a Medic wielding the Vita-Saw, the player recives an amount of kills relative to the kills or organs stored by an item, of the enemy player.

The Air Strike was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 96
Base damage 100% 76
Maximum fall-off 52.8% 40
Point blank 90-95
Medium range 42-75
Long range 20-40
Critical 230
Mini-crit 103-129
Splash damage
Minimum splash 50% 2.5m
Rocket jumping:
2m
Damage reduction 1% / 5.25m
Rocket jumping:
1% / 4.18m
Self-damage 23-75
Self damage (rocket jump) 23-39
Function times
Attack interval
Normal:
0.8 s
Rocket jumping:
0.28 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Beggar's Bazooka Gunboats Air Strike
Item icon Reclaimed Metal.png + Item icon Beggar's Bazooka.png + Item icon Gunboats.png = Item icon Air Strike.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Reclaimed Metal Air Strike Iron Bomber
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Air Strike.png = Item icon Iron Bomber.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Bombs Away!
Bombs Away!
Kill 3 people with the Air Strike during a single rocket jump.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Maximum Potential
Maximum Potential
Collect enough casualties to get the max clip for the Air Strike.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Menu photos cp snakewater final1.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.


Update history

June 18, 2014 Patch (Love & War Update)
  • The Air Strike was added to the game.

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Removed -25% clip size attribute.
    • Reduced radius penalty from -15% to -10%
    • Reduced damage penalty from -25% to -15%
    • Rocket jump blast damage reduction reduced from -25% to -15%

December 17, 2015 Patch (Tough Break Update)

  • Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock).

December 21, 2017 Patch (Smissmas 2017)

Unused content

  • The Air Strike has a unique critical sound effect in the tf2_sound_misc VPK.

Trivia

  • An airstrike is an attack on a specific objective by military aircraft during an offensive mission.
    • Futhermore, airstrikes are usually in the form of multiple air-launched projectiles aimed at a target, which is what this weapon is designed for.
  • The projectile fired by the Air Strike resembles the shape of a miniature Surface-to-Air Missile.
  • The Air Strike resembles the Little Boy atomic weapon used on the city of Hiroshima in World War II.

Gallery

See also