Difference between revisions of "User:B.Graydient/Classes Reimagined"
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Revision as of 22:08, 11 January 2024
Contents
Summary
Overall Changes |
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Requirements for a non-valve server:
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Settings Changes and Default Settings Changes | ||
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Note |
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Default POV | 90 | |
Fast weapon switch | Yes | |
Play a sound when the Sniper Rifle is fully charged | Yes | |
Medic: Medi Gun continues healing without holding down fire button | Yes | |
Medic: Injured teammates automatically call out | Yes | |
Use minimized viewmodels | Yes | |
Unblock sprays and decals | Friends Only | Blocks sprays and decals by default. Players can unblock sprays and decals for specific players or block sprays and decals for specific players while off and requests can be sent to unblock sprays but once denied or accepted cannot be sent again. Can also be set to No One and Everyone. Replaces Disable Sprays. |
Classes
Scout
Primaries | ||
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Weapon | Changes | Full new stats |
Scattergun |
NO CHANGES | NO CHANGES |
Force-A-Nature |
Reworked: "Knockback on target and shooter" split between "Knockback on target" and "On Miss: Knockback on wearer" Changed: Decreased reload speed penalty from 106% to 50% |
Knockback on target 50% faster firing speed Reloads entire clip at once 20% more bullets per shot On Miss: Knockback on wearer On Miss: Knockback on wearer 10% less damage per bullet 50% slower reload speed 66% clip size penalty |
Shortstop |
Changed: Decreased fall-off from -50% to -25% Changed: Increased more damage per bullet from 100% to 150% Changed: Decreased slower reload speed from 117% to 100% Changed: Bullet pattern changed so that pellet left of center and right of center is moved roughly one pellet down while random bullet spread is off Changed: Decreased faster firing speed from 42% to 35% Changed: Reduced ramp-up from +50% to +15% Removed: Alt-Fire Shove Changed: Text changes only: Added hidden stat changes to loadout stats |
50% less fall-off 80% more accurate 35% faster firing speed 150% more damage per bullet Reloads entire clip at once 100% slower reload speed 60% less bullets per shot 33% clip size penalty 70% less ramp-up |
Soda Popper |
Changed: Increased slower reload speed from -62% to -75% Reworked: Hype mode removed, instead Hype is required for midair jumps with a 25% cost but max midair jumps on wearer is increased to 3 |
50% faster reload speed Reloads entire clip at once On Hit: Build Hype 1% : 3.5) 2 extra midair jumps on wearer Midair jumping requires and consumes 25% Hype 75% slower reload speed 66% smaller clip size |
Baby Face's Blaster |
Rework: Complete Rework, no stats carried over | On Kill with any weapon: (30%, 8s) Speed Boost while deployed Cannot jump while active 60% slower deploy speed |
Back Scatter |
Changed: "Mini-crits targets when fired at their back from close range" replaced with "Deals critical hits from behind" Changed: Increased ramp-up from +75% to +100% Removed: 33% clip size penalty Added: 15% damage penalty |
33% more ramp-up Deals critical hits from behind 15% damage penalty 20% less accurate |
Ricochet | This is a custom weapon. The baseball this weapon fires have 24 base damage, and this weapon has the standard ramp-up, fall-off reload, firing speed, clip size, reserve ammo of the stock Scattergun. |
This weapon fires a baseball that ricochets.
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Secondaries | ||
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Weapon | Changes | Full new stats |
Bonk! Atomic Punch |
Changed: Reduced recharge time from 22s to 20s Changed: Reduced effect duration from 8s to 6s Reworked: Replaced invulnerability with invisibility. Cloak time is 1.25s and Decloak time is 2.5s. |
Restores through time Drink for invisibility for 6s |
Crit-a-Cola |
Added: 25% faster movement speed while under effects Changed: Reduced recharge time from 22s to 20s Added: Locked to melee while under effects Changed: Melee crits instead of mini-crits on all weapons, alt-fire throwables of melees do not crit |
Drink for critical melee strikes and 25% faster movement speed for 8s. Locked to melee while under effects |
Mad Milk |
Added: Damage dealt (600) reduces recharge time Added: Healing of Mad Milk reduces depending on amount of enemies affected Added: Milk meter starts empty Added: Ability to cover yourself in Mad Milk if thrown too close Changed: Increased recharge time from 20s to 40s Changed: Reduced Splash radius from 200 Hu to 175 Hu Changed: Increased Deploy time from 0.5s to 0.6s |
Coated enemies have 60% total damage-to-health between all affected.
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Flying Guillotine |
Added: Deals critical hits on bleeding players Changed: Reduced charge time from 5.1s to 5s Changed: Reduced charge time from 5.1s to 5s Changed: Increased charge time reduction from long distance hits from 1.5s to 2.5s Changed: Reduced damage from 50 to 35 |
Throw at your enemies to make them bleed! Recharges Every 5s. Long distance hits reduce recharge time by 2.5s. Crits on bleeding players |
Nailgun | This is a custom weapon. The base stats are still relative to the Pistol. |
This weapon fires high-velocity nails (1200 Hu) instead of bullets.
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Choccy Bonk | This is a custom weapon. This weapon recharges every 10s and has a consumption time of 1.2s. |
Recharges through time Drink to restore all health Alt-FIre: Throw at teammates, acting as a small healthpack Cannot pick up health packs |
Melees | ||
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Weapon | Changes | Full new stats |
Bat |
Added: Added an alt-fire ball that recharges every 10s. The ball deals 35 damage. | Alt-Fire: Fires a ball that recharges every 10s. |
Sandman |
Rework: Complete Rework, no stats carried over | On Hit: Instantly reloads wielder's weaponry 50% of clip 75% slower deploy and holster speed 60% slower swing speed 30% damage penalty |
Boston Basher |
Added: 40% damage bonus Added: 40% slower firing speed This weapon has the stat "No throwable ball" because of the changes to the stock bat. |
40% damage bonus On Hit: Apply 5s of Bleed On Miss: Hit yourself. Idiot. 40% slower firing speed No throwable ball |
Candy Cane |
Rework: Complete Rework, no stats carried over | Throwable acts as a small health kit to teammates Collecting a health kit restores charge 100% throwable damage penalty |
Sun-on-a-Stick |
Rework: Complete Rework, no stats carried over This weapon has the stat "No throwable ball" because of the changes to the stock bat. |
Crits on debuffed players On Hit: All debuffs on wearer are sent to target 25% slower firing speed No throwable ball |
Fan O'War |
Changed: Damage penalty only affects players Added: 80% faster deploy and holster speed Added: 60% faster firing speed Changed: Reduced Marked for Death duration from 15s to 8s and made it be removed upon death Changed: Damage penalty increased from -75% to -85% Added: Killing someone via melee instantly dominates them This weapon has the stat "No throwable ball" because of the changes to the stock bat. |
Killing someone via melee instantly dominates them
|
Atomizer |
Changed: Crits instead of mini-crits while airborne Removed: This weapon deploys 50% slower Added: 100% slower swing speed Changed: Increased damage penalty from -15% to -40% This weapon has the stat "No throwable ball" because of the changes to the stock bat. |
Melee crits while airborne Grants a free extra midair jump while deployed 100% slower swing speed 60% melee damage penalty |
Wrap Assassin |
Added: Killing someone via melee instantly dominates them Changed: Bauble damage increased from 15 to 21. Changed: Melee damage increased from 12 to 14. Changed: Bleed duration reduced from 8s to 5s. |
Killing someone via melee instantly dominates them
|
Soldier
Primaries | ||
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Weapon | Changes | Full new stats |
Rocket Launcher |
Changed: Increased reserve ammo from 20 to 32. | |
Direct Hit |
Changed: Decreased smaller explosion radius from -70% to -60% Changed: Damage bonus only affects players |
80% faster projectile speed 25% damage bonus vs players Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs 60% smaller explosion radius |
Black Box |
Changed: Replaced "On Hit: Up to +20 Health" with "25% of damage dealt is returned as health" Added: 25% less healing from healers |
25% of damage dealt is returned as health 25% less healing from healers 25% smaller clip size |
Rocket Jumper |
Added: Switching between regular and Beggars' fire upon alt-fire Changed: Replaced "+200% max primary ammo on wearer" with "Does not use ammo" Changed: "100% damage penalty" split between "100% damage penalty vs players" and "50% damage penalty" Changed: Replaced "Wearer cannot carry the intelligence briefcase or PASS Time JACK" with "Cannot interact with objectives" |
Does not use ammo No self inflicted blast damage taken Alt-Fire: Switch between Normal Fire and Beggars’ Fire Cannot interact with objectives 100% damage penalty vs. players 50% damage penalty |
Liberty Launcher |
Rework: Near Complete Rework, only damage penalty carried over | On Hit: applies Marked for Death while launched airborne and shortly (1s) after 40% faster switch speed on wearer 25% push force bonus 20% damage penalty |
Cow Mangler 5000 |
Rework: Alt-Fire fires a supernova shot with increased explosion radius and reverse knockback instead of mini-crits and afterburn Removed: Slower movement speed while charging. Changed: Charged shot no longer uses full clip, only using one shot Added: 25% increased clip size Added: 20% slower reload speed |
Does not use ammo 25% increased clip size Alt-Fire: Slowly charges a supernova shot with increased (40%, 202 HU) explosion radius and reversed knockback. Additionally, any enemy buildings within explosion radius will be disabled for 4s. 80% damage penalty vs. buildings 20% slower reload speed |
Beggar's Bazooka |
Changed: Replaced "+3 degrees random projectile deviation" with "Projectile deviates upward by 1 degree for each rocket loaded" Changed: Increased smaller explosion radius from -20% to -30% Changed: Text changes only: Added hidden stat changes to loadout stats |
70% faster firing speed Hold Fire to load up to three rockets Release Fire to unleash the barrage Projectile deviates upward by 1 degree for each rocket loaded 30% smaller explosion radius 30% slower reload speed |
Air Strike |
Added: Can fire reserve ammo while blast jumping but spends 4 ammo per shot Added: 65% faster projectile speed while blast jumping Removed: Smaller explosion radius while blast jumping Removed: Clip size increased on kill Changed: Smaller explosion radius increased from -10% to -15% |
65% faster firing speed & projectile speed while blast jumping Can fire from reserve ammo while blast jumping but spends 4 ammo per shot 15% smaller explosion radius 15% damage penalty |
Secondaries | ||
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Weapon | Changes | Full new stats |
Buff Banner |
Added: 15% faster reload speed on wearer Added: Damage from melees provide 2x Rage Changed: Reduced damage required to fill Rage from 600 to 500. This weapon has the stat "Replaces shotgun with banner" because of its status as a passive item. |
15% faster reload speed on wearer Replaces shotgun with banner Rage charges through damage done. Melees provide 2x Rage and Rage while active. Provides an offensive buff that causes self and nearby (500 Hu) teammates to do mini-crits for 10s, requires and consumes full rage. |
