|
|
(One intermediate revision by the same user not shown) |
Line 145: |
Line 145: |
| == Decay rates == | | == Decay rates == |
| | | |
− | The '''decay rate''' of a control point is inversely proportional to its base capture time. This means the shorter the base capture times are, the longer the decay rates are. The console variable {{cvar|mp_capdeteriorate_time}} controls the base decay rate, and has a default value of 90 seconds. | + | The '''decay time''' of a control point (the time it takes to go from almost captured to 0% captured) is 90 seconds by default. During Overtime, the decay rate is six times faster than normal, meaning that the decay time is effectively 15 seconds. |
| | | |
− | The point decay rate is calculated as '''(cap_time * 2) / mp_capdeteriorate_time'''. When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate. During Overtime, mp_capdeteriorate_time is multiplied by six, meaning the decay rate is six times faster than normal.
| + | When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate. |
| | | |
| == Map-specific times == | | == Map-specific times == |
Latest revision as of 14:36, 6 March 2023
The following is a list of information on control point timing.
Base capture times
The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point. The capture speed grows as a harmonic number depending on the number of capturing players.
×1
|
|
100%
|
×2
|
|
150%
|
×3
|
|
183%
|
×4
|
|
208%
|
×5
|
|
228%
|
×6
|
|
245%
|
×7
|
|
259%
|
×8
|
|
272%
|
×9
|
|
283%
|
×10
|
|
293%
|
×11
|
|
302%
|
×12
|
|
310%
|
×13
|
|
318%
|
×14
|
|
325%
|
×15
|
|
332%
|
×16
|
|
338%
|
×17
|
|
344%
|
×18
|
|
350%
|
×19
|
|
355%
|
×20
|
|
360%
|
×21
|
|
365%
|
×22
|
|
369%
|
×23
|
|
373%
|
×24
|
|
378%
|
×25
|
|
382%
|
×26
|
|
385%
|
×27
|
|
389%
|
×28
|
|
393%
|
×29
|
|
396%
|
×30
|
|
399%
|
×31
|
|
403%
|
×32
|
|
406%
|
Note to map makers
The trigger_capture_area entity defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2
(and/or team_numcap_3
). In other words, the number you set in Hammer Editor is actually half of its real value in-game.
Decay rates
The decay time of a control point (the time it takes to go from almost captured to 0% captured) is 90 seconds by default. During Overtime, the decay rate is six times faster than normal, meaning that the decay time is effectively 15 seconds.
When a point is neutral, and a team is reverting capture progress made by the enemy team, the decay rate is equal to the capture rate.
Map-specific times
Badlands (Arena)
Both capture points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Byre
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Granary (Arena)
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Lumberyard
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Nucleus (Arena)
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Offblast
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Ravine
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Sawmill (Arena)
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Watchtower
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Well (Arena)
Capture point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
5Gorge
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Badlands (Control Point)
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Coldfront
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Fastlane
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Freight
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Foundry
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Granary (Control Point)
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Fastlane
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Metalworks
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Powerhouse
Control Point 1 and 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Process
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Sinshine
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Sunshine
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Snakewater
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Standin
All control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Vanguard
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Well (Control Point)
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Yukon
Control Point 1 and 5
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2 and 4
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
DeGroot Keep
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Dustbowl (Control Point)
All control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Egypt
Control Point 1-1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 1-2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3-1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 3-2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Gorge
Control Point 1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Gorge Event
Control Point 1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Gravel Pit
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Junction
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Mann Manor
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Mercenary Park
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Mossrock
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Mountain Lab
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Snowplow
Control Point 1-1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 1-2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 1-3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-1
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-2
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point 2-3
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Steel
Control Point A
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point B
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point C
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point D
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Control Point E
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Badlands (King of the Hill)
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Brazil
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Eyeaduct
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Ghost Fort
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Harvest
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Harvest Event
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Highpass
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Kong King
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Lakeside
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Lazarus
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Maple Ridge Event
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Moonshine Event
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Nucleus (King of the Hill)
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Probed
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Sawmill (King of the Hill)
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
|
Suijin
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Viaduct
Control Point
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
|
Hydro
Center four control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Final control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|
Dustbowl (Training)
All control points
|
×1
|
|
×2
|
|
×3
|
|
×4
|
|