Difference between revisions of "Badlands (Control Point)"
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{{Map infobox | {{Map infobox | ||
− | | game-type=Control Point | + | | map-status = official |
− | | file-name=cp_badlands | + | | map-game-type = Control Point |
− | | map-image=Badlands2.png | + | | map-file-name = cp_badlands |
− | | map-environment = Desert | + | | map-image = Badlands2.png |
− | | map-setting = Dusk, cloudy | + | | map-released = {{Patch name|2|14|2008}} |
− | | map-pyrovision = | + | | map-environment = Desert |
− | | map-health | + | | map-setting = Dusk, cloudy |
− | | map-health | + | | map-has-pyrovision = yes |
− | | map-ammo | + | | map-pickups-health-small = 14 |
− | | map-ammo | + | | map-pickups-health-medium = 4 |
+ | | map-pickups-ammo-small = 20 | ||
+ | | map-pickups-ammo-medium = 2 | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
− | + | '''Badlands''' is a remake of the Classic [[Badlands (Classic)|CTF Badlands]] from ''[[Team Fortress Classic]]'', and was released in the {{Patch name|2|14|2008}}. Much of the map has been changed and the map type has been changed from [[Capture the Flag]] to [[Control Point (game mode)|Control Point]]. The map consists of a base for each team, an open second point for each team located on the top of a hill, and a center point on the bridge. | |
− | '''Badlands''' is a remake of the | ||
− | |||
− | |||
== Introduction video == | == Introduction video == | ||
Line 21: | Line 21: | ||
== Locations == | == Locations == | ||
− | + | {{HelpfulOverviewNote}} | |
=== Control Point 3 === | === Control Point 3 === | ||
The middle capture point is located on the bridge that separates the map in half. | The middle capture point is located on the bridge that separates the map in half. | ||
− | *'''Entrances | + | * '''Entrances''': Each team has 3 paths to the bridge. One from either of the two buildings and a third from the dirt ramps on the ends of the bridge. |
− | *'''Valley | + | * '''Valley''': Each team also has a path that goes under the bridge. It is useful for making ambushes on the opposing team. |
− | *'''Rail Cars | + | * '''Rail Cars''': There are rail cars located on either side of the capture point. Not only do these cars serve as cover, but they also divide the bridge in half. The boxes on top of the cars are slightly smaller than the cars themselves, which allows for any class to jump over them by first jumping onto the car. |
− | *'''Window | + | * '''Window''': There is a window and balcony on either side of the bridge. This spot is typically used as a Sniper nest. |
− | *'''Pillars | + | * '''Pillars''': Each side also has a pair of rock pillars that allow access from the bridge onto the balcony next to the window. |
+ | * '''House''': There are large, wooden houses at the corners of the bridge, these houses act as a transfer point from the 2/4th point to the middle one and vice versa and also hosts the third and foremost spawn. | ||
+ | * '''Z/Zhithouse''': A small building opposite the house connects the bridge to a short pathway leading into the opposing team's valley. | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
File:badlands1.png| House leading to the point. | File:badlands1.png| House leading to the point. | ||
Line 36: | Line 38: | ||
</gallery> | </gallery> | ||
− | ===Control Points 2 & 4=== | + | === Control Points 2 & 4 === |
The second capture points are located at the end of either dirt path leading off of the bridge. Both of these points are located on the top of a large rock spire. | The second capture points are located at the end of either dirt path leading off of the bridge. Both of these points are located on the top of a large rock spire. | ||
− | *'''Entrances from the middle point | + | * '''Entrances from the middle point''': The second control point can be reached either by the dirt road at the end of the bridge, or by passing under the bridge. |
− | *'''Deck | + | * '''Deck''': There is a small deck along the backside of either point. This is the only place on the top of the spire that Engineers can build on. |
− | *'''Ledge | + | * '''Ledge''': When approaching from the dirt path, there is a small ledge against the edge of the map. This ledge allows Scouts to double jump onto the spire. Soldiers and Demomen can rocket jump or sticky jump onto the spire from here too. |
− | *'''Battlements | + | * '''Battlements''': Both upper entrances lead onto the battlements, as well as the side entrance via a set of stairs. The battlements allow access to the final point via stairs down to the lower level (from both the sides and the atrium), as well as a pair of ledges that surround the point from either side. |
− | *'''Dropdown | + | * '''Dropdown''': There is also an open vent that acts as a one-way exit from the battlements onto the path that leads under the bridge. It is also possible to rocket/sticky/double jump into it. |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
Line 51: | Line 53: | ||
</gallery> | </gallery> | ||
− | ===Control Points 1 & 5=== | + | === Control Points 1 & 5 === |
The final control points are located inside the complexes at either end of the map. | The final control points are located inside the complexes at either end of the map. | ||
− | *'''Lower Left | + | * '''Lower Left''': The small doorway entrance leading from the lobby stairs that is next to the point and spawn door. |
− | *'''Lower Middle | + | * '''Lower Middle''': The main entrance to the final point, under the atrium entrances. |
