Difference between revisions of "Carrier/zh-hans"

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(Created page with "{{ra|day=7|month=12|year=2023}} {{DISPLAYTITLE:Carrier}} {{trans}} {{stub}} {{Map infobox | map-image = Cp carrier.png | game-type = Control P...")
 
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== {{common string|Locations}}==
 
== {{common string|Locations}}==
=== Control Point A ===
+
=== 控制点A ===
* '''BLU Spawn''': a small room with a resupply cabinet.
+
* '''蓝队出生点''':一间有着补给柜的小房间。
  
* '''Bomb Pickup Area''': a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random<!--at least it seems so--> to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is ''not'' considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]].
+
* '''炸弹拾取区域''': a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random<!--at least it seems so--> to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is ''not'' considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the [[Multiplayer options#Advanced multiplayer options|Advanced multiplayer options]].
  
* '''High Ground''': a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in [[fall damage]].
+
* '''高地''': a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in [[fall damage]].
  
* '''Arch''': a thin building with an arch near the cliff.
+
* '''拱门''': a thin building with an arch near the cliff.
  
* '''Green Building''': a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.
+
* '''绿楼''': a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.
  
* '''Yard''': the big open area in front of the point.
+
* '''庭院''': the big open area in front of the point.
  
* '''Bar''': a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel.
+
* '''酒吧''': a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel.
  
* '''Shops''': two buildings with interconnected interiors right next to the point, with an open window in the back.
+
* '''购物街''': two buildings with interconnected interiors right next to the point, with an open window in the back.
  
* '''White Building''': a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
+
* '''白房''': a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
  
* '''Point A''': BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.
+
* '''控制点A''': BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.
 
<gallery>
 
<gallery>
File:Carrier BLU spawn.png|BLU spawn.
+
File:Carrier BLU spawn.png|蓝队出生点
File:Carrier bomb pickup.png|Bomb pickup zone.
+
File:Carrier bomb pickup.png|炸弹拾取区域
File:Carrier high-ground.png|The high-ground leading to the capture point.
+
File:Carrier high-ground.png|通往控制点的高地
File:Carrier archway.png|The Arch.
+
File:Carrier archway.png|拱门
File:Carrier bar.png|The Bar.
+
File:Carrier bar.png|酒吧
File:Carrier control point A.png|Control point A.
+
File:Carrier control point A.png|控制点A
 
</gallery>
 
</gallery>
=== Control Point B ===
+
=== 控制点B ===
* '''Entrance''': the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
+
* '''入口''': the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
  
* '''Shipping Path''': a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring [[jumping]] techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
+
* '''运货通道''': a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring [[jumping]] techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
  
* '''Bifurcated Path''': a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
+
* '''分岔路''': a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
  
* '''Capture Zone''': the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
+
* '''控制点区域''': the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
  
* '''Hatch''': BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.
+
* '''炸弹井(控制点B)''': BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.
  
 
<gallery>
 
<gallery>
File:Carrier RED spawn.png|RED spawn.
+
File:Carrier RED spawn.png|红队出生点
File:Carrier shipping path.png|The shipping path.
+
File:Carrier shipping path.png|运货通道
File:Carrier bifurcated path.png|The bifurcated path.
+
File:Carrier bifurcated path.png|分岔路
File:Carrier control point B.png|Control point B.
+
File:Carrier control point B.png|控制点B
 
