Difference between revisions of "Brazil/zh-hans"

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作为一张90度轴对称的地图,在此描述中位置将被描写为“内侧”(接近出生点)和“外侧”(远离出生点)。
 
作为一张90度轴对称的地图,在此描述中位置将被描写为“内侧”(接近出生点)和“外侧”(远离出生点)。
  
; 出生点
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===出生点===
 
* '''出生点庭院''': As Spawn Yards go, this one is particularly shallow; each of the three Spawn Gates lead directly to one of the corresponding three Yard Exits: the '''Outside Exit''' to the widest route to the Coal House next to the point, a '''Middle Exit''', and the '''Inside Exit''', which is on the side nearest the enemy Spawn.
 
* '''出生点庭院''': As Spawn Yards go, this one is particularly shallow; each of the three Spawn Gates lead directly to one of the corresponding three Yard Exits: the '''Outside Exit''' to the widest route to the Coal House next to the point, a '''Middle Exit''', and the '''Inside Exit''', which is on the side nearest the enemy Spawn.
  
; Spawn Routes
+
===Spawn Routes===
 
* '''Outside Route''': This outside route is the most direct route to the Coal House. From the Spawn Yard, the Outside Exit opens on the '''Gate 1''' room, which has exits to the entry room of the Middle Route and the Alley. Passing around a jutting corner, players enter the room with '''Gate 3''' and '''Gate 4'''. From here the '''Main Staircase''' rises to the interior of the Coal House.
 
* '''Outside Route''': This outside route is the most direct route to the Coal House. From the Spawn Yard, the Outside Exit opens on the '''Gate 1''' room, which has exits to the entry room of the Middle Route and the Alley. Passing around a jutting corner, players enter the room with '''Gate 3''' and '''Gate 4'''. From here the '''Main Staircase''' rises to the interior of the Coal House.
 
* '''Middle Route''': The Middle Exit opens on a room with a doorway to the Gate 1 room and Stairs to the Inside Route, and the route continues out another doorway to the automatic '''Exit''' gate and through that into the '''Alley'''.
 
* '''Middle Route''': The Middle Exit opens on a room with a doorway to the Gate 1 room and Stairs to the Inside Route, and the route continues out another doorway to the automatic '''Exit''' gate and through that into the '''Alley'''.
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</gallery>
 
</gallery>
  
; Battlements
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===Battlements===
 
: Certain forward locations are involved in the struggle to control the perimeter of the Control Area; the team that controls most of these locations controls the point:
 
: Certain forward locations are involved in the struggle to control the perimeter of the Control Area; the team that controls most of these locations controls the point:
 
* '''Coal House''' (Rio Grande Coal Co.): The Coal House is the primary Engineer nest location. Its possible weakness is enemy flanks from the Alley or Vault Room up the Main Stairs.
 
* '''Coal House''' (Rio Grande Coal Co.): The Coal House is the primary Engineer nest location. Its possible weakness is enemy flanks from the Alley or Vault Room up the Main Stairs.
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</gallery>
 
</gallery>
  
; Control Area
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===Control Area===
 
* '''Back Road''': A straight path from one Coal House to the other; it gives cover from any enemy in the second story of the {{botignore|buildings}}, but is exposed to the Dish Pitfall.
 
* '''Back Road''': A straight path from one Coal House to the other; it gives cover from any enemy in the second story of the {{botignore|buildings}}, but is exposed to the Dish Pitfall.
  

Revision as of 02:40, 22 March 2023

Brazil
Brazil main.jpg
基本信息
开发者: 未知
地图资料
环境: 丛林
设定: 白昼,阴天
危害: Pitfall
地图俯视图
Brazil overview.png
Koth_brazil, une map koth qui se déroule dans une base secrete dans la jungle, les joueurs se battent pour le contrôle du radar.
(大致翻译为:Koth_brazil,一张山丘之王地图,选址于丛林中的秘密基地,红蓝两队争夺雷达的控制权。)
Steam创意工坊的描述

Brazil 是一张社区制作的 山丘之王地图,于丛林炼狱更新中被添加入游戏。 通过销售战役通行证所获收入的一部分将作为分红给予该地图的制作者。

中场区域/控制点:
中间: Dish pit, Back Road, Underpass, Overpass, Control Point, and Hurg Perch.
BLU and RED (outside to inside):Coal House, Alley, Catwalk, Inside Route doorway.