− | *'''Atrium | + | * '''Atrium''': The main and side entrances both lead to a small atrium that looks directly at the final control point. There are stairs to the left that lead up to the battlements, and a small bit of cover in the form of metal barrels on the right. |
− | |||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
Line 65: | Line 66: | ||
</gallery> | </gallery> | ||
+ | == Helpful overview == | ||
+ | [[File:Badlands (Control Point) overview with lines.png|left|Badlands locations|550px]] | ||
+ | <big>1.Rail Cars | ||
+ | 2.Pillars | ||
+ | 3.Window and the Balcony | ||
+ | 4.Valley | ||
+ | 5.Ledge | ||
+ | 6.Bridge | ||
+ | 7.Battlements | ||
+ | 8.Lower left entrance</big> | ||
+ | |||
+ | {{clr}} | ||
== Strategy == | == Strategy == | ||
− | {{ | + | {{map strategy link|Badlands (Control Point)|main=yes|stub=yes}} |
− | == Control Point | + | == Control Point timing == |
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|2|14|2008}}''' | '''{{Patch name|2|14|2008}}''' | ||
* Badlands released | * Badlands released | ||
Line 85: | Line 99: | ||
'''{{Patch name|7|10|2013}}''' | '''{{Patch name|7|10|2013}}''' | ||
− | * | + | * Fixed jumps being ruined by small rock ledge near spiral |
+ | * Fixed prop collisions | ||
+ | * Fixed clip smoothing | ||
'''{{Patch name|7|24|2013}}''' | '''{{Patch name|7|24|2013}}''' | ||
Line 91: | Line 107: | ||
* Smoothed player clipping around doorways. | * Smoothed player clipping around doorways. | ||
− | ==Trivia== | + | '''{{Patch name|2|29|2016}}''' |
+ | * Updated several maps to support [[Competitive Mode]]. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Final cap point capture time increased to 2 seconds (from 1 second). | ||
+ | * Clips and [[vdc:Tool textures|blockbullets]] added to stairs. | ||
+ | |||
+ | '''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]]) | ||
+ | * Removed {{code|cp_badlands}} from the Competitive maps list. | ||
+ | |||
+ | '''{{Patch name|11|1|2017}}''' | ||
+ | * Disabled collision on a bunch of props (mainly lights/lamps). | ||
+ | * Reduced attackers' spawn advantage by 1 second when working on final control point. | ||
+ | * Upgraded the small ammo pack to medium in the yard (on the porch). | ||
+ | }} | ||
+ | |||
+ | == Early Development == | ||
+ | {{Main|Badlands (Capture the Flag)}} | ||
+ | |||
+ | == Trivia == | ||
* According to the [[Map of Badlands|Map of Mann's Land]], this map is just one area of a large mass of [[Badlands (Region)|Badlands]] that contains [[Pipeline]], [[2Fort]], [[Badwater Basin]], [[Thunder Mountain]], [[Gravel Pit]], and [[Well (Control Point)|Well]]. | * According to the [[Map of Badlands|Map of Mann's Land]], this map is just one area of a large mass of [[Badlands (Region)|Badlands]] that contains [[Pipeline]], [[2Fort]], [[Badwater Basin]], [[Thunder Mountain]], [[Gravel Pit]], and [[Well (Control Point)|Well]]. | ||
+ | [[File:Yen on badlands.png|thumb|right|The yen on red's final point]] | ||
* The term 'Badlands' refers to an area of dry terrain where rock has been eroded by wind and water or by extensive mining. | * The term 'Badlands' refers to an area of dry terrain where rock has been eroded by wind and water or by extensive mining. | ||
* According to the [http://www.teamfortress.com/war/demo/ WAR! comics], Badlands is located in New Mexico. | * According to the [http://www.teamfortress.com/war/demo/ WAR! comics], Badlands is located in New Mexico. | ||
* In the [http://www.teamfortress.com/war/administrator/03.htm WAR! comics], one of the photos shows the [[Demoman]] with a glove saying "Badland Brawlers". The Badland Brawlers logo again appears on the Scout's [[Whoopee Cap]]. | * In the [http://www.teamfortress.com/war/administrator/03.htm WAR! comics], one of the photos shows the [[Demoman]] with a glove saying "Badland Brawlers". The Badland Brawlers logo again appears on the Scout's [[Whoopee Cap]]. | ||
* The bird call you can hear in the map is that of the [http://www.youtube.com/watch?v=zxanYZQzEyU Northern Goshawk]. | * The bird call you can hear in the map is that of the [http://www.youtube.com/watch?v=zxanYZQzEyU Northern Goshawk]. | ||
+ | * Underneath RED's final control point, a yen symbol (¥) can be found. This is a reference to the map's creator, Iikka Keränen. It can also be found on [[Hydro]], and a similar symbol can be found on [https://counterstrike.fandom.com/wiki/Canals Canals], a map he designed for Counter-Strike: Global Offensive. | ||
== See also == | == See also == | ||
− | + | * [[Badlands (competitive)]] | |
− | * [[Badlands ( | ||
* [[Badlands (Classic)]] | * [[Badlands (Classic)]] | ||
− | + | ||
− | {{Maps | + | {{Maps Nav}} |
+ | |||
+ | [[Category:Quickplay maps]] |
Latest revision as of 13:55, 22 February 2024
Badlands (Control Point) | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | cp_badlands
|
Released: | February 14, 2008 Patch |
Variants: | Arena and King of the Hill |
Developer(s): | Valve |
Map Info | |
Environment: | Desert |
Setting: | Dusk, cloudy |
Pyrovision Support: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×14 • ×4 |
Ammo Boxes: | ×20 • ×2 |
Map Photos | |
Map Overview | |
Badlands is a remake of the Classic CTF Badlands from Team Fortress Classic, and was released in the February 14, 2008 Patch. Much of the map has been changed and the map type has been changed from Capture the Flag to Control Point. The map consists of a base for each team, an open second point for each team located on the top of a hill, and a center point on the bridge.