</gallery>
 
</gallery>
  
 
== 携带炸弹 ==
 
== 携带炸弹 ==
A player carrying the bomb, referred to as the "Carrier", receives the following attributes:<ref>scripts\vscripts\cp_carrier:L46-144</ref><br>
+
携带炸弹的玩家,简称“携带者”会获得以下效果:<ref>scripts\vscripts\cp_carrier:L46-144</ref><br>
{{Info}} The Carrier is turned into a [[Robots|Robot]] version of their class (including Robot footsteps) 3 times the size of a normal player, their voice is pitched down, their weapons glow with Mini-Crit sparkles (similar to those gained from the [[Crit-a-Cola]], [[Buffalo Steak Sandvich]], and [[Cleaner's Carbine]]), they cannot taunt, and they explode on death (purely cosmetic, deals no damage)<br>
+
{{Info}} 携带者会变为其职业对应的[[Robots/zh-hans|机器人]]版本(走路的音效也会被替代为机器人版本)并获得正常玩家3倍大的身体,其语音音调会变低,其武器会闪光(与迷你爆击的效果相同,相似视觉效果可参考{{item link|Crit-a-Cola}},{{item link|Buffalo Steak Sandvich}}和{{item link|Cleaner's Carbine}})变为机器人的玩家无法嘲讽,并且会在死亡时引爆背上的炸弹(纯视觉效果,没有实际伤害)<br>
{{Info}} The [[Pain Train]] and the [[Thermal Thruster]] are replaced with the stock weapon<br>
+
{{Info}} 如果玩家装备了{{item link|Pain Train}}或{{item link|Thermal Thruster}}则这些武器会被替换为默认武器<br>
{{Pro}} Increased max health (see table below for specifics)<br>
+
{{Pro}} 增加最大生命值上限(详情参见表格)<br>
{{Pro}} Immunity to [[backstab]]s<br>
+
{{Pro}} 无视[[backstab/zh-hans|背刺]]<br>
{{Pro}} Immunity to [[fall damage]]<br>
+
{{Pro}} 无视[[fall damage/zh-hans|掉落伤害]]<br>
{{Pro}} Projectiles that do not explode on impact (such as [[stickybomb]]s) bounce off the Carrier at a greater speed than normal<ref>[https://youtu.be/pqYtmmwZTe0 Projectiles] bouncing off</ref>, except for the Scorch Shot<ref>[https://youtu.be/sxYPTmLlLAY Scorch Shot] not bouncing off</ref><br>
+
{{Pro}} 无法接触爆炸的投掷物(如[[stickybomb/zh-hans|黏性炸弹]])会在接触到携带者时以飞快的速度被弹开<ref>[https://youtu.be/pqYtmmwZTe0 投掷物]被弹开的视频</ref>,除了焦化枪的投掷物<ref>[https://youtu.be/sxYPTmLlLAY 焦化枪]的投掷物没有被弹开的视频</ref><br>
{{Pro}} 80% reduction in push force taken from damage<br>
+
{{Pro}} 对来自伤害的击退效果有80%抗性<br>
{{Pro}} 100% reduction in [[Compression blast|airblast]] vulnerability<br>
+
{{Pro}} [[Compression blast/zh-hans|压缩空气]]有100%抗性<br>
{{Pro}} 100% of ammo is restored every 5 seconds<br>
+
{{Pro}} 每5秒会恢复100%的后备弹药<br>
{{Con}} -75% health from Medics<br>
+
{{Con}} 来自医生的治疗效果-75%<br>
{{Con}} -95% health from health kits<br>
+
{{Con}} 来自医疗包的治疗效果-95%<br>
{{Con}} -100% maximum overheal<br>
+
{{Con}} 超量医疗量-100%<br>
{{Con}} -50% movement speed<br>
+
{{Con}} 移动速度-50%<br>
{{Con}} Cannot [[cloak]] (Spies who try to pick up the bomb while cloaked are teleported back to spawn)<br>
+
{{Con}} 不能[[cloak/zh-hans|隐身]](如果间谍尝试在隐身时捡起炸弹会被传送回出生点)<br>
  
 
{{Carrier health table}}
 
{{Carrier health table}}

Revision as of 02:03, 15 December 2023

Carrier
Cp carrier.png
基本信息
开发者: 未知
地图资料
环境: 高山
设定: 夜晚
危害: 深渊(和它旁边的香蕉皮)
炸弹(仅属于携带者)
地图照片
Loading screen photos.
地图俯视图
Carrier overview.png
化身机器人并摧毁红队导弹基地!
Carrier宣传语

Carrier是一张社区制作的 进攻/防御模式地图。该地图取景自一座高山中的小镇,其中还坐落着红队的导弹基地。

该地图运用了一套独特的机制,蓝队玩家必须将炸弹运送至控制点中以占领控制点。携带炸弹的玩家会受到多种效果影响,其中有正面影响也有负面影响。当控制点被成功占领时,携带者背后的炸弹会爆炸,该爆炸会秒杀炸弹携带者。

Carrier是投稿于Steam创意工坊的作品。

位置

控制点A

  • 蓝队出生点:一间有着补给柜的小房间。
  • 炸弹拾取区域: a square room with a drop in the middle where the bomb is located. If multiple players try to pick the bomb up at the same time, the game selects on of them at random to be the carrier; all others are transported back to the spawn room. Players are also transported back if the bomb has already been picked up. There is one giant door for the carrier in the middle and one regular door and resupply cabinet on either side for the other players. Note that this room is not considered a spawn room; switching classes in it does not occur until the player dies or manually enters the spawn room in the back, and results in suicide if the option "Suicide after choosing a player class" is on in the Advanced multiplayer options.
  • 高地: a high piece of ground close to the town and away from the cliff. Wooden planks offer passage up and safely down; falling off likely results in fall damage.
  • 拱门: a thin building with an arch near the cliff.
  • 绿楼: a two-store building painted green on the outside. There is a medium health kit on the first floor and a medium ammo pack on the second.
  • 庭院: the big open area in front of the point.
  • 酒吧: a partially-collapsed yellow building built over the cliff. A large ammo pack sits safely next to the jukebox; a large health pack sits dangerously next to the abyss and to a slippery banana peel.
  • 购物街: two buildings with interconnected interiors right next to the point, with an open window in the back.
  • 白房: a thin and tall white building with a "Phantom Pane" poster on one of its outer walls. It houses a medium ammo pack and offers an overview of the Yard.
  • 控制点A: BLU's first objective. When the point is captured, the bomb explodes, blowing the gate open and killing the carrier. There is also one regular door available at all times on each side; the bomb carrier must use the gate in order to enter the facility.