Gunboats |
Added: With Jumper weaponry: Fall damage immunity on wearer This weapon has the stat "Replaces shoots with boots” because of its status as a passive item. |
With Jumper weaponry: Fall damage immunity on wearer 60% less damage from blast jumping Replaces shoots with boots |
Battalion's Backup |
Added: Damage from melees provide 2x Rage Changed: Reduced damage required to fill Rage from 600 to 500. This weapon has the stat "Replaces shotgun with banner" because of it's status as a passive item. |
+20 max health on wearer Replaces shotgun with banner Rage charges through damage done. Melees provide 2x Rage and Rage while active. Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources to self and nearby (500 Hu) teammates, requires and consumes full rage. |
Concheror |
Added: Damage from melees provide 2x Rage Changed: Reduced damage required to fill Rage from 600 to 500. The speed boost is actually dependent on base speed for how much of a percentage boost. Ranging from 40% to 26.3%. This weapon has the stat "Replaces shotgun with banner" because of its status as a passive item. |
+4 health regenerated per second on wearer Replaces shotgun with banner Rage charges through damage done. Melees provide 2x Rage and Rage while active. Provides a group speed (35%) buff with damage done giving health (35%) to self and nearby (500 Hu) teammates, requires and consumes full rage. |
Mantreads |
Added: 15% melee damage bonus Added: 50% increase in melee range on wearer Added: 15% faster movement speed on wearer Changed: Increased stomp damage multiplier from 3x to 5x Changed: Text Change only: Combined "-75% reduction in push force taken from damage" and "-75% reduction in airblast vulnerability" into "75% knockback resistance on wearer" This weapon has the stat "Replaces shoots with boots" because of its status as a passive item. |
15% melee damage bonus 50% increase in melee range on wearer 200% increase in air control on wearer 15% faster movement speed on wearer Deals 5x falling damage to the player you land on 75% knockback resistance on wearer Replaces shoots with boots |
Reserve Shooter |
Rework: Near Complete Rework, only smaller clip size carried over | 40% more accurate 100% more ramp-up Deals critical hits while blast jumping 25% damage penalty 50% smaller clip size |
Righteous Bison |
Added: While active: User manually controls the youngest owned rocket Added: Killing someone via small energy beam instantly dominates them Changed: Text changes only: Added hidden stat changes to loadout stats |
Fires small energy beams instead of bullets Killing someone via small energy beam instantly dominates them
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Melees | ||
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Weapon | Changes | Full new stats |
Shovel |
NO CHANGES | NO CHANGES |
Equalizer |
Added: Movement speed increases as wearer becomes injured (Up to +60%) while active Changed: Replaced "Damage increases as the user becomes injured" with "Damage increases as wearer becomes injured (Up to 100%) while active". The base damage at full health is no longer reduced. Added: Marked for Death while switching weapons and shortly after Added: 37% less primary reserve ammo on wearer Added: 200% slower deploy speed The Escape Plan is a reskin of this weapon now. |
Movement speed increases as wearer becomes injured (Up to +60%) while active Damage increases as wearer becomes injured (Up to +100%) while active Marked for Death while switching weapons and shortly after 37% less primary reserve ammo on wearer 200% slower deploy speed |
Market Gardener |
Added: 37% less primary reserve ammo on wearer Changed: Slower swing speed increased from 20% to 25% |
Crits while blast jumping 25% slower swing speed 37% less primary reserve ammo |
Disciplinary Action |
Added: 15% faster movement speed while active Removed: -25% damage penalty Changed: Teammate Hit Speed boost only effects teammate and is reduced from 35% to 15% Changed: This weapon's increased range only effects teammates Added: 20% damage vulnerability while active Added: 37% less primary reserve ammo |
This weapon has ridiculous range (+70%) on teammates On Teammate Hit: Gives a (15%) speed boost to teammates for 3s 20% damage vulnerability while active 37% less primary reserve ammo on wearer |
Pyro
Pyro - Class Changes | |
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|
Primaries | ||
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Weapon | Changes | Full new stats |
Flame Thrower |
Changed: Changed to Projectile based. Projectiles have a projectile speed of 1500 Hu, lifetime of 0.3s, base damage of 10, normal ramp-up and fall-off and has an Afterburn duration determined by projectiles hit, increasing Afterburn duration by 1s up to 8. Changed: Airblast push force changed to invisible, 0 damage explosion. (-30% knockback relative to the Rocket Launcher) Added: Removing debuffs from teammates restores a charge. Added: Airblast no longer uses ammo Added: 40% less damage from self-reflected projectiles Added: Airblast disables projectiles Added: Airblast removes debuffs Added: Reduced Airblast Cooldown from 0.75s to 0.6s Changed: Reduced projectile dimensions from 12x12Hu to 4x4 Hu Added: Airblast has 5 charges. These charges recharge for one each second except for the first one, which is 2.5 seconds.. Removed: Extinguishing teammates restores 20 health |
Alt-Fire: Airblast! Reflects projectiles, disables stickybombs, pushes enemies and removes debuffs.
Airblast has 5 charges, removing debuffs from teammates restores a charge. |
Backburner |
Rework: Complete Rework, no stats carried over Recharge charge rate is one of the most consistently inconsistent stats, but this is meant to be calculated as multiplicative. |
100% damage bonus from behind 200% Airblast push force bonus 50% slower airblast recharge charge rate |
Degreaser |
Rework: Complete Rework, no stats carried over | 60% faster switch speed on wearer Self-Airblasting projectiles gives those 50% faster projectile speed and mini-crits 20% slower airblast represserization rate 20% damage penalty |
Phlogistinator |
Rework: Near Complete Rework, only "No Airblast" carried over | Does not require ammo Build 'Mmmph' by dealing (500) damage Taunting while at full 'Mmmph' gives you a second of crits Alt-Fire: Fires planet-shaped orb, capping at 3. Each orb disappears after 5s and costs 1% Mmphh per each heal target. Heals teammates nearby (500 Hu) the orb for 8 health per second that overheals but only up to 50 overheal, and the healing from orbs and the Mmphh cost stack on heal targets. No Airblast |
Dragon's Fury |
Added: Reflects also increase repressurization rate Removed: -50% repressurization rate on Alt-Fire Added: 66% less airblast charges This weapon has the stat "25% decrease in represserization rate" because of the changes to the stock Airblast cooldown. |
Uses a shared pressure tank for Primary Fire & Alt-Fire
Launches fireballs instead of a steady stream of fire
|
Combuster | This is a custom weapon. Stream of water slows projectiles by 20% each half-second until reaching 100%, in which it acts like MvM's Destroy Projectiles. It also has a minor knockback effect, roughly like a mini-sentry. It uses ammo at the same rate as primary fire. |
Alt-Fire: Fire a stream of water that removes debuffs from teammates and slows & stops enemy projectiles 50% longer maximum afterburn duration Alt-Fire uses ammo No airblast |
Fire Lance | This is a custom weapon. | This weapon has inverse damage fall off
Airblast Hitbox has less width and height, but more length
|
Intepridus | This is a custom weapon. | Fall damage immunity on wearer Looking down and attacking will launch you into the air Damage vulnerability increases with airtime, up to 50% over 4s until landing 100% faster ammo consumption |
Secondaries | ||
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Weapon | Changes | Full new stats |
Flare Gun |
Changed: Replaced "100% critical hit vs burning players" with "200% damage bonus vs. burning players" Added: 20% faster deploy and holster speed |
Deals triple damage to burning enemies. 20% faster holster and deploy speed |
Detonator |
Changed: Replaced "+50% damage to self" with "50% increase in self push force". The increased self-damage increased self push force, but this no longer increases damage taken without reducing the self push force. Changed: Replaced "100% mini-crits vs burning players" with "50% damage penalty vs burning targets" Added: 50% faster firing speed on self-damage Added: No afterburn on indirect hits |
Alt-Fire: Denotate Flare 50% increase in self push force 50% faster firing speed on self-damage 50% damage penalty vs burning targets No afterburn on indirect hits |
Manmelter |
Rework: Complete Rework, no stat is carried over | 100% damage bonus vs. non-burning enemies 66% damage penalty vs burning players |
Scorch Shot |
Added: 35% larger explosion radius Added: 33% longer afterburn duration Added: On Hit: 50% larger explosion radius Added: Does not passively reload while inactive Added: No afterburn vs. burning players Added: 50% slower reload speed Changed: Increased damage penalty from -35% to -66% Removed: Flare knocks back target on hit Removed: Increased knock back on burning players |
35% larger explosion radius 33% longer afterburn duration On Hit: 50% larger explosion radius Flare explodes when it hits the ground Does not passively reload while inactive No afterburn vs burning enemies 50% slower reload speed 66% damage penalty |
Gas Passer |
Added: Causes an 50 damage explosion if coated enemies take damage. This works like it does in MVM. Changed: Reduced time required to recharge from 60s to 30s and damage required to recharge from 750 damage to 300 damage. Changed: Coated enemies count as wet. |
Gas meter builds with damage done and/or time Creates a horrific visible gas that coats enemies with an explosive material, which explodes when the target is damaged. Gas meter starts empty |
The Tinder Tanker | This is a custom weapon. This is intended to be a split off of the Scorch Shot, representing the pseudo-airblast portion that weapon has. |
50% push force bonus 65% push force bonus vs. burning players 33% shorter afterburn duration 50% smaller ammo capacity 66% damage penalty |
Melees | ||
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Weapon | Changes | Full new stats |
Fire Axe |
Added: Swinging at a teammate gives them 25 health and 6 seconds of +4 health each half-second. The previous is a cauterize effect. All cauterize effects are meant to be supportive effects to or relating to teammates. A custom cauterize effect will be given to each Pyro melee. |
Cauterize: Gives 25 health and 6s of 4 health every half-second on teammate hit. |
Axtinguisher |
Added: Gives 20% base health in a radius (1100 Hu) to teammates on kill. Changed: Gain 50% of base health on kill Changed: Reduced damage penalty from -33% to -30% |
Cauterize: Gives 20% base health in a radius (1100 Hu) to teammates on kill. Deals mini-crits to burning targets |
Homewrecker |
Rework: Complete Rework, no stat is carried over Provides the "Damage Softening" buff of the Battalion's Backup |
Cauterize: +5 health per second in a radius (450 Hu) to teammates and self while active.
|
Powerjack |
Added: +5 health per second in a radius (450 Hu) to teammates and self while active. Changed: Increased faster movement speed while active from +15% to +33% Changed: Marked for Death while active and shortly after |
Cauterize: +5 health per second in a radius (450 Hu) to teammates and self while active.
|
Back Scratcher |
Added 8s of +50% health from all sources to teammates on hit | Cauterize: 8s of +50% health from all sources to teammates on hit.