Contents
Introduction video
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
The middle capture point is located on the bridge that separates the map in half.
- Entrances: Each team has 3 paths to the bridge. One from either of the two buildings and a third from the dirt ramps on the ends of the bridge.
- Valley: Each team also has a path that goes under the bridge. It is useful for making ambushes on the opposing team.
- Rail Cars: There are rail cars located on either side of the capture point. Not only do these cars serve as cover, but they also divide the bridge in half. The boxes on top of the cars are slightly smaller than the cars themselves, which allows for any class to jump over them by first jumping onto the car.
- Window: There is a window and balcony on either side of the bridge. This spot is typically used as a Sniper nest.
- Pillars: Each side also has a pair of rock pillars that allow access from the bridge onto the balcony next to the window.
- House: There are large, wooden houses at the corners of the bridge, these houses act as a transfer point from the 2/4th point to the middle one and vice versa and also hosts the third and foremost spawn.
- Z/Zhithouse: A small building opposite the house connects the bridge to a short pathway leading into the opposing team's valley.
Control Points 2 & 4
The second capture points are located at the end of either dirt path leading off of the bridge. Both of these points are located on the top of a large rock spire.
- Entrances from the middle point: The second control point can be reached either by the dirt road at the end of the bridge, or by passing under the bridge.
- Deck: There is a small deck along the backside of either point. This is the only place on the top of the spire that Engineers can build on.
- Ledge: When approaching from the dirt path, there is a small ledge against the edge of the map. This ledge allows Scouts to double jump onto the spire. Soldiers and Demomen can rocket jump or sticky jump onto the spire from here too.
- Battlements: Both upper entrances lead onto the battlements, as well as the side entrance via a set of stairs. The battlements allow access to the final point via stairs down to the lower level (from both the sides and the atrium), as well as a pair of ledges that surround the point from either side.
- Dropdown: There is also an open vent that acts as a one-way exit from the battlements onto the path that leads under the bridge. It is also possible to rocket/sticky/double jump into it.
Control Points 1 & 5
The final control points are located inside the complexes at either end of the map.
- Lower Left: The small doorway entrance leading from the lobby stairs that is next to the point and spawn door.
- Lower Middle: The main entrance to the final point, under the atrium entrances.
- Atrium: The main and side entrances both lead to a small atrium that looks directly at the final control point. There are stairs to the left that lead up to the battlements, and a small bit of cover in the form of metal barrels on the right.
Helpful overview
1.Rail Cars 2.Pillars 3.Window and the Balcony 4.Valley 5.Ledge 6.Bridge 7.Battlements 8.Lower left entrance
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 2 and 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
- Badlands released
- Fixed Badlands exploits and missing textures.
- Fixed Badlands never having Sudden death triggered.
- Updated Badlands with several exploit fixes.
- Fixed jumps being ruined by small rock ledge near spiral
- Fixed prop collisions
- Fixed clip smoothing
- Opened the windows around the center point.
- Smoothed player clipping around doorways.
- Updated several maps to support Competitive Mode.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Final cap point capture time increased to 2 seconds (from 1 second).
- Clips and blockbullets added to stairs.
October 21, 2016 Patch (Scream Fortress 2016)
- Removed
cp_badlands
from the Competitive maps list.
- Disabled collision on a bunch of props (mainly lights/lamps).
- Reduced attackers' spawn advantage by 1 second when working on final control point.
- Upgraded the small ammo pack to medium in the yard (on the porch).
Early Development
Trivia
- According to the Map of Mann's Land, this map is just one area of a large mass of Badlands that contains Pipeline, 2Fort, Badwater Basin, Thunder Mountain, Gravel Pit, and Well.
- The term 'Badlands' refers to an area of dry terrain where rock has been eroded by wind and water or by extensive mining.
- According to the WAR! comics, Badlands is located in New Mexico.
- In the WAR! comics, one of the photos shows the Demoman with a glove saying "Badland Brawlers". The Badland Brawlers logo again appears on the Scout's Whoopee Cap.
- The bird call you can hear in the map is that of the Northern Goshawk.
- Underneath RED's final control point, a yen symbol (¥) can be found. This is a reference to the map's creator, Iikka Keränen. It can also be found on Hydro, and a similar symbol can be found on Canals, a map he designed for Counter-Strike: Global Offensive.