Difference between revisions of "Dustbowl (Training)"
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{{Map infobox | {{Map infobox | ||
− | | game-type = Training mode | + | | map-status = official |
− | | file-name = tr_dustbowl | + | | map-game-type = Training mode |
− | | map-image = tr_dustbowl0003. | + | | map-file-name = tr_dustbowl |
− | | map- | + | | map-image = tr_dustbowl0003.png |
− | | map-environment = Desert | + | | map-released = {{Patch name|6|10|2010}} |
− | | map-setting = Daylight, sunny | + | | map-released-major = Mac Update |
− | | map-health | + | | map-has-n-stages = 3 |
− | | map-health | + | | map-environment = Desert |
− | | map-health | + | | map-setting = Daylight, sunny |
− | | map-ammo | + | | map-pickups-health-small = 7 |
− | | map-ammo | + | | map-pickups-health-medium = 8 |
− | | map-ammo | + | | map-pickups-health-large = 10 |
+ | | map-pickups-ammo-small = 4 | ||
+ | | map-pickups-ammo-medium = 12 | ||
+ | | map-pickups-ammo-large = 7 | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
− | '''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point | + | {{Quotation|'''The Soldier'''|Get with the program!|sound=Soldier jeers09.wav}} |
+ | |||
+ | '''Dustbowl (Training)''' is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the [[Mac Update]]. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers. | ||
+ | |||
+ | In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" [[voice command]] until the player stands on the point. They will not use their melee weapons if they run out of ammo. | ||
+ | |||
+ | [[File:Dustbowl (Training) Overview.jpg|thumb|top|Overview of the map.]] | ||
== Introduction video == | == Introduction video == | ||
Line 21: | Line 31: | ||
{{youtube|YJ1olXe1Feo}} | {{youtube|YJ1olXe1Feo}} | ||
− | == | + | == Differences from standard Dustbowl == |
− | + | * [[Team]] switching is disabled. Players are forced to play on the BLU team, the [[offensive|attacking]] team. | |
− | + | ** Teams have uneven numbers at some points, but [[autobalance]] does not occur. | |
− | + | ** Bots are dynamically added as the game state changes. | |
+ | * There is no timer, making it impossible for the RED team to win no matter how long the player stalls. | ||
+ | * There are a few extra [[health]] and [[ammo]] pickups, such as directly in front of the building housing Control Point 1A. | ||
+ | * The side route out of the BLU spawn area for stage 3 is blocked off. | ||
+ | * The player spawns as Soldier and is unable to switch classes through the change class menu. However, the mode is still able to be completed through the <code>join_class</code> command. | ||
+ | * Only the stock loadout is available. | ||
+ | * If one manually changes team with <code>mp_switchteams</code>, certain health packs are unavailable and the level cannot be completed. | ||
+ | * The map consists of training bots. | ||
+ | * Killing a bot on stage 1 removes the bot from the game until a point is captured, or until the next stage is loaded. | ||
+ | * If the player has not completed the Basic Training mode, finishing the three stages as any class except Spy completes the active Basic Training mission. The teams are not swapped, but the mission can be replayed. | ||
== Round 1 == | == Round 1 == | ||
− | + | During the setup phase, if the player has not finished reading all of the pop-up notifications, the setup timer will pause before the 10-second countdown begins. The 10-second countdown will begin after all pop-ups have been read. | |
− | The | + | The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in [[Target]]. |
− | + | The teams change as a player captures the control points. | |
+ | === Teams at Control Point 1 === | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" |BLU (3 players) | ! class="header" |BLU (3 players) | ||
Line 38: | Line 58: | ||
|- | |- | ||
| | | | ||
− | *[[Soldier]]* | + | * Player |
− | *[[Soldier]] | + | * [[Soldier]] |
− | *[[Heavy]] | + | * [[Heavy]] |
+ | | | ||
+ | * [[Soldier]] | ||
+ | * [[Soldier]] | ||