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Sharpened Volcano Fragment |
Added Gives afterburn inflicting shots to teammates on hit for 5s. The effects of this afterburn are inherited from the Pyro.
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Cauterize: Gives afterburn inflicting shots to teammates on hit for 5s. On Hit: Apply 8s of Afterburn |
Third Degree |
Added: Gives 25 health that can overheal. Added: Players connected via buffs are hit Added: Crits overhealed players Added: 30% damage penalty Added: 25% slower swing speed |
Cauterize: Gives 25 health that can overheal.
|
Neon Annihilator |
Added: Gives highlight inflicting shots to teammates on hit for 5s. Added: Can breathe underwater on wearer Added: 20% faster movement speed while wet Changed: Damage penalty only affects non-wet players |
Cauterize: Gives highlight inflicting shots to teammates on hit for 5s. Can breathe underwater on wearer |
Hot Hand |
Added: Gives a (15%) speed boost on a radius (450 Hu) to teammates and self while active. Changed: Increased speed boost duration from 1 second to 3 seconds. Removed: 20% Damage penalty. Slaps now deal 35 damage each. |
Cauterize: Gives a (15%) speed boost on a radius (450 Hu) to teammates and self while active.
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Backpack | ||
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Weapon | Changes | Full new stats |
Compressed Air Tank | This is a custom weapon, but this time it's stock. This has no custom different model, just the Pyro's default back equip region The following ex-cosmetics are reskins: Infernal Orchestrina, Pyrobotics Pack, Moonman Backpack, Portable Smissmas Spirit Dispenser, Coffin Kit, Creature from the Heap, External Organ, Grisly Gumbo, Handhunter, Hovering Hotshot & Scrap Pack |
Afterburn adds a 5% compounding damage vulnerability each second. |
Fireman's Essentials |
This is a custom weapon, but it's based on a cosmetic already in-game. The following ex-cosmetics are reskins: Backpack Broiler, Frymaster, Jupiter Jetpack, Russian Rocketeer, Sacrificial Stone & Gas Guzzler |
Afterburn effects only applies after 50 fire damage is dealt Afterburn can only be applied to one target at once Extinguishes upon death Afterburn halves healing, gives 5 damage each half-second & a 20% slower firing speed to victim. |
Spawn Camper |
This is a custom weapon, but it's based on a cosmetic already in-game. The following ex-cosmetics are reskins: Flammable Favor, Hook, Line, and Cinder, Pyrotechnic Tote, Scrap Sack, Tiny Timber & Trail-Blazer |
Gives +3 health each half second to all who dealt damage to afterburned targets, gives a burst of healing based on afterburn duration on target's death. |
Thermal Thruster |
Changed: Increased stomp damage multiplier from 3x to 5x Added: Fall damage immunity on wearer Removed: +50% knockback from all damage sources This weapon has the stat "No afterburn effect" because it was moved to the 4th item slot. |
Deals 5x fall damage to anyone you land on Propels wearer in the direction they are aiming Two charges that recharge every 20s each Fall damage immunity on wearer No afterburn effect |
Demoman
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Grenade Launcher |
NO CHANGES | NO CHANGES |
Loch-n-Load |
Added: 50% faster firing speed Removed: -25% explosion radius Changed: Increased clip size penalty from -25% to -50% Removed: +20% damage vs buildings |
50% faster firing speed 25% faster projectile speed Launched bombs shatter on surfaces 50% smaller clip size |
Ali Baba's Wee Booties |
Added: 60% less damage while blast jumping Added: 50% sentry resistance on wearer while a shield is equipped Added: 100% damage bonus vs. buildings while a shield is equipped Added: Increased charge count from shields by +1 Changed: Reduced increase in turning control while charging from +200% to +100% This weapon has the stat "Replaces shoots with boots" because of its status as a passive item. |
+25 max health on wearer 60% less damage from blast jumping While shield is equipped: 10% faster movement speed, 100% damage vs. sentries on wearer and 50% sentry resistance on wearer 100% increase in turning control while charging Increases charge count from shields by +1 Melee kills refill 25% of your charge meter Replaces shoots with boots |
Loose Cannon |
Added: 33% faster reload speed | Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding fire Double Donk! Bomb explosions after a cannonball impact will deal mini-crits to impact victims Cannonballs push players back on impact Cannonballs do not roll 33% faster reload speed Replaces shoots with boots |
Iron Boarder | This is a custom weapon. | On Direct Hit: Restores 25% Charge On Direct Hit: Restores 25% of secondary clip 15% slower firing speed 10% damage penalty |
Triple Threat | This is a custom weapon. This weapon is meant to resemble the current Loch-n-Load. |
25% faster projectile speed 70% faster fuse time on grenades 25% smaller explosion radius 25% smaller clip size |
Second Primaries | ||
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Weapon | Changes | Full new stats |
Stickybomb Launcher |
NO CHANGES | NO CHANGES |
Chargin' Targe |
Added: 7% faster movement speed on wearer Added: 50% increase in melee range on wearer Added: 15% melee damage bonus Added: Increased turning control while charging by +100% Changed: Increased charges from 2 to 1. Added: +50 max health on wearer Added: 50% self-damage resistance on wearer Changed: Reduce charge duration from 1.5s to 1s Removed: Damage resistances This weapon has the stat "Replaces stickyspam with shield" because of it's status as a passive item. |
Alt-Fire Charge towards your enemies Gain a critical melee strike after impacting an enemy at distance. Two 1s charges with a 10s recharge each. 7% faster movement speed on wearer +25 max health on wearer 50% self-damage resistance on wearer Replaces stickyspam with shield |
Scottish Resistance |
Added: 75% larger clip size Added: No longer denotates stickies directly under feet |
Able to destroy enemy stickybombs Detonates stickybombs near the crosshair 50% more secondary reserve ammo on wearer 25% faster firing speed 75% larger clip size +6 max bombs out 0.8s slower arm time |
Sticky Jumper |
Added: 25% faster firing speed Added: No reload necessary Added: Does not use ammo Removed: -6 max pipebombs out Changed: Replaced "Wearer cannot carry the intelligence briefcase or PASS Time JACK" with "Cannot interact with objectives" |
No self inflicted blast damage taken 25% faster firing speed No reload necessary Does not use ammo 100% damage penalty Cannot interact with objectives |
Splendid Screen |
Added: 7% faster movement speed on wearer Added: 50% increase in melee range on wearer Added: 15% melee damage bonus Added: Increased turning control while charging by +100% Changed: Increased charges from 2 to 1. Added: +25 max health on wearer Changed: Reduced recharge time from 8s to 6.5s Changed: Reduce charge duration from 1.5s to 1s Removed: Damage resistances This weapon has the stat "Replaces stickyspam with shield" because of it's status as a passive item. |
Alt-Fire Charge towards your enemies Gain a critical melee strike after impacting an enemy at distance. Two 1s charges with a 6.5s recharge each. 7% faster movement speed on wearer +25 max health on wearer 70% impact damage bonus Replaces stickyspam with shield |
Tide Turner |
Added: 7% faster movement speed on wearer Added: 50% increase in melee range on wearer Added: 15% melee damage bonus Added: Increased turning control while charging by +100% Changed: Increased charges from 2 to 1. Added: +25 max health on wearer Removed: Taking damage while shield charging reduces remaining charging time Changed: Reduce charge duration from 1.5s to 1s Changed: Reduced charge on melee kill from 75% to 50% Removed: Damage resistances This weapon has the stat "Replaces stickyspam with shield" because of it's status as a passive item. |
Alt-Fire Charge towards your enemies Gain a mini-crit melee strike after impacting an enemy at distance. Two 1s charges with a 10s recharge each. 7% faster movement speed on wearer +25 max health on wearer Full turning control while charging Gain 50% charge on melee kill Replaces stickyspam with shield |
Quickiebomb Launcher |
Changed: Fall-off reduced from -50% to -35% Changed: Faster arm time increased from -0.2s to -0.3s Changed: Reduced smaller clip size from -50% to -38% Added: -3 max bombs out |
30% less fall-off 0.3s faster bomb arm time Up to +35% damage based on charge Max charge time decreased by 70% 15% damage penalty 38% smaller clip size -3 max bombs out |
Groundbreaker | This is a custom weapon. Low damaging grenades have a base damage of 20. | When a stickybomb explodes or is destroyed, it will spawn 3 low damaging grenades While a stickybomb is armed, it will spawn grenades every 3 seconds Up to +50% bonus grenade damage based on charge -2 max stickybombs out 25% smaller clip size |
The Soft Blow | This is a custom weapon. Firing speed is multiplicative while firing rate is divisive. | Charging increases firing rate, up to 200% Charging increases the number of stickybombs fired, up to 8 25% faster reload speed 15% damage penalty 33% slower firing speed Charging does not increase projectile speed |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Bottle |
NO CHANGES | NO CHANGES |
Eyelander |
Removed: This Weapon has a large melee range and deploys and holsters slower. Added: 10% slower movement speed on wearer |
Gives increased health (+15) and speed (8%) with every head you take (up to 4) 10% slower movement speed on wearer -50 max health on wearer |
Scotsman's Skullcutter |
Removed: This Weapon has a large melee range and deploys and holsters slower Changed: Damage bonus increased from +20% to +30%. |
30% damage bonus 15% slower movement speed while active |
Ullapool Caber |
Rework: Near Complete Rework, only slower swing speed carried over. Caber only breaks on crit. Caber breaking is only visual. Explosion damage deals 90 damage, has 120% ramp-up, an explosion radius of 70 Hu and has 50 self-damage. Taunt is now a taunt kill. |
Explodes! on swing 100% melee damage penalty 25% slower firing speed |
Claidheamh Mòr |
Removed: This Weapon has a large melee range and deploys and holsters slower Added: Restores 25 Health on kill. Removed: 15% damage vulnerability while active Added: -15 max health on wearer |
Restores 25 Health on kill Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration -15 max health on wearer |
Persian Persuader |
Removed: This Weapon has a large melee range and deploys and holsters slower Removed: -80% max primary ammo on wearer Removed: -80% max secondary ammo on wearer Added: 20% decrease in charge recharge rate Removed: Melee kills refill 20% of your charge meter |
Ammo boxes collectives give Charge 20% decrease in charge recharge rate |
Heavy
Heavy - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Minigun |
