Difference between revisions of "Syringe Gun"
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| blu-projectile-image = BLU Syringe Gun Ammo.png | | blu-projectile-image = BLU Syringe Gun Ammo.png | ||
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− | {{Quotation|''' | + | {{Quotation|'''The Scout''''s last words.|Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.|sound=Scout_dominationmed02.wav}} |
+ | |||
+ | The '''Syringe Gun''' is the default [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is a custom-built gun that uses air pressure to fire syringes from a transparent cylindrical case. | ||
+ | |||
+ | The weapon fires syringes at a rate of ten per second, with a velocity of {{tooltip|990 [[Hammer unit]]s|18.86 meters per second, 61.88 feet per second}}. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the projectiles makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be [[Compression blast|reflected]]. | ||
+ | |||
+ | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | type = [[Projectile]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 10 | ||
+ | | fall off = {{tooltip|5|Long range}} | ||
+ | | ramp up = {{tooltip|12|Point blank}} | ||
+ | | ramp up % = 120 | ||
+ | | crit = 30 | ||
+ | | minicrit = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}} | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.105 s | ||
+ | | reload = 1.6 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = Syringe Gun | ||
+ | | rankson = kills | ||
+ | | rankson2 = | ||
+ | | festive = | ||
+ | | can deal damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = yes | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{class link|Medic}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|12|20|2007}}''' | ||
+ | * Fixed occasional misreporting of Syringe Gun damage distances to the stats system. | ||
+ | |||
+ | '''{{Patch name|12|31|2007}}''' | ||
+ | * Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations. | ||
+ | |||
+ | '''{{Patch name|8|18|2011}}''' | ||
+ | * {{undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|3|1|2012}}''' | ||
+ | * Refined Syringe Gun [[crit]] recoil forces. | ||
+ | |||
+ | '''{{Patch name|7|20|2012}}''' | ||
+ | * {{undocumented}} Updated the Syringe Gun model. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Converted the Syringe Gun models to use the <code>c_models</code> system. | ||
+ | |||
+ | == Unused content == | ||
+ | * In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy Update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle. | ||
+ | |||
+ | == Bugs == | ||
+ | * The syringes in the client view can disappear if they (visually) hit an object such as a barrel or crate. This happens when your viewmodel's barrel (usually on lower viewmodel FOVs or with minimized viewmodels turned on) is visually blocked by an object. This only affects the client-side syringe models and they will still hurt enemies. | ||
+ | |||
+ | == Trivia == | ||
+ | * The name and design of the Syringe Gun are based on real-life {{botignore|syringe guns}}, which are used to inject needles into patients with more control than by hand. | ||
+ | * In the weapon script file for the Syringe Gun, it uses the name “SuperSMG.” | ||
+ | ** This may be a relic from early in ''Team Fortress 2'''s development, as early concept art shows Medic with a {{botignore|submachine gun}}. | ||
+ | ** [[Scout]]’s [[Nail Gun]] originally used the [[SMG]] model as a placeholder, so it is also possible the name “SuperSMG” was used for a version of the [[Super Nailgun]] from [[Team Fortress Classic]], but with the SMG model. | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:Syringe Gun 1st person red.png|[[RED]] first-person view. | ||
+ | File:Syringe Gun 1st person blu.png|[[BLU]] first-person view. | ||
+ | File:RED_Syringe_Gun_Ammo.png|RED syringe. | ||
+ | File:BLU_Syringe_Gun_Ammo.png|BLU syringe. | ||
+ | File:Backpack syringegun alt.png|Alternate image angle. | ||
+ | File:Medic weapons concept.jpg|Several Medic weapon concepts. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Medic strategy#Syringe Gun|Syringe Gun strategy]] | ||
+ | |||
+ | {{Standard Weapons Nav}} | ||
+ | {{Allweapons Nav}} | ||
+ | {{Medic Nav}} |
Revision as of 02:11, 17 September 2021
“ | Ooh hoo hoo, your gun shoots medicine! It's intimidatin'.
Click to listen
— The Scout's last words.
|
” |
The Syringe Gun is the default primary weapon for the Medic. It is a custom-built gun that uses air pressure to fire syringes from a transparent cylindrical case.
The weapon fires syringes at a rate of ten per second, with a velocity of 990 Hammer units. The syringes are subject to gravity as they travel, making it necessary to lead moving targets and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account, but the extremely slow speed of the projectiles makes it ineffective outside of close range. Unlike most other projectiles, syringes cannot be reflected.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 12 |
Base damage | 100% | 10 |
Maximum fall-off | 52.8% | 5 |
Critical | 30 | |
Mini-crit | 14 - 16 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Medic
|
Update history
- Fixed occasional misreporting of Syringe Gun damage distances to the stats system.
- Fixed Syringe Gun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.
- [Undocumented] Added Strange quality.
- Refined Syringe Gun crit recoil forces.
- [Undocumented] Updated the Syringe Gun model.
June 18, 2014 Patch (Love & War Update)
- Converted the Syringe Gun models to use the
c_models
system.
Unused content
- In their initial testing of the Gold Rush update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy Update. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons. However, the Syringe Gun image was that of the standard weapon with a different angle.
Bugs
- The syringes in the client view can disappear if they (visually) hit an object such as a barrel or crate. This happens when your viewmodel's barrel (usually on lower viewmodel FOVs or with minimized viewmodels turned on) is visually blocked by an object. This only affects the client-side syringe models and they will still hurt enemies.
Trivia
- The name and design of the Syringe Gun are based on real-life syringe guns, which are used to inject needles into patients with more control than by hand.
- In the weapon script file for the Syringe Gun, it uses the name “SuperSMG.”
- This may be a relic from early in Team Fortress 2's development, as early concept art shows Medic with a submachine gun.
- Scout’s Nail Gun originally used the SMG model as a placeholder, so it is also possible the name “SuperSMG” was used for a version of the Super Nailgun from Team Fortress Classic, but with the SMG model.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|