+ | * [[Heavy]] | ||
+ | * [[Scout]] | ||
+ | * [[Scout]] | ||
+ | |} | ||
+ | === Teams at Control Point 2 === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" |BLU (3 players) | ||
+ | ! class="header" |RED (3 players) | ||
+ | |- | ||
+ | | | ||
+ | * Player | ||
+ | * [[Soldier]] | ||
+ | * [[Heavy]] | ||
| | | | ||
− | *[[Soldier]] | + | * [[Soldier]] |
− | *[[ | + | * [[Demoman]] |
− | + | * [[Scout]] | |
− | |||
− | *[[Scout]] | ||
|} | |} | ||
− | + | == Round 2 == | |
+ | This round introduces the [[Medic]] and explains the basics of his abilities. The Medic on the player's team focuses almost entirely on healing the player throughout the match. | ||
+ | The teams do not change during Round 2. | ||
+ | |||
+ | === Teams at Control Points 1, 2 === | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
− | ! class="header" |BLU (3 players) | + | ! class="header" |BLU (5 players) |
+ | ! class="header" |RED (4 players) | ||
+ | |- | ||
+ | | | ||
+ | * Player | ||
+ | * [[Soldier]] | ||
+ | * [[Pyro]] | ||
+ | * [[Heavy]] | ||
+ | * [[Medic]] | ||
+ | | | ||
+ | * [[Soldier]] | ||
+ | * [[Demoman]] | ||
+ | * [[Scout]] | ||
+ | * [[Heavy]] | ||
+ | |} | ||
+ | |||
+ | == Round 3 == | ||
+ | Round 3 introduces the [[Engineer]] and demonstrates the functions of his [[buildings]]. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the [[Sentry Gun]]. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training. | ||
+ | |||
+ | === Teams before Control Point 1 === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" |BLU (2 players) | ||
! class="header" |RED (3 players) | ! class="header" |RED (3 players) | ||
|- | |- | ||
| | | | ||
− | *[[Soldier]] | + | * Player |
− | *[[ | + | * [[Engineer]] |
− | *[[ | + | | |
+ | * [[Soldier]] | ||
+ | * [[Scout]] | ||
+ | * [[Sniper]] | ||
+ | |} | ||
+ | === Teams after destroying Sentry === | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" |BLU (9 players) | ||
+ | ! class="header" |RED (5 players) | ||
+ | |- | ||
| | | | ||
− | *[[Soldier]] | + | * Player |
− | *[[ | + | * [[Soldier]] |
− | *[[Scout]] | + | * [[Soldier]] |
+ | * [[Heavy]] | ||
+ | * [[Heavy]] | ||
+ | * [[Scout]] | ||
+ | * [[Medic]] | ||
+ | * [[Sniper]] | ||
+ | | | ||
+ | * [[Soldier]] | ||
+ | * [[Heavy]] | ||
+ | * [[Scout]] | ||
+ | * [[Pyro]] | ||
+ | * [[Engineer]] | ||
|} | |} | ||
− | |||
− | == Control | + | == Control Point timing == |
All control points have the same capture times. | All control points have the same capture times. | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
+ | |||
+ | == Unused content == | ||
+ | * Switching to Spy triggers a cut training sequence where the game instructs the player to kill all opponents while disguised and then capture the first control point. | ||
+ | ** Most of the instructional boxes are not completed, and only contain filler text. | ||
+ | ** Completing the first stage of the map as Spy ends training mode. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Dustbowltraining01.jpeg|The caption above the control point ownership HUD. | ||
+ | </gallery> | ||
== Update history == | == Update history == | ||
− | ''' | + | '''{{Patch name|6|10|2010}}''' ([[Mac Update]]) |
− | * Added | + | * Added Dustbowl (Training) to the game. |
+ | |||
+ | == Bugs == | ||
+ | * There is a floating rock texture above the Stage 3 Control Point A. | ||
− | ==See also== | + | == See also == |
− | *[[Dustbowl|Dustbowl (Attack/Defend)]] | + | * [[Dustbowl|Dustbowl (Attack/Defend)]] |
− | *[[Target]] | + | * [[Target]] |
− | {{Maps | + | {{Maps Nav}} |
Latest revision as of 13:54, 22 February 2024
Dustbowl (Training) | |
---|---|
Basic Information | |
Map type: | Training Mode |
File name: | tr_dustbowl
|
Released: | June 10, 2010 Patch (Mac Update) |
Variants: | Attack/Defend |
Developer(s): | Valve |
Map Info | |
No. of Stages: | 3 |
Environment: | Desert |
Setting: | Daylight, sunny |
Bot support: | Yes |
Map Items | |
Health Kits: | ×7 • ×8 • ×10 |
Ammo Boxes: | ×4 • ×12 • ×7 |
“ | Get with the program!