Added: Can be holstered without spinning down. Bullet pattern now has a bullet on crosshair and the other 3 bullets firing in a triangle pattern around the crosshair while random bullet spread is off. |
|
Natascha |
Rework: Complete Rework, no stats carried over. | 40% faster firing speed On Hit: Gain a (70%, 3s) Speed Boost 30% faster movement speed while spun up 20% damage vulnerability while spun up 60% damage penalty |
Brass Beast |
Changed: Increased ramp up from +50% to +100% Changed: Increased damage resistance from 20% to 25% and made it effect all non-overheal health while spun up. Removed: -60% slower move speed while spun up Removed: +20% damage bonus |
100% more ramp-up 25% damage resistance on non-overheal while spun up 50% slower spin up time |
Tomislav |
Changed: Increased accuracy from +20% to +30% Changed: Increased slower firing speed from -15% to -25% Originally, the firing speed on the Tomislav is inaccurate since the actual difference is -15% and not -20%. |
30% more accurate 20% faster spin-up time Silent Killer: No spin up sound 25% slower firing speed |
Huo-Long Heater |
Added: No move speed penalty while spun up Changed: Increased ammo consumed per second from 4 to 12. Changed: Increased damage penalty from -10% to -15%. Removed: 25% damage bonus vs burning players Removed: Ring of flames deals afterburn. |
No move speed penalty while spun up Creates a ring of flames while spun up 15% damage penalty Consumes an additional 12 ammo per second while spun up |
Defenders of Moscow | This is a custom weapon. "Damage taken is reduced based on distance while spun up" works via reducing the ramp up/fall off modifier by -50% for self and -15% for teammates. Range on nearby teammates is 300 Hu. |
This weapon will be shown on your back while inactive. Damage from ranged sources taken is reduced based on distance while fully deployed |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Sub-Sandwich Shotgun | This is a custom weapon. | Does not use ammo On Kill: Drops a Sandvich that acts as a medium health kit to self and teammates Per Reload: -5s of food meter, increases with max consumable amount 33% smaller clip size |
Tactagatling | This is a custom weapon. This weapon has an ammo capacity of 15. |
No reload necessary Per Shot: Firing speed increases by 10%, up to 40% 50% smaller ammo capacity 60% slower deploy speed 15% damage penalty |
Counterrevolutionary's Clobber | This is a custom weapon. Charge works akin to Demoknight's charge except for that Heavy can't be stopped by players and no mini-crit or crit swing can be gained. |
Charge forwards and push enemies aside! One 1s charge that recharges through time and/or melee damage (30s/125 melee damage) Replaces your shotgun |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Fists |
Changed: Increased damage from 65 to 90. Changed: Increased attack interval from 0.8s to 1s. |
|
Killing Gloves of Boxing |
Changed: Increased critical hit duration from 5s to 6s. Changed: Removed 20% slower firing speed. Added: 50% slower deploy speed Added: 33% damage penalty |
On kill: 6 seconds of critical hits 50% slower deploy speed 33% damage penalty |
Gloves of Running Urgently |
Changed: Increased minimum maximum health from 100 to 150. Removed: This weapon holsters 50% slower Added: No overheal from healers Added: 50% slower deploy speed |
30% faster movement speed while active Maximum health is drained while item is active No overheal from healers 50% slower deploy speed |
Warrior's Spirit |
Rework: Complete Rework, no stats carried over. | Each melee kill increases movement speed by 7%, up to 4 100% less primary ammo capacity on wearer |
Fists of Steel |
Rework: Near Complete Rework, no stats carried over. | On Deploy: +150 Health that overheals On Holster: Removes health gained from deploy 100% melee vulnerability on wearer 50% slower deploy speed |
Eviction Notice |
Rework: Complete Rework, no stats carried over. | 75% faster firing speed On Hit: Gain up to +15 Health 10% faster movement speed when active Each consecutive hit increases damage by 25%, up to 400% Honorbound: Once drawn sheathing costs 25% of current health unless it kills 15% damage vulnerability while active 80% damage penalty |
Holiday Punch |
Changed: No longer effects Ubered players Added: 33% damage penalty |
Always critical hit from behind Critical hit forces victim to laugh On Hit: Force enemies to laugh who are also wearing this item Does not affect ubered players Critical hits do no damage 33% damage penalty |
Gravitating Congratulator | This is a custom weapon. Jump does not flip the Heavy, only inverses gravity. |
Press 'Jump' to reverse gravity, cannot be done when you cannot typically cannot jump Melee crits while airborne and in normal gravity 50% decrease in air control on wearer Cannot jump on wearer 50% damage penalty |
Lunchbox | ||
---|---|---|
Weapon | Changes | Full new stats |
Sandvich |
NO CHANGES | Eat to restore 300 health.
Restores every 30s or on health pickup while not injured. Alt-Fire: Share a Sandvich with a friend, Acts as a medium health kit |
Dalokohs Bar |
Rework: Complete Rework, no stats carried over. | Healing effect overheals Can overheal teammates when thrown Overheal does not drain for 20s after consuming Healing effect cannot overheal over 125% health for teammates and 100 Health for user 50% less healing effect |
Buffalo Steak Sandvich |
Rework: Near Complete Rework, some stats carried over but functions different enough. | Each hit mini-crits and gives a (30%) speed boost for 5s while effect is active Deploying your primary ends effects Does not recharge while under effects 66% less healing effect (100 hp) |
Second Banana |
NO CHANGES | 66% reduction in recharge time Acts as a small healthpack when thrown 33% less healing effect (200 hp) |
Fast Food | This is a custom weapon. | Can move while consuming 50% reduction in heal effect |
Meatlover's Mania | This is a custom weapon. | 200% more consumables 50% faster consumption rate 100% increase in total recharge time (60s total, 20s each) 75% less heal effect (75hp) |
Engineer
Engineer - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Frontier Justice |
Added: Crits when it usually mini-crits while sentry is down Changed: Mini-crits gained no longer require sentry destruction Changed: Gains mini-crits instead of full crits |
Crits when it usually mini-crits while sentry is down Gain 2 mini-crits for every sentry kill, 1 for every sentry assist Mini-crits are lost on death 50% smaller clip size |
Widowmaker |
Removed: 10% increased damage to your sentry's target | Damage dealt is returned as metal No reload necessary Per Shot: -30 Metal |
Pomson 6000 |
Reworked: Too many changes to reasonably list, plus a bunch of originally hidden stats gets revealed. Small energy beams have 60 base damage, a ramp up of +20%, a fall off of -50% and a projectile speed of 2000 Hu. |
Fires small energy beams instead of bullets Does not require ammo |
Rescue Ranger |
Removed: Self mark for death when hauling buildings Added: Buildings go through a quick unbuilding animation before being your hands Changed: Increased maximum metal cost from 15 to 20 Changed: Cannot heal buildings other than your own Changed: Text change only: Displays originally hidden damage penalty. |
Alt-Fire: Use 100 metal to pick up your targeted buildings from long range, buildings go through a quick unbuilding animation before being your hands. Fires a special bolt that restores that can repair your buildings, each up to 50 health and costing up to 20 metal, to friendly buildings. 50% less max primary reserve ammo on wearer 33% smaller clip size 33% damage penalty |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Wrangler |
Added: No damage from sentry jumping Added: Melee crits while sentry jumping Changed: Reduced time Sentries are disabled after being unwrangled from 3s to 1s. Removed: Wrangled sentries gain a shield that reduces damage and repairs by 66%. Changed: Text change only: Displays originally hidden faster firing rate. |
Take manual control of your Sentry Gun while active.
Sentry are disabled for 1s after being unwrangled. |
Short Circuit |
Added: -90% metal from dispensers and payload carts Added: Summoning another orb deletes your current one. Removed: Primary fire. Alt-Fire now fires upon Primary Fire or Alt-Fire. |
Launches a projectile-consuming energy ball. Costs 65 metal.
Summoning another orb deletes your current one.
|
Portable Provisions | This is a custom weapon. | Dispenses health and ammo at the same rate and 2x range of a level one dispenser 60% less health from healers Cannot place Dispensers |
Twenty Six-Shooter, Mk. II | This is a custom weapon. | Does not use ammo No reload necessary 200% damage bonus On Hit: Crits on other players wielding this weapon Up to 40% (1% : 5) faster deploy speed depending on your sentry’s ammo Per Shot: -22 ammo in your sentry (halved cost for rockets) 230% slower firing speed |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Wrench |
Changed: Firing speed changed from 0.8s to 0.7s Changed: Increased switch speed from 0.5s to 0.3s Changed: Increased construction speed boost from hitting buildings from 1.5x to 2x. Added: Max Healing rate reduces by -10% of base for each swing, up to -50%. Increases back up by +10% of base each 0.7s until returning back to 100%. Removed: Healing a teammate's building is always at 50% of base. |
|
Gunslinger |
Changed: Increase in construction rate on Mini-Sentry applies to all buildings Added: On Death: Sentry is automatically destroyed |
Replaces Sentry with Mini-Sentry
|
Southern Hospitality |
Added: 100% increase in dispenser range Added: 40% increase in dispenser healing and ammo rate Removed: 20% fire damage vulnerability on wearer Added: 30% slower sentry firing speed Added: 25% sentry range reduction |
On Hit: Apply 5s of Bleed 100% increase in dispenser range 40% increase in dispenser healing and ammo rate 30% slower sentry firing speed 25% sentry range reduction |
Jag |
Rework: Complete Rework, no stats carried over. | No movement speed penalty while packing up buildings 25% construction cost reduction 33% faster building deploy time 35% damage vulnerability on wearer's buildings |
Eureka Effect |
Added: 35% increase in teleporter recharge rate, speedpad effect duration & jumppad momentum Added: 40% faster engipad deploy speed Added: 25% reduction in teleporter upgrade cost Removed: -50% metal cost when constructing or upgrading teleporters |
40% faster engipad deploy time 25% reduction in teleporter upgrade cost Press your reload key to choose to teleport to spawn or exit teleporter 35% increase in teleporter recharge rate, speedpad effect duration & jumppad momentum Construction hit speed boost decreased by 50% on sentries and dispensers 20% less metal from pickups and dispensers |
Rocket Wrist | Explosion deals 50 damage. | Replaces Sentry with two Rocket Sentries Causes a small explosion on swing with no-self damage |
PDAs | ||
---|---|---|
Weapon | Changes | Full new stats |
PDA | NO CHANGES | NO CHANGES |
Handy Pardner | This is a custom weapon. | Replaces teleporters with engipads.