控制点B

  • 入口: the area immediately inside the facility. The bomb carrier must choose one of two ways to reach the point. A large glass window lets RED players see in advance which path they take.
  • 运货通道: a straight path with crates and barrels, as well as a shipping container. The crates and barrels at the end can be easily climbed through smaller boxes that serve as steps; the crates near the shipping container are too tall to jump or crouch-jump onto normally, requiring jumping techniques such as double and flare jumps. An improvised platform near the Hatch offers an overview of the path.
  • 分岔路: a larger room with a wall in the middle that players must go around. Two shipping containers can be found atop one another in a corner; a wooden ramp provides easy access to their top, where a medium ammo pack and an overview of the capture zone can be found.
  • 控制点区域: the capture zone is quite large; the carrier can stand anywhere past the orange and black stripes on the floor. Two improvised walls offer cover, with the one on the Bifurcated Path's side hiding a medium health kit from BLU and the one on the Shipping Path's side hiding a medium ammo pack. The rocket's rail coming out of the hatch can also serve as cover.
  • 炸弹井(控制点B): BLU's final goal. Only the carrier can open it by standing anywhere in the capture zone and they must jump into in order to win, dying in the process.

携带炸弹

携带炸弹的玩家,简称“携带者”会获得以下效果:[1]
Pictogram info.png  携带者会变为其职业对应的机器人版本(走路的音效也会被替代为机器人版本)并获得正常玩家3倍大的身体,其语音音调会变低,其武器会闪光(与迷你爆击的效果相同,相似视觉效果可参考爆击可乐水牛排三明治扫荡者卡宾)变为机器人的玩家无法嘲讽,并且会在死亡时引爆背上的炸弹(纯视觉效果,没有实际伤害)
Pictogram info.png  如果玩家装备了钉棍热能推进器则这些武器会被替换为默认武器
Pictogram plus.png  增加最大生命值上限(详情参见表格)
Pictogram plus.png  无视背刺
Pictogram plus.png  无视掉落伤害
Pictogram plus.png  无法接触爆炸的投掷物(如黏性炸弹)会在接触到携带者时以飞快的速度被弹开[2],除了焦化枪的投掷物[3]
Pictogram plus.png  对来自伤害的击退效果有80%抗性
Pictogram plus.png  对压缩空气有100%抗性
Pictogram plus.png  每5秒会恢复100%的后备弹药
Pictogram minus.png  来自医生的治疗效果-75%
Pictogram minus.png  来自医疗包的治疗效果-95%
Pictogram minus.png  超量医疗量-100%
Pictogram minus.png  移动速度-50%
Pictogram minus.png  不能隐身(如果间谍尝试在隐身时捡起炸弹会被传送回出生点)

炸弹携带者生命值表格
红队玩家数量 生命值 红队玩家数量 生命值
1 3125 7 3875
2 3250 8 4000
3 3375 9 4125
4 3500 10 4250
5 3625 11 4375
6 3750 12 4500


战术

主条目: 社区 Carrier 战术

更新历史

2023年12月7日补丁圣诞节 2023

  • Carrier被添加至游戏。

2023年12月8日补丁

  • 更新了cp_carrier以修复其中的一些视觉问题。

漏洞

  • Using the Dead Ringer as a Spy while being the Carrier causes instant death.[4]
    • The cloak meter on the watch itself may also be the wrong size.
  • A player who becomes the Carrier while not at full health gains additional maximum health equal to the amount of health they were missing.[5]
    • This happens because the game calculates the Carrier's health with the formula x + 125 * RED player count, where x is a base value defined per class. It then adds this to the Carrier's current max health using a max health attribute and then substracts their current health. As a Scout with 100 HP and with 1 player on RED, the game adds 2125 health, resulting in 2250 max health, then subtracts 100 from that, leaving the Carrier with 2150 max health instead of the intended 2125.

细枝末节

  • Hitting the bell in one of the arched building's towers makes it ring.

画廊

参考内容

  1. scripts\vscripts\cp_carrier:L46-144
  2. 投掷物被弹开的视频
  3. 焦化枪的投掷物没有被弹开的视频
  4. Video demonstrating instant death with Dead Ringer and oversized cloak meter.
  5. Max health bug.