Difference between revisions of "Carrier/zh-hans"
< Carrier
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== {{common string|Locations}}== | == {{common string|Locations}}== | ||
− | === | + | === 控制点A === |
− | * ''' | + | * '''蓝队出生点''':一间有着补给柜的小房间。 |
− | * ''' | + | * '''炸弹拾取区域''': a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random<!--at least it seems so--> to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is ''not'' considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]]. |
− | * ''' | + | * '''高地''': a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in [[fall damage]]. |
− | * ''' | + | * '''拱门''': a thin building with an arch near the cliff. |
− | * ''' | + | * '''绿楼''': a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second. |
− | * ''' | + | * '''庭院''': the big open area in front of the point. |
− | * ''' | + | * '''酒吧''': a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel. |
− | * ''' | + | * '''购物街''': two buildings with interconnected interiors right next to the point, with an open window in the back. |
− | * ''' | + | * '''白房''': a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard. |
− | * ''' | + | * '''控制点A''': BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility. |
<gallery> | <gallery> | ||
− | File:Carrier BLU spawn.png| | + | File:Carrier BLU spawn.png|蓝队出生点 |
− | File:Carrier bomb pickup.png| | + | File:Carrier bomb pickup.png|炸弹拾取区域 |
− | File:Carrier high-ground.png| | + | File:Carrier high-ground.png|通往控制点的高地 |
− | File:Carrier archway.png| | + | File:Carrier archway.png|拱门 |
− | File:Carrier bar.png| | + | File:Carrier bar.png|酒吧 |
− | File:Carrier control point A.png| | + | File:Carrier control point A.png|控制点A |
</gallery> | </gallery> | ||
− | === | + | === 控制点B === |
− | * ''' | + | * '''入口''': the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take. |
− | * ''' | + | * '''运货通道''': a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring [[jumping]] techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path. |
− | * ''' | + | * '''分岔路''': a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found. |
− | * ''' | + | * '''控制点区域''': the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover. |
− | * ''' | + | * '''炸弹井(控制点B)''': BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process. |
<gallery> | <gallery> | ||
− | File:Carrier RED spawn.png| | + | File:Carrier RED spawn.png|红队出生点 |
− | File:Carrier shipping path.png| | + | File:Carrier shipping path.png|运货通道 |
− | File:Carrier bifurcated path.png| | + | File:Carrier bifurcated path.png|分岔路 |
− | File:Carrier control point B.png| | + | File:Carrier control point B.png|控制点B |
</gallery> | </gallery> | ||
== 携带炸弹 == | == 携带炸弹 == | ||
− | + | 携带炸弹的玩家,简称“携带者”会获得以下效果:<ref>scripts\vscripts\cp_carrier:L46-144</ref><br> | |
− | {{Info}} | + | {{Info}} 携带者会变为其职业对应的[[Robots/zh-hans|机器人]]版本(走路的音效也会被替代为机器人版本)并获得正常玩家3倍大的身体,其语音音调会变低,其武器会闪光(与迷你爆击的效果相同,相似视觉效果可参考{{item link|Crit-a-Cola}},{{item link|Buffalo Steak Sandvich}}和{{item link|Cleaner's Carbine}})变为机器人的玩家无法嘲讽,并且会在死亡时引爆背上的炸弹(纯视觉效果,没有实际伤害)<br> |
− | {{Info}} | + | {{Info}} 如果玩家装备了{{item link|Pain Train}}或{{item link|Thermal Thruster}}则这些武器会被替换为默认武器<br> |
− | {{Pro}} | + | {{Pro}} 增加最大生命值上限(详情参见表格)<br> |
− | {{Pro}} | + | {{Pro}} 无视[[backstab/zh-hans|背刺]]<br> |
− | {{Pro}} | + | {{Pro}} 无视[[fall damage/zh-hans|掉落伤害]]<br> |
− | {{Pro}} | + | {{Pro}} 无法接触爆炸的投掷物(如[[stickybomb/zh-hans|黏性炸弹]])会在接触到携带者时以飞快的速度被弹开<ref>[https://youtu.be/pqYtmmwZTe0 投掷物]被弹开的视频</ref>,除了焦化枪的投掷物<ref>[https://youtu.be/sxYPTmLlLAY 焦化枪]的投掷物没有被弹开的视频</ref><br> |
− | {{Pro}} | + | {{Pro}} 对来自伤害的击退效果有80%抗性<br> |
− | {{Pro}} | + | {{Pro}} 对[[Compression blast/zh-hans|压缩空气]]有100%抗性<br> |
− | {{Pro}} | + | {{Pro}} 每5秒会恢复100%的后备弹药<br> |
− | {{Con}} -75% | + | {{Con}} 来自医生的治疗效果-75%<br> |
− | {{Con}} -95% | + | {{Con}} 来自医疗包的治疗效果-95%<br> |
− | {{Con}} -100% | + | {{Con}} 超量医疗量-100%<br> |
− | {{Con}} -50% | + | {{Con}} 移动速度-50%<br> |
− | {{Con}} | + | {{Con}} 不能[[cloak/zh-hans|隐身]](如果间谍尝试在隐身时捡起炸弹会被传送回出生点)<br> |
{{Carrier health table}} | {{Carrier health table}} |
Revision as of 02:03, 15 December 2023
“冲,冲,冲!” 本文记录了近期新增内容,可能有臆测、失效的链接或不准确之处。 您可以通过编辑此页来改进内容。 |
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“你好小啊!真是笑死我了!” 此条目是个小条目。因此,它还未完成。 您可以通过扩充它来帮助军团要塞维基。 |
Carrier | |
---|---|
基本信息 | |
开发者: | 未知 |
地图资料 | |
环境: | 高山 |
设定: | 夜晚 |
危害: | 深渊(和它旁边的香蕉皮) 炸弹(仅属于携带者) |
地图照片 | |
地图俯视图 | |
“ | 化身机器人并摧毁红队导弹基地!