地点

: 如果你在寻找特点地点时遇到困难,你可以滑倒 辅助俯瞰图来查看特定地点。

该地图的控制点区域是一个高台,并且除了利用楼梯作为掩体基本没有其他掩护;换言之,该控制点更容易从旁边防守而不是在远处防守。

之前的山丘之王地图都只是一个平面建筑,地图设计简洁,每个队伍的出生点处都有一个清晰的出生点庭院。但在这里,出生点前是一个庞大的建筑群而且其中拥有一个三维立体的迷宫,由出生点前庭院通往控制点区域。

作为一张90度轴对称的地图,在此描述中位置将被描写为“内侧”(接近出生点)和“外侧”(远离出生点)。

出生点

  • 出生点庭院: As Spawn Yards go, this one is particularly shallow; each of the three Spawn Gates lead directly to one of the corresponding three Yard Exits: the Outside Exit to the widest route to the Coal House next to the point, a Middle Exit, and the Inside Exit, which is on the side nearest the enemy Spawn.

Spawn Routes

  • Outside Route: This outside route is the most direct route to the Coal House. From the Spawn Yard, the Outside Exit opens on the Gate 1 room, which has exits to the entry room of the Middle Route and the Alley. Passing around a jutting corner, players enter the room with Gate 3 and Gate 4. From here the Main Staircase rises to the interior of the Coal House.
  • Middle Route: The Middle Exit opens on a room with a doorway to the Gate 1 room and Stairs to the Inside Route, and the route continues out another doorway to the automatic Exit gate and through that into the Alley.
  • Inside Route: This route is a straight, if narrow, path to the Hurg Perch; its relatively straight line is only broken with the dogleg around the wall of the Stairwell.

Battlements

Certain forward locations are involved in the struggle to control the perimeter of the Control Area; the team that controls most of these locations controls the point:
  • Coal House (Rio Grande Coal Co.): The Coal House is the primary Engineer nest location. Its possible weakness is enemy flanks from the Alley or Vault Room up the Main Stairs.
  • Vault Room: This is the widest room of the upper story, and with the small Ammo Pickup, it is a secondary nest location. It is more secure than either the Coal House or the Hurg Perch, but it's farther from the point.
  • Catwalk: The Catwalk is a connecting link from just outside the Hurg Perch to the far end of the Vault Room. Thus, this route is used as a flank in both directions against either position.
    • The Catwalk has a clear line of fire covering the entire point.
    • There is boarded fence cover at each end of the Catwalk; however, the player's head is exposed unless crouching.
  • Alley: The Alley may be seen as the shortest rush back into the action after respawning; but it is low and exposed, meant to be crossed in a hurry.
  • Hurg Perch (or Data Center): This second-story position is the closest and clearest shot at the point. It also commands the Control Area.
    • Once the Hurg Perch is secure, it is a relatively easy jump from the Hurg Perch to the point for technical Jumpers; and all classes can make the running jump the other way from the point to the Hurg Perch (Heavy will have to crouch-jump).

Control Area

  • Back Road: A straight path from one Coal House to the other; it gives cover from any enemy in the second story of the buildings, but is exposed to the Dish Pitfall.
  • Underpass: A sheltered low road on the centerline between the Hurg Perch and the Dish, it has a Small Health Kit at each end.
  • Overpass: The exposed High Road between the Coal Houses and the stairs to the point, hidden from the Hurg Perch, the bridge can be used defensively to keep the enemy away from those stairs.
  • Control point: A very exposed "hill", the Control point completely covers the elevated platform that can only be accessed by two narrow stairs or by Jumping.

Helpful overview

Brazil's locations
1.Spawn Yard
2.Outside Route
3.Middle Route
4.Inside Route
5.Alley
6.Vault Room (Above the Alley)
7.Stairwell
8.Hurg Perch (Data Center)
9.Coal House
10.Back Road
Red diagonal lines: Red spawnroom
Blu diagonal lines: Blu spawnroom
Yellow circle: Hill/Control point

Strategy

主条目: Community Brazil strategy

Control Point Timing

控制点 玩家人数
控制点 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Changelog

This is the changelog of the map before it was added to the game.
更改日志:
Mar 26, 2016 @ 5:38am
Mar 21, 2016 @ 8:40am

Update history

2017年10月20日补丁 #1 (Jungle Inferno Update)

  • Added Brazil to the game.

Trivia

  • The installation that the mercenaries are fighting over is a miniature version of the famous jungle Arecibo Observatory, decommissioned in 2020, that performed radio and radar astronomy.

Gallery