Difference between revisions of "Corruption"
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The Underworld section features a hospital that makes use of random generation, with a maze-like layout that changes every time the area can be accessed. Players that enter the Underworld are fully healed, overhealed, and receive a continuous speed boost while in the Underworld; however, their health is continuously drained and they are limited to just their melee weapon while inside. Players that escape the Underworld are granted invulnerability, overheal, increased speed, and guaranteed critical hits for a few seconds. | The Underworld section features a hospital that makes use of random generation, with a maze-like layout that changes every time the area can be accessed. Players that enter the Underworld are fully healed, overhealed, and receive a continuous speed boost while in the Underworld; however, their health is continuously drained and they are limited to just their melee weapon while inside. Players that escape the Underworld are granted invulnerability, overheal, increased speed, and guaranteed critical hits for a few seconds. | ||
− | While the portals are open, the cart cannot be pushed, but still | + | While the portals are open, the cart cannot be pushed, but still functions normally. The round timer stops during this period as compensation. |
== Strategy == | == Strategy == |
Revision as of 03:39, 13 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Corruption | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Nighttime, raining |
Hazards: | Deadly waters, pumpkin bombs, Payload cart explosion |
Map Photos | |
Map Overview | |
“ | On a dark and stormy night, venture forth to besiege the forsaken Asylum and unveil its chilling mysteries. Engage in fierce battles along the treacherous shorelines, within eerie caves, and deep within the haunted monstrosity itself.
Prepare to confront the horrors lurking in the shadows and uncover the dark secrets that await your daring exploration. If you dare... — Corruption publicity blurb
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” |
Corruption is a community-created Payload map. It takes place in and around a decayed asylum. It is a Halloween version of the custom map Eruption.
Corruption was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A – The Beach
Checkpoint B – The Prison
Checkpoint C – The Asylum Entrance
Checkpoint D – The Asylum
Underworld
Every time the clock on the tower visible from the Asylum Entrance strikes 12 and the bell rings (which can be heard anywhere on the map), several doors across the map become black and green spirals that act as portals to the Underworld. A portal also opens up on top of the cart, which appears as a spiraling yellow cloud.
The Underworld section features a hospital that makes use of random generation, with a maze-like layout that changes every time the area can be accessed. Players that enter the Underworld are fully healed, overhealed, and receive a continuous speed boost while in the Underworld; however, their health is continuously drained and they are limited to just their melee weapon while inside. Players that escape the Underworld are granted invulnerability, overheal, increased speed, and guaranteed critical hits for a few seconds.
While the portals are open, the cart cannot be pushed, but still functions normally. The round timer stops during this period as compensation.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Corruption to the game.
Trivia
- A small "shack" can be seen atop the far right exit of the first BLU spawn. Approaching it with
noclip
reveals it is a toilet cabin, with its interior containing a lantern, a pinup calendar, and a skeleton with its skull and arms coming out of the toilet hole.
Gallery
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