Rotate Engipads to switch between a Speedpad and a Jumppad. |
Medic
Medic - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Syringe Gun |
Added: Increases critical healing on teammate hit, by -5 seconds. Added: Increases Übercharge rate by +20% for 5 seconds on hit, up to +100%. Added: Reloads 25% of clip passively per second while inactive. Changed: Increased damage from 10 to 12. Changed: Increased ramp-up from +20% to +50%. Changed: Increased projectile speed from 1000 Hu to 1100 Hu. Changed: Decreased firing speed from 0.105s to 0.135s. Changed: Decreased clip size from 40 to 20. Changed: Reduced reserve ammo from 150 to 100. |
Increases critical healing on teammate hits, by -5 seconds.
Increases Übercharge rate by +20% for 5 seconds on hit, up to +100%. Reloads 25% of clip passively per second while inactive. |
Blutsauger |
Rework: Complete Rework, no stats carried over. Mad Milk was reworked so the effect that's spread between all effected, but since each hit is counted as a different source, all mystery milk given gives the full 60% damage to health. |
50% bonus healing on wearer On Hit: Applies 1 second of Mad Milk, up to 8 No Übercharge rate increase on hit No healing on teammate hit |
Crusader's Crossbow |
Removed: Damage scales up with distance. This weapon now has a ramp-up of +20% and fall-off of -50%. Removed: No longer gives Über. Changed: Damage reduced from 38 to 35. |
Provides healing to teammates on enemies on hit, scales up with distance. Reloads while inactive. |
Overdose |
Added: Replaces boots with Überboots Added: Alt-Fire: Toggle mirroring blast jumps & shield charges of patients. This affects you while healing with your secondary but can only be changed while active. Added: 10% faster move speed on wearer Changed: No longer needs to active to gain speed bonus Added: No longer needs to active to gain speed bonus Added: Boots show Übercharge percentage Changed: Increased damage penalty from -15% to -33% Added: Due to changes to the stock Syringe Gun, "No Übercharge rate increase on hit" and "No critical healing on teammate hit" was added. |
Alt-Fire: Toggle mirroring blast jumps & shield charges of patients Up to 15% faster movement speed as Übercharge increases 10% faster move speed on wearer Boots show Übercharge percentage No Übercharge rate increase on hit No healing on teammate hit 33% damage penalty |
Lancer | This is a custom weapon. This weapon has the Crusaders' as its base. |
Damage increases as Übercharge increases, up to +115% Does not passively reload while inactive Per Shot: -7% Über
|
Slayer's Sacrament | This is a custom weapon. This weapon has a projectile speed of 1019 Hu, splash radius of 175 Hu and an effective duration of 12s. |
Coated players have debuff immunity, up to +10 health per second & damage taken is changed to being taken over time.
Damage taken while under effects is up to 15 damage per half-second, 50 if damage taken would be fatal.
|
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Medi Gun |
NO CHANGES | NO CHANGES |
Kritzkrieg |
NO CHANGE | Übercharge grants crits 25% increase in Übercharge rate |
Quick-Fix |
Added: Healing returns Übercharge while under Über (20 hp = 1%) Added: Increased maximum healing bonus from +40% to +65% Removed: 50% max overheal Changed: Healing rate bonus only applies to non-overhealed patients Changed: Healing rate bonus starts at +0% and increases with Übercharge Added: -60% ÜberCharge rate on Overhealed patients Removed: +10% ÜberCharge rate Removed: Mirror the blast jumps and shield charges of patients. Healing returns Übercharge while under Über works as a 20:1 ratio of Health:Über |
Übercharge increases healing by +200%, applies healing to self and grants immunity to movement-impairing effects
|
Vaccinator |
Rework: Complete Rework. | Press your reload/bound key to change Übercharge type.
|
Booster Shot | This is a custom weapon. | Übercharge sets max overheal to +200%.
|
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Bonesaw |
NO CHANGES | NO CHANGES |
Ubersaw |
Added: While ÜberCharging: 75% slower ÜberCharge loss rate while active Added: 15% slower ÜberCharge rate on secondary |
On Hit: 25% ÜberCharge added While ÜberCharging: 75% slower ÜberCharge loss rate while active 15% slower ÜberCharge rate on secondary 20% slower firing speed |
Vita-Saw |
Rework: Complete Rework. | Health regeneration can overheal Collect organs when you get a kill or assist Organs collected increase health regeneration per second on wearer, up to +7 -3 health regenerated per second on wearer -15 max health on wearer |
Amputator |
Added: Alt-Fire can overheal. Added: Wearer can move during Alt-Fire but at 50% movement speed. Added: On Hit: Bleed for 5 seconds Removed:-20% damage penalty Added: Alt-Fire must be charged before use through 100 damage dealt with this weapon. Added: 75% slower deploy speed Added: 15% damage vulnerability when without a heal target Removed: +3 health regenerated per second while active |
Alt-Fire: Reduces movespeed by 50% & applies a healing effect to all nearby teammates (450 Hu) that overheals.
|
Solemn Vow |
Rework: Complete Rework. | On Heal Target Death: Gain one guaranteed critical melee strike for 3 seconds. Marked for Death while active and shortly after |
Sniper
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Sniper Rifle |
Added: Bullets pierce overheal depending on charge. 17-50, overheal piercing can only remove overheal but does deal triple damage on headshot. Changed: Charge time decreased from 3.3s to 1.8s Changed: Reduced attack interval from 1.5s to 1s. Changed: No longer unscopes between shots. Changed: Can gain charge in-between shots. Changed Movement speed penalty while scoped in reduced from -73% to -50% Added: Scope glare while scoped in. Added: Scoped shots fire tracer rounds. Added: Charge can only be gained while aiming at players. Added: A hard reload of 3s with a clip size of 4. Added: This weapon loses charge while not aimed at a player, reducing by 10% each third of a second. Changed: Reduced base damage from 50 to 37. |
|
Huntsman |
Changed: Automatically reloads while inactive Changed: Projectile speed is always at the maximum of 2400 Hu and no longer requires charging to reach that. Changed: Movement speed penalty while scoped in reduced from -55% to -45% Changed: Increased ammo capacity from 13 to 16. Removed: Aim fatigue Added: Text change: Has displayed stats. Damage and Charging time is still the same, just changed relative |
Fires arrows instead of bullets
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
|
Sydney Sleeper |
Added: On Headshot: Creates an explosion of Jarate Added: 35% damage bonus vs. buildings Changed: Increased maximum Jarate duration from 5s to 8s. Removed: Reduces the remaining cooldown of Jarate by 1 second. Added: Due to the changes to stock "Charge increases without aiming enemies" was added. Jarate was reworked to give a 40% damage vulnerability. With the Jarate item that's spread between all affected, but since each hit is counted as a different source, all martial arts with bodily fluids given give the full 40% damage vulnerability except for the explosion of Jarate. |
On Hit: Apply 2-8s of Jarate depending on charge On Headshot: Creates an explosion of Jarate Charge increases without aiming enemies 35% damage bonus vs. buildings Extinguishes teammates on hit Mini-crits on headshot |
Bazaar Bargain |
Added: 50% faster reload speed Added: 35% damage bonus Added: Damage starts at zero while charging Added: No Overheal Piercing Added: 75% smaller clip size |
35% damage bonus 50% faster reload speed Each headshot kill increases charge rate by 25% up to 200% Damage starts at zero while charging Base charge rate decreased by 50% No Overheal Piercing 75% smaller clip size |
Machina |
Changed: Mini-crits on full charge instead of a +15% damage bonus Added: 15% less damage on headshot Changed: Since tracer rounds are a default part of Sniper Rifles, that was removed from the stats shown. |
On Full Charge: Mini-crits On Full Charge: Bullets penetrate players 15% less damage on headshot Cannot fire unless zoomed |
Hitman's Heatmaker |
Rework: Complete Rework. | 25% larger clip size 20% faster firing speed Does not lose Charge on shot Gain 25% charge on headshot Charge does not drain for 1s after Headshot Cannot gain Charge by aiming at enemies 100% faster charge drain rate 100% faster charge drain rate 10% damage penalty |
Classic |
Removed: No headshots when not fully charged Changed: Damage penalty now applies to headshots Added: Cannot gain Charge between shots Added: 50% slower firing speed |
Can headshot while unscoped Can Charge independent of scoping in Cannot gain Charge between shots 50% slower firing speed 10% damage penalty |
Poacher's Pride | This is a custom weapon. | 35% damage bonus 75% added ramp-up 60% faster reload speed Can headshot while unscoped Double Headshot! Quick secession (0.5s) headshots on the same target make the second headshot crit This weapon reloads each shot individually Mini-crits on headshot 75% smaller clip size 50% added fall-off No scope |
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
SMG |
Changed: Increased ramp-up from +50% to +100% Changed: Decreased damage from 8 to 6 Changed: Increased fall-off from -50% to -66% These changes are reverted while random bullet spread is off. |
|
Jarate |
Changed: Instead of taking mini-crits, coated enemies have a 40% total damage vulnerability Added: Damage dealt (600) reduces recharge time Added: Damage vulnerability of Jarate reduces depending on amount of enemies affected Added: Jarate meter starts empty Added: Ability to cover yourself in piss if thrown too close Changed: Increased recharge time from 20s to 40s Changed: Reduced Splash radius from 200 Hu to 175 Hu Changed: Increased Deploy time from 0.5s to 0.6s |
Coated enemies have a 40% total damage vulnerability spread between all affected.