— Carrier宣传语
|
” |
Carrier是一张社区制作的 进攻/防御模式地图。该地图取景自一座高山中的小镇,其中还坐落着红队的导弹基地。
该地图运用了一套独特的机制,蓝队玩家必须将炸弹运送至控制点中以占领控制点。携带炸弹的玩家会受到多种效果影响,其中有正面影响也有负面影响。当控制点被成功占领时,携带者背后的炸弹会爆炸,该爆炸会秒杀炸弹携带者。
Carrier是投稿于Steam创意工坊的作品。
位置
控制点A
- 蓝队出生点:一间有着补给柜的小房间。
- 炸弹拾取区域: a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is not considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the Advanced multiplayer options.
- 高地: a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in fall damage.
- 拱门: a thin building with an arch near the cliff.
- 绿楼: a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.
- 庭院: the big open area in front of the point.
- 酒吧: a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel.
- 购物街: two buildings with interconnected interiors right next to the point, with an open window in the back.
- 白房: a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
- 控制点A: BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.
控制点B
- 入口: the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
- 运货通道: a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring jumping techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
- 分岔路: a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
- 控制点区域: the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
- 炸弹井(控制点B): BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.
携带炸弹
携带炸弹的玩家,简称“携带者”会获得以下效果:[1]
携带者会变为其职业对应的机器人版本(走路的音效也会被替代为机器人版本)并获得正常玩家3倍大的身体,其语音音调会变低,其武器会闪光(与迷你爆击的效果相同,相似视觉效果可参考爆击可乐,水牛排三明治和扫荡者卡宾)变为机器人的玩家无法嘲讽,并且会在死亡时引爆背上的炸弹(纯视觉效果,没有实际伤害)
如果玩家装备了钉棍或热能推进器则这些武器会被替换为默认武器
增加最大生命值上限(详情参见表格)
无视背刺
无视掉落伤害
无法接触爆炸的投掷物(如黏性炸弹)会在接触到携带者时以飞快的速度被弹开[2],除了焦化枪的投掷物[3]
对来自伤害的击退效果有80%抗性
对压缩空气有100%抗性
每5秒会恢复100%的后备弹药
来自医生的治疗效果-75%
来自医疗包的治疗效果-95%
超量医疗量-100%
移动速度-50%
不能隐身(如果间谍尝试在隐身时捡起炸弹会被传送回出生点)
炸弹携带者生命值表格 | |||
---|---|---|---|
红队玩家数量 | 生命值 | 红队玩家数量 | 生命值 |
1 | 3125 | 7 | 3875 |
2 | 3250 | 8 | 4000 |
3 | 3375 | 9 | 4125 |
4 | 3500 | 10 | 4250 |
5 | 3625 | 11 | 4375 |
6 | 3750 | 12 | 4500 |
战术
主条目: 社区 Carrier 战术
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
更新历史
- Carrier被添加至游戏。
- 更新了
cp_carrier
以修复其中的一些视觉问题。
漏洞
- Using the Dead Ringer as a Spy while being the Carrier causes instant death.[4]
- The cloak meter on the watch itself may also be the wrong size.
- A player who becomes the Carrier while not at full health gains additional maximum health equal to the amount of health they were missing.[5]
- This happens because the game calculates the Carrier's health with the formula
x + 125 * RED player count
, where x is a base value defined per class. It then adds this to the Carrier's current max health using a max health attribute and then substracts their current health. As a Scout with 100 HP and with 1 player on RED, the game adds 2125 health, resulting in 2250 max health, then subtracts 100 from that, leaving the Carrier with 2150 max health instead of the intended 2125.
- This happens because the game calculates the Carrier's health with the formula
细枝末节
- Hitting the bell in one of the arched building's towers makes it ring.
画廊
参考内容
|