Click to listen
— The Soldier
|
” |
Dustbowl (Training) is a map designed to familiarize new players to the concepts of Attack/Defend gameplay. Valve initially released this map training mode with the Mac Update. Its purpose was to provide an environment that new players could practice in without the confusion and difficulty curve of some public servers.
In Training Mode, the player experiences normal game situations, but competes with and against bots instead of human players. The bots are set by default to a relatively low difficulty level, as they often move in straight lines and stand still while they shoot. They will not capture a point until the player begins to do so; if the player is away from the point they will simply repeat the "Go! Go! Go!" voice command until the player stands on the point. They will not use their melee weapons if they run out of ammo.
Contents
Introduction video
Dustbowl (Training) uses the exact same introduction video as the original Dustbowl.
Differences from standard Dustbowl
- Team switching is disabled. Players are forced to play on the BLU team, the attacking team.
- Teams have uneven numbers at some points, but autobalance does not occur.
- Bots are dynamically added as the game state changes.
- There is no timer, making it impossible for the RED team to win no matter how long the player stalls.
- There are a few extra health and ammo pickups, such as directly in front of the building housing Control Point 1A.
- The side route out of the BLU spawn area for stage 3 is blocked off.
- The player spawns as Soldier and is unable to switch classes through the change class menu. However, the mode is still able to be completed through the
join_class
command. - Only the stock loadout is available.
- If one manually changes team with
mp_switchteams
, certain health packs are unavailable and the level cannot be completed. - The map consists of training bots.
- Killing a bot on stage 1 removes the bot from the game until a point is captured, or until the next stage is loaded.
- If the player has not completed the Basic Training mode, finishing the three stages as any class except Spy completes the active Basic Training mission. The teams are not swapped, but the mission can be replayed.
Round 1
During the setup phase, if the player has not finished reading all of the pop-up notifications, the setup timer will pause before the 10-second countdown begins. The 10-second countdown will begin after all pop-ups have been read.
The first round introduces the player to the basic mechanics of gameplay, specifically the capturing of control points. The round is also intended for the player to apply the skills learned in Target.
The teams change as a player captures the control points.
Teams at Control Point 1
BLU (3 players) | RED (5 players) |
---|---|
Teams at Control Point 2
BLU (3 players) | RED (3 players) |
---|---|
Round 2
This round introduces the Medic and explains the basics of his abilities. The Medic on the player's team focuses almost entirely on healing the player throughout the match.
The teams do not change during Round 2.
Teams at Control Points 1, 2
BLU (5 players) | RED (4 players) |
---|---|
Round 3
Round 3 introduces the Engineer and demonstrates the functions of his buildings. Initially, the player and the friendly Engineer are the only characters present. Once the player joins the Engineer above BLU's spawn area, RED bots are spawned to show the abilities of the Sentry Gun. The player is then taught how to deal with an enemy Sentry Gun, which guards the first point. The game then progresses as normal. Capturing the final control point wins the game and completes Soldier Training.
Teams before Control Point 1
BLU (2 players) | RED (3 players) |
---|---|
|
Teams after destroying Sentry
BLU (9 players) | RED (5 players) |
---|---|
Control Point timing
All control points have the same capture times.
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Unused content
- Switching to Spy triggers a cut training sequence where the game instructs the player to kill all opponents while disguised and then capture the first control point.
- Most of the instructional boxes are not completed, and only contain filler text.
- Completing the first stage of the map as Spy ends training mode.
Gallery
Update history
June 10, 2010 Patch (Mac Update)
- Added Dustbowl (Training) to the game.
Bugs
- There is a floating rock texture above the Stage 3 Control Point A.