|
Razorback |
Changed: Complete rework. | 7% faster movement speed on wearer 20% faster movement speed while scoped Replaces SMG with shield |
Darwin's Danger Shield |
Changed: Complete rework. | +25 Health on wearer 20% headshot vulnerability on wearer Replaces SMG with shield While wet or under 50% health:
|
Cozy Camper |
Changed: Complete rework. | Overheal does not drain 20% of damage dealt is returned as health that overheals Knockback resistance increases as wearer becomes overhealed (up to 50%) Headshot vulnerability increases as wearer becomes overhealed (up to 50%) No overheal from healers Replaces SMG with backpack |
Cleaner's Carbine |
Changed: Crikey is built on secondary and melee kills and assists instead of secondary damage. It takes 1 kill or 2 assists to fill Crikey meter. Added: Crikey is able to build up while under effects Removed: 25% slower firing speed Changed: Increased clip size penalty from -20% to -60% |
In Crikey: wielder gains Mini-Crits Gain Crikey on secondary and melee kills and assists Crikey is able to build up while under effects Alt-Fire: Activate Crikey on full charge 60% smaller clip size |
Hinterland Hitter | This is a custom weapon. | No fall-off No ramp-up |
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Kukri |
NO CHANGES | NO CHANGES |
Tribalman's Shiv |
Added: All bleed damage dealt is returned as health | On Hit: Apply 6s of Bleed All bleed damage dealt is returned as health 50% damage penalty |
Bushwacka |
No changes | Crits when it usually mini-crits 20% damage vulnerability while active |
Shahanshah |
Reworked: Complete rework. | Swing speed increases as wearer becomes injured, up to 50% 40% slower swing speed |
Camper's Climber | This is a custom weapon. The hyperlink leads to the Model creator of the Camper's Climber, originating from Advanced Weaponizer. |
On hit against surfaces: wearer is forced upwards On hit against surfaces: -10 max health temporarily (regens 2/s) 40% slower swing speed -25 Health on wearer |
Ranger's Returner |
This is a custom weapon. | Alt-Fire: Throw a boomerang that and returns after 1s or upon hit Mini-crits while returning 40% damage penalty No active melee while thrown |
Spy
Spy - Class Changes | |
---|---|
|
Primaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Revolver |
NO CHANGES | Deals 33% less damage vs. sapped targets. |
Ambassador |
Changed: Increased critical damage fall off from 2400 Hu. Changed: Deals critical hit damage past max critical fall off. |
Crits on headshot Crits from headshots are affected by range 20% slower firing speed 15% damage penalty |
L'Etranger |
Changed: Reduced increased cloak duration from 40% to 25% Due to the changes to the Invis Watch's cloak duration, this is only a decrease of 4 seconds to 3 seconds of more cloak. |
25% longer cloak duration on wearer Gain 15% cloak on hit 20% damage penalty |
Enforcer |
Changed: Complete rework. | Damage (up to 35%) & Damage Resistance (up to 20%) increases as cloak increases while not disguised or invisible 33% shorter cloak duration on wearer Increased Decloak sound volume |
Diamondback |
Changed: Complete rework. | 300% more ramp-up 20% faster firing speed On Backstab: Restore 25% of clip Cannot be fired while disguised 33% clip size penalty Clip starts empty |
Sleeper Agent | This is a custom weapon. | Fires darts instead of bullets
|
Secondaries | ||
---|---|---|
Weapon | Changes | Full new stats |
Invis Watch |
Changed: Increased cloak duration from 10s to 12s. Changed: Decreased cloak fade time from 1s to 0.85s. Changed: Decreased decloak fade time from 2s to 1.7s. |
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies |
Cloak and Dagger |
Added: 20% longer decloak time | Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping into enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed. |
Dead Ringer |
Added: Double Jump while cloaked Changed: Decreased recharge time from 20s to 15s. Changed: The full Damage Resistance from first hit stays for 1 second after first hit. Changed: Speed boost stays for the full cloak duration Added: Speed boost is lost upon decloak Changed: Increased Resistance while cloaked Changed: Decreased cloak duration from 7s to 6s. Changed: Feigned death is changed to be clearly faked unless disguised as a teammate. |
Cloak Type: Feign Death.
Leave a fake corpse on taking damage
and temporarily gain invisibility, speed and damage resistance.
|
Trespasser | This is a custom weapon. | Cloak Type: Automatic
Instantly become invisible when in the eyesight of enemies within a (1100Hu) radius
|
Le Fantôme | This is a custom weapon. | Cloak Type: Phase
|
Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Knife |
Changed: Increased swing speed from 0.8s to 0.7s. Changed: Reduced switch time from 0.5s to 0.3s |
Attack an enemy from behind to Backstab them for a one hit kill. |
Your Eternal Reward |
Removed: +33% cloak drain rate Changed: Disguise is gained on kill instead of backstab Changed: Text Change Only: Added "Leaves no corpse on kill". |
Leaves no corpse on kill Upon killing a human target, you rapidly disguise as your victim Normal disguises require and consume a full cloak meter |
Conniver's Kunai |
Reworked: Replaced absorbing victim's health on backstab with damage resistance up to 75% gained on backstab based on the health your victim had. Resistance falls by 1% per second, and Resistance gain follows victim health into effective health. Added: While cloaked: Resistance does not drain Changed: Reduced max health penalty from -55 to -50 Added: No cloak or disguise resistances Added: No silent kill |
On Backstab: Gives (up to 75%) resistance based on the health from your victim While cloaked: Resistance does not drain No cloak or disguise resistances -50 Health on wearer No silent kill |
Big Earner |
Added: 11% faster movement speed while backpedaling Added: Increased speed boost duration from 3s to 4s. Added: Increased cloak gained on kill from +30% to +40%. |
+40% cloak on kill Gain a (4, 35%) speed boost on kill 11% faster movement speed while backpedaling -25 Health on wearer |
Spy-cicle |
Changed: Melts upon reaching below 50% health instead of when on fire Added: Upon reaching below 50% health: +15 health per second and debuff immunity for 4s Removed: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Removed: Regenerates by picking up ammo |
Upon reaching below 50% health: +15 health per second and debuff immunity for 4s Melts upon reaching below 50% health, and regenerates after 15s Backstab turns victim to ice |
The Blademaster | This is a custom weapon. | Backstab will act as a normal hit if it deals less damage then one.
|
[ Character Assassination] | This is a custom weapon. Transformation only copies class and weapons, no cosmetics. Your health percentage also translates over. |
On Hit: Transform into victim's class and loadout Transformation lasts for 8 seconds 33% faster cloak drain rate |
The Lobster | This is a custom weapon. Projectile speed is 1950 Hu to 650 Hu. |
Throwable knife. Travels on an arc.
|
Gadgets | ||
---|---|---|
Weapon | Changes | Full new stats |
Sapper |
Reworked: Sapper drains the maximum health of affected targets by 10 per second, up to -50% max health. Max health starts to restore upon Sapper removal, by the same rate of 10 maximum health per second. Changed: Can be placed on health packs and ammo packs. Disables packs being able to be picked up by the enemy team for 10s. Changed: Can be placed on players. Only drains their maximum health. Changed: Reduced Sapper health from 100 to 50. Changed: Sappers can now be removed from all melees. Melee attacks pierce through Sappers placed on players. Changed: Sappers are destroyed upon death. Changed: Placing Sappers now has an attack interval of 0.5s. |
Place on enemies to slowly drain away at their max health.
Disables buildings and disables health packs and ammo packs being able to be picked up from the enemy team. Placing a sapper does not remove your disguise and sappers are removed upon melee swing or death. |
Red-Tape Recorder |
Changed: Complete rework. | Sapped targets cannot be removed their sapper without your death Cannot cloak while a sapper is attached |
Polaroid Mole | This is a custom weapon. | Fire to scope in and take a photo of the enemy to highlight them to teammates. Only one can be marked.
|
Timely Demise | This is a custom weapon. Bomb has 135 base damage, is not affected by ramp-up or fall-off, has an explosion radius of 200 Hu, a projectile speed of 1100 Hu and deals 30-90~ self-damage when not blast jumping and 20-40~ when blast jumping. |
Throw down a bomb.
Explodes 3 seconds after landing. Deactivated via melee swing or death. Regenerates every 15 seconds. |
Disguise Kit | ||
---|---|---|
Weapon | Changes | Full new stats |
Disguise Kit |
Added: Added the ability to change speed between disguise and spy speed. Added: Added the ability to disguise reload while revolver is full. Added: Added Disguise resistance based on each class disguised as, does not apply while in spy speed or while cloaked. Scout and Spy is 0%. Medic is 10%. Sniper and Engineer is 15%. Pyro and Demoman is 20%. Soldier and Heavy is 25%. Added: Disguise reload mimics airblast, revving up and scoping in for each weapon respectively that belongs to. Added: Breaking disguise gives you a 4 second grace period where you are not detected by Sentries. |
Use to disguise as teammates or enemies.
Press 'Reload' while active to switch between disguise and spy speed. Sentries cannot detect you for 4 seconds after breaking disguise. |
Multi-Class
Multi-Class Shotguns | ||
---|---|---|
Note |
| |
Weapon | Changes | Full new stats |
Panic Attack |
Removed: Successive shots become less accurate Added: -15% clip size Changed: Text change only: Replaced "Fires a fixed shot pattern" with "50% more bullets per shot" Changed: Text change only: Replaced "-20% damage penalty" with "20% less damage per bullet" Changed: Text change only: Replaced "This weapon deploys 50% faster" with "50% faster deploy speed" |
50% faster deploy speed 50% more bullets per shot 20% less damage per bullet 15% smaller clip size |
Family Business |
Can now be equipped by all Shotgun-wielding classes. | 15% faster firing speed 33% increased clip size 15% damage penalty |
Short Round | This is a custom weapon. | 25% faster firing speed This weapon deploys faster as wearer becomes injured (up to 60%) Successive shots become less accurate Cannot stop firing until clip is empty 33% smaller clip size |
Steady Shot | This is a custom weapon. | 40% less fall-off Holding fire charges this weapon over the course of a second; increasing damage and accuracy at the cost of pellets 20% slower firing speed 33% smaller clip size |
Multi-Class Pistols | ||
---|---|---|
Note |
| |
Weapon | Changes | Full new stats |
Pistol |
Changed: Increased ramp-up from +50% to +100% Changed: Base damage reduced to 10 Changed: Fall-off increased from -50% to -80% These changes are reverted while random bullet spread is off. |
|
Winger |
Changed: Increased damage bonus from 15% to 20% Changed: Reduced clip size penalty from 60% to 50% Added: Fall damage immunity on wearer |
20% damage bonus 25% greater jump height when active Fall damage immunity on wearer smaller clip size |
Pretty Boy's Pocket Pistol |
Reworked: Replaced "On Hit: Gain up to +3 health" with "Gain 50% base health on kill". This effect can overheal. Added: 20% damage penalty |
15% faster firing speed Gain 50% of base health on kill 25% smaller clip size 20% damage penalty |
Peebee & Jay | This is a custom weapon. This weapon's increased max fall-off range is 2048 Hu. |
50% damage bonus 100% increased fall-off range 60% slower firing speed 50% less ramp-up |
Trailblazer | This is a custom weapon. | 50% more ramp-up 40% faster firing speed 75% smaller clip size |
Multi-Class Melees | ||
---|---|---|
Weapon | Changes | Full new stats |
Pain Train |
Added: 10% faster movement speed while holding the intelligence Added: 10% faster movement speed while active Added: 75% slower deploy speed |
+1 capture rate on wearer 10% faster movement speed while holding the intelligence 10% faster movement speed while active 10% bullet damage vulnerability on wearer 75% slower deploy speed |
Half-Zatoichi |
Reworked: Honorbound removes 25% of current health instead of 50 health on holster when a kill is not achieved | Gain 50% of base health on kill Honorbound: Once drawn sheathing costs 25% of current health unless it kills |
Multi-Class Miscs | ||
---|---|---|
Weapon | Changes | Full new stats |
B.A.S.E. Jumper |
Added: -35% blast damage from rocket jumps Added: Can jump while shield charging Added: Increases charge count from shields by +1 Added: While shield is equipped: +15% faster move speed on wearer Added: Can be redeployed in the air Added: Damage taken (Total, 100) while parachute deployment fastens descent (down to 0%) & decreases air control (up to -50%) until grounded Changed: Text change only: Added "Replaces Primary" as a downside |
35% less damage from blast jumping Can jump while shield charging Increases charge count from shields by +1 +100% increase in turning control while charging While shield is equipped: +15% faster move speed on wearer Deployed Parachutes slow your descent (63%). Can be redeployed in the air. Damage taken (Total, 100) while parachute deployment fastens descent (down to 0%) & decreases air control (up to -50%) until grounded Replaces primary |
Gamemodes
Arena
Arena changes | |
---|---|
Arena Maps | ||
---|---|---|
Name | Picture | File name |
Badlands | arena_badlands
| |
Byre | arena_byre
| |
Granary | arena_granary
| |
Graveyard | arena_lumberyard_event
| |
Lumberyard | arena_lumberyard
| |
Nucleus | 160px | arena_nucleus
|
Offblast | arena_offblast_final
| |
Perks | arena_perks
| |
Ravine | arena_ravine
| |
Sawmill | arena_sawmill
| |
Watchtower | arena_watchtower
| |
Well | arena_well
| |
Discovery | N/A | arena_discovery
|
Yunshu | N/A | arena_yunshu
|
Capture the Flag
Capture the Flag changes | |
---|---|
|
CTF Maps | ||
---|---|---|
Name | Picture | File name |
2Fort | ctf_2fort
| |
2Fort Invasion | ctf_2fort_invasion
| |
Crasher | ctf_crasher
| |
Double Cross | ctf_doublecross
| |
Doublefrost | ctf_doublecross_snowy
| |
Frosty | ctf_frosty
| |
Helltrain | ctf_helltrain_event
| |
Landfall | ctf_landfall
| |
Pelican Peak | ctf_pelican_peak
| |
Sawmill | ctf_sawmill
| |
Snowfall | ctf_snowfall_final
| |
Turbine | ctf_turbine
| |
Well | ctf_well
| |
Convoy | ctf_convoy_v2
|
Control Point
Control Point changes | |
---|---|
|
Symmetrical Control Point Maps | ||
---|---|---|
Name | Picture | File name |
5Gorge | cp_5gorge
| |
Badlands | cp_badlands
| |
Coldfront | cp_coldfront
| |
Fastlane | cp_fastlane
| |
Foundry | cp_foundry
| |
Freight | cp_freight_final1
| |
Granary | cp_granary
| |
Gullywash | cp_gullywash_final1
| |
Metalworks | cp_metalworks
| |
Powerhouse | cp_powerhouse
| |
Process | cp_process_final
| |
Reckoner | cp_reckoner
| |
Sinshine | cp_sunshine_event
| |
Sunshine | cp_sunshine
| |
Snakewater | cp_snakewater_final1
| |
Standin | 160px | cp_standin_final
|
Vanguard | cp_vanguard
| |
Well | cp_well
| |
Yukon | cp_yukon_final
| |
Glassworks | N/A | cp_glassworks
|
Reckoner | N/A | cp_reckoner
|
Heart of the Oak | N/A | cp_heart_of_the_oak
|
Attack/Defend Maps | ||
---|---|---|
Name | Picture | File name |
Altitude | cp_altitude
| |
Coal Pit | cp_gravelpit_snowy
| |
DeGroot Keep | cp_degrootkeep
| |
Dustbowl | cp_dustbowl
| |
Egypt | cp_egypt_final
| |
Frostwatch | cp_frostwatch
| |
Gorge | cp_gorge
| |
Gorge Event | cp_gorge_event
| |
Gravel Pit | cp_gravelpit
| |
Hardwood | cp_hardwood_final
| |
Lava Pit | cp_lavapit_final
| |
Mann Manor | cp_manor_event
| |
Mercenary Park | cp_mercenarypark
| |
Mossrock | cp_mossrock
| |
Mountain Lab | cp_mountainlab
| |
Sandcastle | cp_degrootkeep_rats
| |
Snowplow | cp_snowplow
| |
Spookeyridge | cp_spookeyridge
| |
Steel | cp_steel
| |
Sulfur | cp_sulfur
| |
Overgrown | N/A | cp_overgrown
|
Coilblaze | N/A | cp_coilblaze
|
Brew | N/A | cp_brew
|
Hardwood | N/A | cp_hardwood
|
Mojave | N/A | cp_mojave
|
King of the Hill
King of the Hill changes | |
---|---|
|
King of the Hill Maps | ||
---|---|---|
Name | Picture | File name |
Badlands | koth_badlands
| |
Brazil | koth_brazil
| |
Cascade | koth_cascade
| |
Cauldron | koth_bagel_event
| |
Eyeaduct | koth_viaduct_event
| |
Ghost Fort | koth_lakeside_event
| |
Harvest | koth_harvest_final
| |
Harvest Event | koth_harvest_event
| |
Highpass | koth_highpass
| |
Kong King | koth_king
| |
Lakeside | koth_lakeside_final
| |
Laughter | koth_slaughter_event
| |
Lazarus | koth_lazarus
| |
Los Muertos | koth_los_muertos
| |
Maple Ridge Event | koth_maple_ridge_event
| |
Megalo | koth_megalo
| |
Moldergrove | koth_undergrove_event
| |
Moonshine Event | koth_moonshine_event
| |
Nucleus | koth_nucleus
| |
Probed | koth_probed
| |
Rotunda | koth_rotunda
| |
Sawmill | koth_sawmill
| |
Sharkbay | koth_sharkbay
| |
Sinthetic | koth_synthetic_event
| |
Slasher | koth_slasher
| |
Slime | koth_slime
| |
Soul-Mill | koth_sawmill_event
| |
Suijin | koth_suijin
| |
Viaduct | koth_viaduct
| |
Luftangriff | N/A | koth_luftangriff
|
Bagel | koth_bagel
| |
Camp Saxton | N/A | koth_campsaxton
|
Payload
Payload changes | |
---|---|
|
Payload Maps | ||
---|---|---|
Name | Picture | File name |
Badwater Basin | pl_badwater
| |
Barnblitz | pl_barnblitz
| |
Bloodwater | pl_bloodwater
| |
Borneo | pl_borneo
| |
Bread Space | pl_breadspace
| |
Cashworks | pl_cashworks
| |
Chilly | pl_chilly
| |
Corruption | pl_corruption
| |
Enclosure | pl_enclosure_final
| |
Frontier | pl_frontier_final
| |
Frostcliff | pl_frostcliff
| |
Ghoulpit | pl_sludgepit_event
| |
Gold Rush | pl_goldrush
| |
Hassle Castle | pl_hasslecastle
| |
Hoodoo | pl_hoodoo_final
| |
Phoenix | pl_phoenix
| |
Pier | pl_pier
| |
Polar | pl_coal_event
| |
Precipice | pl_precipice_event_final
| |
Rumford | pl_rumford_event
| |
Snowycoast | pl_snowycoast
| |
Spineyard | pl_spineyard
| |
Swiftwater | pl_swiftwater
| |
Thunder Mountain | pl_thundermountain
| |
Upward | pl_upward
| |
Venice | pl_venice
| |
Extinction | N/A | pl_extinction
|
Valentine Valentine | N/A | pl_valentine
|
Cactus Canyon Redux | pl_cactuscanyonredux
| |
Humidity | N/A | pl_humidity
|
Rumford | N/A | pl_rumford
|
Payload Race Maps | ||
---|---|---|
Name | Picture | File name |
Banana Bay | plr_bananabay
| |
Bonesaw | plr_hacksaw_event
| |
Helltower | plr_hightower_event
| |
Hightower | plr_hightower
| |
Nightfall | plr_nightfall_final
| |
Pipeline | plr_pipeline
| |
Valentine | N/A | plr_valentine
|
Player Destruction
Player Destruction changes | |
---|---|
|
Player Destruction Maps | ||
---|---|---|
Name | Picture | File name |
Farmageddon | pd_farmageddon
| |
Mannsylvania | pd_mannsylvania
| |
Monster Bash | pd_monster_bash
| |
Pit of Death | pd_pit_of_death_event
| |
Selbyen | pd_selbyen
| |
SnowVille | pd_snowville_event
| |
Watergate | pd_watergate
| |
Atom Smash | N/A | pd_atomsmash
|
Tomb | N/A | pd_tomb
|
Street | N/A | pd_street
|
style="background:#F9D483;" Kodama | N/A | pd_kodama
|
Mann vs. Machine
MVM Changes | |||||
---|---|---|---|---|---|
|
Tour of Duties | ||||
---|---|---|---|---|
Name | Difficulty | Maps | Missions | |
Operation Oil Spill |
Intermediate | Decoy | ||
Coal Town | ||||
Mannworks | ||||
Operation Steel Trap |
Advanced | Decoy | ||
Coal Town | ||||
Mannworks | ||||
Operation Mecha Engine |
Advanced | Decoy | ||
Bigrock | ||||
Operation Two Cities |
Advanced | Mannhattan | ||
Rottenburg | ||||
Operation Gear Grinder |
Expert | Decoy | ||
Coal Town | ||||
Mannworks | ||||
Operation Winter Trial | Advanced | Cyberia | ||
Brugge | ||||
Operation Overcharged Offense | Intermediate | |||
Area 52 | ||||
Hoovy Dam | ||||
Quetzal |
Scorched Syntax |
Classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+25% Blast Resistance | All classes | 300 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. | |
+25% Bullet Resistance | 300 | 3 | Take less damage from hitscan weapons and taunt attacks. | ||
+10% Movement Speed | 200 | 3 | Adds 10% to movement speed. | ||
+20% Faster Switch TIme | 100 | 4 | Decreases switch time on wearer by 20%. | ||
+20% Jump Height | 100 | 3 | Jump higher and have immunity to fall-damage. | ||
+25% Fire Resistance | 150 | 3 | Take less damage from fire and afterburn. | ||
+20% Crit Resistance | 150 | 3 | Take less damage from critical hits. Makes critical hits taken have damage fall-off. | ||
Heath Specialist | 200 | 4 | +25 Health on kill and +4 health regeneration per point. | ||
Metal Specialist | Engineer | 200 | 4 | +50 max metal and +50 metal regenerated every 5 seconds per point. | |
Afterburn Specialist | Pyro | 200 | 4 | Afterburn effect and duration increases by 25%. |
Primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 400 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. | |
Stun Rage | 350 | 3 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate stunning hits. | ||
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | ||
Projectile Magnet | Heavy
|
100 | 1 | Nearby Projectiles will head towards you while deployed, and projectiles taken will deal no damage to teammates. | |
+10% Damage Reduction | 250 | 4 | Increases the damage reduction of the Defenders of Moscow by 10% for self and 5% for teammates. | ||
+10% Faster Movement Speed while inactive | 200 | 3 | Adds 10% to movement speed while inactive. | ||
Grenade Specialist | Demoman | 500 | 4 | +25% grenade speed, blast radius and damage per point. | |
Rocket Specialist | Soldier | 400 | 4 | +25% rocket speed and damage per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | |
+25% Damage | Scout | Pyro | 400 | 4 | |
Sniper | |||||
Explosive Headshot | Sniper | 350 | 4 | Headshots (lethal or otherwise) damage and slow enemies near the target. Rank increases damage (130 / 150 / 170 / 190) and explosion radius. | |
+25% Faster Charge | 200 | 4 | |||
Arrow Specialist | Sniper | 200 | 3 | Arrow deals 33% more damage and faster charge speed per point. +5s Bleed and 200% more Bleed damage per point. Automatically fires on full charge. Arrow pierces targets. | |
Ammo Expert | All classes
|
250 | 4 | Increases clip size and ammo capacity by +50% per point. Provides infinite reserve ammo with 4 points. | |
+20% Reload Speed | Scout | Soldier | 250, 150, 100 | 3, 4 | |
Demoman | Engineer | ||||
Medic | Sniper | ||||
+10% Firing Speed | Scout | Soldier | 100, 200, 350 | 4, 1, 6 | |
Demoman | Heavy | ||||
Engineer | Medic |
Secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | Demoman | Pyro | 500, 200 | 4, 6 | |
Ammo Expert | All classes
|
125, 250 | 3, 2 | Increases clip size and ammo capacity by +50% per point. Provides infinite reserve ammo with 4 points. | |
+20% Reload Speed | Soldier | Pyro | 100 | 4 | |
Demoman | Heavy | ||||
+25% Buff Duration | Soldier | 250 | 4 | ||
+10% Firing Speed | Scout | Soldier | 100, 200 | 4, 1 | |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
+15% Recharge Rate | Scout | Pyro | 250 | 4 | Recharge rate is also applied to recharge rate done by damage or healing, while also increasing the base rate that builds over time. |
+100% Max Misc Ammo | Sniper | 350 | 2 | Gives one extra throwable per level. | |
-35% Speed On Target | 200 | 1 | Does not stack. | ||
+100% Charge Recharge Rate | Demoman | 150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies' attack. | ||
+25% ÜberCharge Rate | Medic | 300 | 4, 3, 1 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work. |
Melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | All classes
|
100 | 5 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. | |
Blade Trained | Demoman
|
350 | 5 | 33% damage bonus, melee range bonus and 2 seconds of Critical hits on kill per level; switching weapons retains critical hits. Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. | |
Backstab Supreme | Spy
|
400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. Increases melee range by 25% and gives Critical hits on kill. Rank increases duration ( 2s, 4s, 6s, 8s). | |
Explosive Gardener | Soldier | 250 | 3 | Market Gardens (lethal or otherwise) damage near the target. Rank increases damage (150 / 170 / 190) and explosion radius. | |
+15% Recharge Rate | Scout
|
250 | 4 | Faster throwable recharge rate. | |
+100% Max Misc Ammo | 100 | 6 | Gives the Scout one extra throwable per level. | ||
Ball Marks Target | 500 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. |
Quadrary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | ||
Able to re-launch while already in-flight | Pyro | 100 | 1 | ||
Stun enemies when you land | 100 | 1 |
Gadget weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Robot Sapper Power | Spy | 200 | 4 | Increases robot Sapper radius and duration. Increases Sapper duration by 1 second and the range by 100 hammer units. | |
How did we get here? | Spy
|
350 | 1 | Applies Mad Milk, Marked-For-Death, all 3 types of Afterburn, Jarate, Bleeding and Slow to marked enemy. | |
Explosion Expert | Spy | 200 | 4 | Damage, explosion radius, charge recharge rate increases by +50% per point. |
Buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
Disposable Sentry Gun | Engineer | 250 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun with one point and fires at the rate of a normal level 2 with two points. Once it runs out of ammunition, it self-destructs. | |
+100% Building Health | All Buildings | 250 | 4 | ||
+10% Sentry Firing Speed | Sentry Gun Combat Mini-Sentry Gun Rocket Sentry |
350 | 3 | 10% faster sentry fire rate. | |
Crits against sentry targets | Combat Mini-Sentry Gun | 400 | 1 | Makes the player crit against mini-sentry and disposable sentry targets. | |
2-Way Teleporters | Teleporter | 250 | 1 | Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side. | |
+100% Dispenser Range | Dispenser | 100 | 3 | Players can stand further away from the Dispenser to gain Ammo, Metal, and Health. |
Canteens' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Notes | ||
Become Crit Boosted | All classes | 100 | Crits user and triples sentry fire rate for 5 seconds. | ||
Become Übercharged | 75 | ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existing Wrangler shields. | |||
Refill Clips and Ammo | 25 | Instantly refills almost all weapons' clips, ammunition and charge meters. Refills metal for Engineers. | |||
Teleport to Spawn | 10 | Instantly teleport to spawn and grants a 5 second speed boost. | |||
Building Upgrade | Engineer | 50 | Upgrades all existing buildings to Level 3 and fully restores their health. |
Medieval Mode
Medieval Mode changes | |
---|---|
|
Medieval Maps | ||
---|---|---|
Name | Picture | File name |
DeGroot Keep | cp_degrootkeep
| |
Sandcastle | cp_degrootkeep_rats
| |
Morrigan Alley | pl_morrigan_alley
| |
Burghausen | N/A | cp_burghausen
|
Helm's Deep | N/A | pl_helms_deep
|
Ye Olde | N/A | cp_ye_olde
|
Caribbean | N/A | cp_caribbean
|
Medieval weapons whitelist | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Note |
| |||||||||
Secondary | ||||||||||
Bonk! Atomic Punch | Crit-a-Cola | Mad Milk | Flying Guillotine | Choccy Bonk | ||||||
Secondary | ||||||||||
Buff Banner | Gunboats | Battalion's Backup | Concheror | Mantreads | B.A.S.E. Jumper | |||||
Secondary | ||||||||||
Chargin' Targe | Splendid Screen | Tide Turner | ||||||||
Secondary | ||||||||||
Counterrevolutionary's Clobber | ||||||||||
Lunchbox | ||||||||||
Sandvich | Dalokohs Bar | Buffalo Steak Sandvich | Second Banana | Fast Food | Meatlover's Mania | |||||
Secondary | ||||||||||
Portable Provisions | ||||||||||
PDA | ||||||||||
PDA | Handy Pardner | |||||||||
Primary | ||||||||||
Crusader's Crossbow | Lancer | Slayer's Sacrament | ||||||||
Primary | ||||||||||
Huntsman | ||||||||||
Secondary | ||||||||||
Razorback | Darwin's Danger Shield | Cozy Camper | ||||||||
Disguise Kit | ||||||||||
Disguise Kit | ||||||||||
Watches | ||||||||||
Invis Watch | Cloak and Dagger | Dead Ringer |
Mannpower
Mannpower changes | |
---|---|
Mannpower Maps | ||
---|---|---|
Name | Picture | File name |
Foundry | ctf_foundry
| |
Gorge | ctf_gorge
| |
Hellfire | ctf_hellfire
| |
Thunder Mountain | ctf_thundermountain
| |
Hyperline | N/A | ctf_hyperline
|
Hellpower | N/A | ctf_hellpower
|
GUMP | N/A | pd_gump
|